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Ludum Dare 35

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We got something in the end!

Posted by
Tuesday, April 19th, 2016 5:40 am

We completely forgot to post a release blog!!! Here’s some screenshots from the Ludum Dare build then:

 

 

Here it is, it might not be what we could call “finished” but it’s darn good for our scope, and being a first team effort. The idea is there! It’s been a short weekend, I feel like the team just started making Jugales. Who knows, maybe we have just started? As the one writing this post, I’m happy to have had worked with everyone on this project, and I hope we can do it again. Thank you everyone on the team for seeing the weekend through and trying your hardest to get it done! I hope everyone has fun playing all the different games in the next 3 weeks! So far I haven’t found one that isn’t interesting. Wish everyone well, and hope to see you next jam!

Finished Environment!

Posted by
Monday, April 18th, 2016 12:34 pm

 

Finally, we managed to finish the environment and import all the textured objects. Did some particle effects and light effects. So here’s some different angles of the smiting station. Don’t worry about the train track.

Our environment’s coming along great!

Posted by
Monday, April 18th, 2016 5:13 am

 

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Makeshift forge

Posted by
Sunday, April 17th, 2016 8:17 pm

Your forge will be a large pipe that your blacksmith definitely didn’t cut a hole into.

 

Railroad track anvil

Posted by
Sunday, April 17th, 2016 6:03 am

Whoo! Let’s get sketching

Posted by
Friday, April 15th, 2016 11:51 pm

Forge one

 

 

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