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“⬛R⬤PPING ONTO SH▲PES” released!

Posted by (twitter: @0vidios)
Sunday, April 17th, 2016 12:29 pm



I just finished my game “⬛R⬤PPING ONTO SH▲PES”! I could’ve added more levels but I really don’t have any more time.

In “⬛R⬤PPING ONTO SH▲PES” you try to get a ball to fall onto a green shape by shifting, moving, toggling, bouncing on, and avoiding other shapes!

But let’s quit talking (reading/writing actually) and play the game (or look at some screenshots first if you’re not convinced)!

Screnshot - Title Screen

The start screen! The shapes in the title are actually shift-able too!

Screenshot - Level 5

A screenshot from level 5, the first level with move-able shapes.

Screenshot - Level 7

A screenshot from level 7 featuring toggle-able blocks.

One Day I’ll Be A Flower is Finished!

Posted by (twitter: @0vidios)
Sunday, December 13th, 2015 3:08 pm


My Entry called “One Day I will be a Flower” is now finished!

The core gameplay element of the game is pretty snake-like but it isn’t grid based and your tail won’t stop. Also you aren’t a snake but rather a fresh young seedling that’s trying to become a flower!
In order to do so you’ll need to collect sun orbs falling from the sky with your bud. But to stay alive you’ll need sugar, which can be gained by growing leaves. If only those didn’t consume your sun!


• 5 different flower sprites and more than 3.5 million unique petal colours cause an astonishing visual variety!
• Easy 2-button controls (WHAT A COINCEDENCE!)! The “A”- and “D”-buttons are the only ones used to control the growth!
• Realism! The background is modeled after a real location!
• Particles!
• Realistic blowing-into-microphone wind sounds! And self-voided ambient mooing!
• Annoying 15-second background music loop!
• WOW!

Visit the game’s entry-page!

But first: screenshots!

Am I missing something or is there no joke theme this time? :c

Posted by (twitter: @0vidios)
Friday, December 11th, 2015 2:10 pm

Or was there a joke theme that just did horrible?

I’ve… finished already… wut?

Posted by (twitter: @0vidios)
Sunday, August 23rd, 2015 5:54 am

I don’t know how but I just finished my entry!

I was using Construct 2 instead of Löve this time which makes game development a lot quicker and I believe I just underestimated the time I had.

Anyway, click on the image below to play “Nom“!


I’m off playing other games now! o/

Finished very chilled!

Posted by (twitter: @0vidios)
Sunday, April 19th, 2015 2:47 pm

There it is. My second ever Ludum-Dare-entry wich, this time, isn’t comedic. NOT AT ALL!


• I used the *awesome* Löve-engine (aka. love2d)
• Sound effects were created using bfxr and Audacity
• I didn’t use my graphics tablet because I couldn’t find my micro-USB-cable
• I had a lot more time to work on this then last time and thus finished quite early
• I never looked up that many string-formatting-functions before
• The final game is 1477 lines of code big


Why is there a huge explosion! Will the earth collapse? o.O

Why is there a huge explosion! Will the earth collapse? o.O

WOW! There's even an IRC-client in the bottom right! (It's not real though)

WOW! There’s even an IRC-client in the bottom right! (It’s not real though)

Wow! Such title screen!

Wow! Such title screen!


fuu~ never read so much about strings in such a short time…

Posted by (twitter: @0vidios)
Saturday, April 18th, 2015 6:46 am
Wonder what the world map's there for?

Wonder what the world map’s there for?

Including idea finding and breakfast I worked about 6.5 hours already and finished a lot (even though it might not look that way…).

Vote Snowman’s Post-Compo-Version is there!

Posted by (twitter: @0vidios)
Thursday, December 25th, 2014 9:45 pm

And it’s quite nice! I’ve just released it a few days ago and wanted to point you to it!

The features include:

• an improved menu!

Look at that beauty! You can finally read something too!

Look at that beauty! You can finally read something too!

• improved win/lose screens!
• improved the positive-sound’s pitch!
• Added a timer-bar that shows you, when the game ends!

It's pretty self-explanatory, isn't it?

It’s pretty self-explanatory, isn’t it?

• Added an own font!
• Added a speed limit, you can toggle from the menu!
• Added an easy way to make your own enemies! (simple Guide on the game page)
• Added sugar-cane-enemies!
• Probably some things I forgot to mention.
• Added an unintentional debugging-console I forgot to remove 😛

I want to thank all of those awesome guys who rated my game! My first Ludum Dare turned out to be fantastically fun  and I’ll most likely participate in the next one.


I’m done! (kind of)

Posted by (twitter: @0vidios)
Monday, December 8th, 2014 10:49 am


I managed to finish my first ever ludum-dare-entry, compo-game “VOTE SNOWMAN”.
You can play it here: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=40721


Taking part in Ludum Dare was a really great experience. This time my weekend-schedule was pretty cramped and I got frustrated quite often but I think the result, while not being as cool as I wanted it to be, turned out pretty well.

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