Ludum Dare 33
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Terraforming

Posted by
Thursday, May 7th, 2015 12:24 am

This year’s Ludum Dare comprised of one long weekend with lots of caffeine and not enough sleep, but Team OrangeMoose was victorious! Check out our submission to the Jam and let us know what you think!

LD32_screen_03

Terraforming

Genre: Metroidvania/Platformer
Platform: Windows
Engine: Game Maker Studio
Setting: Sci-fi/Dystopian Future

Postmortem

This was our second time entering the jam as a team, and I have to say that this time went a lot smoother! Our previous entry was a super basic platformer with heavy emphasis on art, no sound, and a major bug that prevented most players from finishing the game… So this time we made sure we had sound and did our best to test for bugs before the deadline! Heck, we even managed to get a start screen in there.

Still, our entry was far from perfect. Once again, I (Pralie) handled all of the design, writing, and programming, so I feel that the mechanics are nowhere near as smooth as I wanted. In order to get everything into the game, I didn’t spend much time tweaking the movement or projectile speeds, or testing collision issues. My focus is on design, and programming is not my strong suit, so I think that next year we will try to find a programmer to add to the team! I think I was also a little overambitious on the number of levels I wanted to include; the game probably could have worked just as well if I had cut a few levels and better incorporated the mechanics. On the plus side, I think the last couple of levels were pretty strong and did a good job incorporating the mechanics. The narrative elements were a lot of fun to write for me, and I hope everyone enjoyed the “ending”.

Alissa handled all of the art again, but this time around, she also did all of the animations/sprite sheets and found all of our sound effects and background music. She did a great job as usual with the art style, and actually having sound this time made a huge difference. Some of the animations aren’t the smoothest – and some things don’t have animations at all – but I think that just comes down to timing since we had so many assets to crank out.

All in all, I would say that this year’s entry for us was a much better success than our previous one. Thanks for reading, and thanks to everyone who played our game!

– Pralie (@praliedutzel) & Alissa (@etherealfox)

Moar Energy Drinks pl0x

Posted by
Sunday, April 19th, 2015 12:53 am

Team OrangeMoose has been on a roll! We’ve made a ton of progress since the start, including implementing mechanics, creating sprite sheets for our main character and two enemy types, creating a base tile set, implementing textboxes, and testing several level designs.

But there is still so much left to do! Alissa is currently finishing up the boss sprite, while I’m working on the remaining level designs and writing the dialogue. We haven’t even started with background textures or audio yet, so it seems like tomorrow will be a busy day.

Here’s a screenshot of some of the assets we have so far! We’re going for a Metroidvania-style game set in a robot-ridden future:

screenshot_02

– Pralie (@praliedutzel) & Alissa (@etherealfox)

OrangeMoose Stampede

Posted by
Friday, April 17th, 2015 10:41 pm

Hello all! We are Team OrangeMoose, better known as Pralie and Alissa. We’ve participated in the Ludum Dare Jam once before, and are excited to be working together again! Alissa is once again handling the art, while I will be working on game design and implementation. Game Maker Studio and Photoshop are our tools of choice, and Metroidvania is the style of game we’re aiming for. We did a pretty silly (but also depressing) game last time, so we’re thinking something a little more serious (although probably still silly, knowing us).

Good luck; we’re all counting on you!

– Pralie (@praliedutzel) & Alissa (@etherealfox)

Falling Cupcakes

Posted by
Saturday, December 17th, 2011 12:23 pm

Like the title says, we now have a falling cupcake! Our main character is a cupcake, and I have been working on the “code” for his behavior this morning. While testing his walking and falling in Stencyl, I found this happening (Click the picture!):

(http://youtu.be/ihaaIKQIdUw)

As hilarious as this is, I’m fixing it now. So far I have the basic code set up for the main character to allow for walking and jumping, and the camera is set to follow him. Now I’m going through and testing everything, and will be fixing anything that doesn’t work right. In the meantime, Alissa has been on an art roll! She’s finished all of the art for the main character, who has a different look for each level. Next, we’re going to be talking about the level design for our first level, and knock that out of the way. We’ve also got a pretty nifty little design doc, so we’re feeling pretty good about what we’ve got thus far. Still, it’s only day two and there’s so much more to do!

Well, back to fixing that falling bug!

– Pralie (@praliedutzel) & Alissa (@EtherealFox)

 

Working Together Alone

Posted by
Friday, December 16th, 2011 9:17 pm

Hey everyone! My roommate, Alissa, and I are participating in the jam together. Alissa’s an artist, and I’m a designer. We’re looking at using either Stencyl or Game Maker – whichever one we find works best for what we want to do.

At first when we heard the theme, we weren’t quite sure what to do with it. After voting earlier, there were a couple of other themes that we were really excited for, but we couldn’t think of much for alone… But then we took a drive to pick up some snacks and energy drinks! On the way, we passed by a bakery, which gave us the idea to make a game about a lonely little cupcake. We got back, started writing down ideas, drawing some concepts, and now we’ve got a pretty good direction.

I’m starting work on level design, while Alissa is continuing work on her cupcake art. Oh, and we’re thinking about ways to incorporate a kitten easter egg, as well…

Good luck everybody!

– Pralie (@praliedutzel) & Alissa

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