About orion_black (twitter: @orion_black)

I focus on programming and Game Design. You can read some of my ramblings(in spanish) over here http://orion-black.com


Ludum Dare 35
Ludum Dare 34
Ludum Dare 33
Ludum Dare 31

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orion_black's Archive


Posted by (twitter: @orion_black)
Sunday, April 17th, 2016 10:14 am


]  Player movement

]  Level generation

]  Basic combat

]  Flower picking

]  Enemy movement

[     ]  Shapeshifting

[     ]  Advanced abilities

[     ]  Advanced enemies

[     ]  Visual feedback

[     ]  Music and sound effects


Things were going great but I have to go out for some hours. I doubt I’ll be ready for the compo(or back at all :/), so Jam it will be.

Title screen

Posted by (twitter: @orion_black)
Saturday, April 16th, 2016 2:26 pm


Even when working lowrez I find ways to work on stuff that is not gameplay :/.  Buy hey, it moves :3

First update

Posted by (twitter: @orion_black)
Saturday, December 12th, 2015 7:15 pm

The core mechanic of the game seems to work. It’s a lite-shmup with some color-matching elements. I’ll be out for the rest of the day. Also, a screenshot.


I’m not out

Posted by (twitter: @orion_black)
Friday, December 11th, 2015 10:11 pm

I have a couple of things scheduled for the weekend, but I already got an idea involving both themes. I’m going to start working and see how it goes. In any case, I’m aiming for the jam deadline.

Bombercat progress

Posted by (twitter: @orion_black)
Sunday, August 23rd, 2015 1:59 pm



(animated .gif)


] Game title
] Player moveset(kinda XD)
] Non-monster entities moveset
] Losing conditions
] Visuals(as much as I can XD), minus non-monster entities (XD XD)

I doubt I’ll have time to properly design levels, so I’m going to take the score attack route. I also have to make a HUD of sorts, and a menu. Plus, I’m starving :(.

Back from a break for breakfast

Posted by (twitter: @orion_black)
Saturday, August 22nd, 2015 9:46 am


I finally have some functionality and a proper idea. Basically you are going to have some bombs and make them explode, but their main function is going to be pushing instead of depleting hp bars(making damage). I’m also thinking of having some attacks(long ranged perhaps) that stun or create similarly impeding conditions. Besides, the non-monster entities are also going to try to push you out of the stage. Speaking of which I have to work on them.

This theme…

Posted by (twitter: @orion_black)
Friday, August 21st, 2015 8:35 pm

so deep

This is the kind of theme I despise the most… I’ll just take it as: You are the Monster ’cause you killed all those poor, innocent creatures… ie pretty much every game ever(no monster shaming yay!).  This kind of means I’m going to take ‘whatever’ as my theme, I guess I’ll use my cats or something. Actually, my cats sound like a good idea.

Beware that, when fighting monsters, you yourself do not become a monster… for when you gaze long into the abyss. The abyss gazes also into you…

Finally some progress

Posted by (twitter: @orion_black)
Sunday, December 7th, 2014 2:15 pm

I’ve been working on a mix of city management and tower defense. Building seems to be working now. Still a long way to go.




Meal Time

Posted by (twitter: @orion_black)
Friday, December 5th, 2014 7:23 pm

A little meal while I get some ideas.



I’m in #☃ edition.

Posted by (twitter: @orion_black)
Friday, December 5th, 2014 2:37 pm

It’s been a while since I last attempted a Ludum Dare. Given my lack of gamedev output so far this year, this seems like a nice opportunity to make something about it.

I’ll be using:

Haxeflixel for coding.
Paint.NET for art
I’ll probably end up using sounds captured from a mic 😛

I’m kind of indifferent to most of the themes, but I’m guessing the snowman thing is going to win. We’ll see.

Inside – update

Posted by (twitter: @orion_black)
Sunday, June 26th, 2011 11:36 am

Oh Crap!!! I forgot I have to be GM this weekend. With this new (6 or 7 hours less) time constraint wrapping up my game seems even harder. I’m definitely using that extra time. Anyways, here’s a screenshot:

The game is supposed to be named Inside(where most of the talk is going on) and is some sort of exploration game where you can see every though of the main character (a pretty thoughtful guy), ramble around and there are some minigames where you can do stuff. Displaying the thought balloons(in the right direction, place and size), in a way that looks nice, has been proved harder than expected, I’m probably changing the way I display dialogs…


Posted by (twitter: @orion_black)
Friday, June 24th, 2011 7:17 pm

The last time I tried to participate in a Ludum Dare was like a year ago. Unfortunately a relative(not a close one) died and I had to be there to support my family, so I didn’t finish a thing. Anyways, this time I’m planing to make it to the very end >:D. I’ll be using as3/flixel, Paint.NET and milkytracker. I’m not sure about the last one, but if nothing works out I’ll use some samples. I don’t have anything planed so I’ll be writing some code for the dialogs. I think I can work something out…


Here comes a new challenger

Posted by (twitter: @orion_black)
Friday, April 23rd, 2010 11:24 am

I’ve been lurking the whole Ludum Dare community for a while, so finally I decided to join the fun and make something awesome(I can’t guaranteed the awesome part). I’m not sure what I’ll be working with, but as soon as I come out with some good game concept I’ll choose a proper language and libraries or even a game making software.

I’m relatively new to programming, I started coding at high school and continue through college, btw I dropped it out a few months ago. Now I make some freelance coding and work in some collaborative game projects :).

I’m visiting my parents for a couple weeks, so expect some traditional mexican food photos or whatever crazy stuff my mother come out with. On the other hand, I won’t have a proper desk photo, even though I’ve kidnapped the dinning room for working. I’m not sure if I’ll be able to work the whole 48 hours, or even finish my game, but I expect this to be a really cool experience.

A photo of my workspace.

My workspace

My workspace

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