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its not too late (yet)

Posted by
Saturday, August 22nd, 2015 2:19 am

116929_v0_600x

seriously though if something is screwed up in your game there’s still tons of time to figure it out, if its still screwed up by this time tomorrow… you might want to rethink some mechanics

yep

Posted by
Friday, August 21st, 2015 10:53 pm

doing the jam man

Posted by
Friday, August 21st, 2015 9:17 pm

Since I am on a restricted schedule I am doing the jam, I have a base framework from a not even close to complete LD29 game which would fit this theme with modification to the core rules of the game, which are unwritten anyway.

since I am using assets that I made in LD29 compo, and a skeleton of a framework (IE displaying images and sounds) im doing the jam

kind of sort of in

Posted by
Friday, August 21st, 2015 8:14 pm

I want to be in but I gotta work half a day tomorrow, the wife wants to go out and I gotta mow the lawn sometime this weekend, so lets just see how far I get

 

I am in, maybe a bit too much in

Posted by
Saturday, April 18th, 2015 12:02 am

Ok so I decided on a stupid simple idea, so simple it would be an insult to do it on a modern PC, so therefore I decided to do it on my 8 bit Apple II

featuring a 1mhz 6502 CPU 64K of ram, basic, and jack squat video and audio I am setting my self up for failure, but why not have fun while doing it right?

problem is I have been setting up my ultimate ease of use retro bench for about 2 months now and im not done, so I had to hurry up and string wires and copy software over to my practically new (in the apple II timeline) 1985 apple IIc, which has taken about 3 hours UGH

thankfully its a simple game concept, hopefully I can bang it out in basic

 

P4170006

Back to it

Posted by
Saturday, December 6th, 2014 5:11 pm

Well after staying up till the crack of dawn I had to go into work… yay, now after loosing an entire day its time to get back on it and work like mad to recover lost time

Im in

Posted by
Friday, December 5th, 2014 6:43 pm

Worked late just so I wouldn’t have to give up the weekend, hope the theme doesn’t suck lol

what am I using, no clue, depends on the theme, and what pops into my brain, if both are simple Im going to try another Apple II game, though those never ever pan out for me in LD, if its something thats complex enough I dont want to deal with in basic, then it will be windows + EGSL (lua + sdl)

both will use gimp for graphics and notepad ++ for editing

bfxr and bosca for pc sound, beeps n bloops for A2 sound

enough of that though, LETS DO THIS woot WOOT

 

 

I do what I want

Posted by
Friday, August 22nd, 2014 11:45 pm

As previously stated I am restricted by time due to work and entering the jam

maybe, I honestly dont care, I got it in my head that the theme was going to be “dont stop moving” and came up with jezzball on my apple II, and that’s what I am doing…

may or may not enter it in the jam, but darnit Im making a game this weekend

1Mhz Mos 6502, 64k apple II using applesoft basic

ld30_1408763199.91

 

well ok…

Posted by
Friday, August 22nd, 2014 6:16 pm

I have to work tomorrow which takes a HUGE chunk of my LD time out, cant say up all night morning and day and do work … I was hoping for growing or even cant stop moving cause I have a couple simple ideas that would fit that theme, and knocking them out in the deadline would not be an issue.

but since its connected worlds, I cant think of a simple enough idea to implement in 30 ish hours so Ill do a totally non theme game as a jam entry.

Good luck to everyone, cant wait to see your games!

Change of plans

Posted by
Saturday, April 26th, 2014 6:11 pm

my game is becoming a jumbled nightmare and I dont even have core gameplay in yet, Im not here trying to be the most leet programmer in the compo, I just do these for  fun.

Now I can put up with a lot of pain and headace and hard thinking, but this is not turning out fun for me. Therefore I am going to start over with a simple minesweeper game written in Applesoft Basic for the apple II.

