About oparisy


Ludum Dare 35
Ludum Dare 34
Ludum Dare 32

oparisy's Trophies

oparisy's Archive

I’m In!

Posted by
Friday, April 15th, 2016 4:58 pm

This will be my third try at a Ludum Dare “compo”.

Same tooling than last time: npm packages (mostly stack.gl), browserify, some blender modeling with an Eclipse IDE topping. Oh, and I may reuse non-gameplay code from my github snippets and previous LD entries.

But different objectives: hopefully I’ll spend less time learning and pushing the technical envelope, and focus on gameplay elements. Answer in 50 hours :)

I’m In!

Posted by
Friday, December 11th, 2015 4:01 pm

So… A compo it will be.

  • Language : JavaScript.
  • Toolkit : stack.gl, browserify, and everything in between thanks to npm.
  • Assets : Blender, maybe some Gimp. I’m definitely lacking some music tool.
  • Art style : theme-dependent but I’ve mostly trained on low poly/low colors modeling recently.

I aim at cutting relentlessly on any ambitious/exploratory coding taking me away from assets/gameplay tasks. Well, that would be a good thing anyway :)

Thanks to Shiro Games and Motion Twin for hosting me!

My first LD / I’m In! Post

Posted by
Tuesday, April 14th, 2015 1:32 pm


so that will be my first Ludum Dare this week-end; I will try my hand at a Compo entry.

I intend to write a JVM game – I am betting on the fact that everyone has played Minecraft and installed a Java runtime by now, right? Right?

IDE: Eclipse.

Graphical toolkit: LWJGL.

Most probably some “programmer-level” 3D assets modeled under Blender. Some GIMP perhaps?

Should there be any music/sound, audiotool.com or LMMS will be used I guess.

But well, mostly, I intend to *ship* something.

Thanks for hosting this event!

[cache: storing page]