Its not the most inspired thing ever I know, but it will allow me to have some fun, while still being able to turn something in.

crashing soon

Posted by
Saturday, April 26th, 2014 12:29 am

got 99% of my assets done, and installed in my basic load crap up script

but yea its been a crazy 50 hour work week, along with bad sleep every single night…

im done for now, catch ya in the morning

Progress on LD 29

Posted by
Friday, April 25th, 2014 8:28 pm

core graphics done

sprites next

sounds, least first round done

music … eh later

getting into code soon, time for some dubstep on the hd429’s

bgtextures created by genetica (windows) its like 200 bucks for the basic version but there is a 30 day trial to abuse use

Im in

Posted by
Friday, April 25th, 2014 5:45 pm

Declaration of intent: Going in for the compo again, this time using pulsar lua, which is still in beta found at

http://retrogamecoding.org/board/index.php?topic=269.0

its the next level of EGSL which I used for my last 2 entries, but adds some features and hardware acceleration. If you are like me and like writing in lua, but dont  warm up to love 2d’s “every freaking thing goes to a callback” and are more comfortable with just plain ol procedural style of programming, I suggest you check either of the above out.

  • Graphics = the gimp 2.6
  • Sound FX = Bfxr
  • Music = either atrk-bu.py (a “music” generator script published here some number of compos ago) along with modplug to edit, or if I have time to make my own bosca

Will be doing a timelapse using chronolapse

Thats the plan for now, if the theme and my thoughts point to something fairly simple I may go retro … thinking Apple II, maybe MS-DOS, maybe 68k mac … Ill update (and everyone will be on the edge of their seat right?) if that comes about.

I was going to post a desk photo, but its got a lot of junk and the flash showed me some gnarly dust bunnies I need to clean up on the edge next to the wall so … yea not going to post that, and the first thing I do after this is done is drag this thing from the wall and wipe everything down (shame too cause I recently got a really nice monitor I wouldn’t mind showing off)

Dev Machine Specs:

since this seems to be a thing this round here we go, not a bleeding edge top of the line machine, but it plays all current games at 1080 maxed out without hardly a jitter, so I be happy.

AMD FX4170, 4.2Ghz quad core

8GB DDR3 Ram @ 2.2Ghz

AMD Radeon HD 6870 (1GB GDDR5)

my nice new HP 23 inch LCD, great contrast ratio and MATTE screen (down with the glossy!)

my wife ran the model M keyboard out of the bedroom a few LD’s ago, so I got a lenovo … which is not as good as even the older late 90’s early 2000’s IBM keyboards *shrug* ge mouse I bought at the grocery store at some point cause its ps/2 and I have a few ps/2 machines. finally some generic china drawing tablet. Its actually just as good as the old USB model wacom I had (like 1998 old) besides it takes a battery for the pen its price is perfect for the 4 times a year I use it (LD)

Previous LD attempts:

another thing thats more popular these days is screens of previous games: so here they are, dont bother playing them, they are mostly bad … I am not a game programming guru, I just enjoy the challenge

LD 14

ld14

 

 

 

 

 

 

 

LD15

ld15

 

 

 

 

 

 

 

LD 18

ld18

 

 

 

 

 

 

 

LD 26

ld26

 

 

 

 

 

 

 

 

 

LD 28

ld28

ok enough yapping

LETS DO THIS!

I am in

Posted by
Friday, December 13th, 2013 9:13 pm

I was really hoping for a simple theme, cause today at like 2 I was asked to work in the morning … UGH!!!

I dont hate the “you only get one” theme, though it did take some thinking. Since I loose out on at least 4 hours tonight, 7 hours on saturday I needed to keep it simple. What I decided on was a top down racer (think spy hunter style, without the spy aspect) and to keep it simple doing it in a text mode. Theme connection being “you only get one chance to save your career/girl/world, whatever by beating this mad dash to the end”

While I am in a text mode, hell might as well do it on a vintage PC, 386? nah talking about my Apple IIc, 1Mhz 8 bit monster. Though I am very hopeful to make it into the compo, at worst case I can knock this out for the jam.

I dont actually develop on the Apple II, frankly its a bit tedious, especially in time sensitive things (but really when was the last time that completing an apple II program was time sensitive)  So my tools are Notepad ++ and Applewin Apple II emulator. I do constantly check things on the real metal so my third development tool is a pretty nice 1984 Apple IIc.

LD on SON!

SCN_0001P1120002[1]

“Brawlin” Timelapse

Posted by
Sunday, August 25th, 2013 10:25 pm

made it

Posted by
Sunday, August 25th, 2013 5:25 pm

its crappy and buggy as all get out, but I did manage to squeeze one in!

http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=828

good luck to everyone who has not submitted yet!

 

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