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Timelapse of my failed entry

Posted by
Monday, August 22nd, 2011 3:26 pm

Escape from Space Cannibal

Posted by
Sunday, August 21st, 2011 4:27 pm

I have finished something, but unfortunately there is not much gameplay to speak of.

I’ve spent too much time on the technical aspect of the game and there was no time to implement proper gameplay.

Next time I shall finally prepare some basecode in advance :).

Link

HTML5 Canvas + 3d + Kinect

Posted by
Saturday, August 20th, 2011 7:16 am

After first five hours I have:

  • implemented stupid 3D engine in HTML5 canvas
  • successfully read data from Kinect and displayed them in said 3D engine

Now I need to come up with some gameplay :)

Build 1

I’m in as well

Posted by
Friday, August 19th, 2011 1:12 pm

 

Missed the last one, so I’m double excited for this Ludum Dare.

I will be using HTML5 and Blender.

 

One Towel Please

Posted by
Sunday, August 22nd, 2010 7:43 am

I decided to throw in the towel. I’m way behind schedule, there is no gameplay to speak of and I’m generally demotivated. Till next time then :).

towel

Late Lunch

Posted by
Saturday, August 21st, 2010 7:52 am

Cooked a quite late lunch. Progress on my game is much more late then the lunch :).

Late Lunch

Platform Keeper

Posted by
Saturday, August 21st, 2010 5:24 am

After some initial brainstorming in the morning I decided I would like to write something like this – A* search for Mario – http://www.youtube.com/watch?v=0s3d1LfjWCI

The idea for the game is a platformer, where player doesn’t control the jumping character, but rather positions the enemies to slow down/kill the AI player. Basically Platform Keeper. With progressing levels the AI will be smarter.

I did some progress on the AI – currently it’s capable of finding platforms and progress to the right.

ai1

Hairgel Quest Timelapse

Posted by
Monday, April 26th, 2010 2:16 pm

Here goes my timelapse

http://www.youtube.com/watch?v=u_tysE13HCs

From the two comments I gathered so far, it seems people have trouble with progressing to later stages. Let me recapitulate the controls (they are written in the titlebar of the window as well)

Arrows – movement

Enter/Space – use / talk

[] – cycle through objects in inventory

left shift – examine objects in inventory

I will be posting a video walkthrough  tomorrow as well.

p>

Hairgel Quest

Posted by
Sunday, April 25th, 2010 5:18 pm

Finally finished and submitted..

I’m pretty happy with how it turned out, but it’s missing a lot of polish I wanted to implement.

Next time, I should really have some base code prepared :).

Scott Is On The Beach

Posted by
Saturday, April 24th, 2010 2:53 am

Thrown some graphics together, let’s write some code.

scott_is_on_the_beach

Lazy ass subconsciousness

Posted by
Saturday, April 24th, 2010 12:44 am

Woke up after six a.m. read the theme and went to sleep again. Of course my lazy ass subconsciousness didn’t come up with any idea, so I have to do it all by myself.

Got some healthy :) breakfast and now I’m ready to come up with something.sausages

I would like to do an adventure game, visiting different islands, collecting objects, talking with people. Let’s see where this will get me.

Without Table

Posted by
Friday, April 23rd, 2010 2:15 pm

It’s my first Ludum dare in my new apartment, but I still don’t have a table, which however won’t stop me from participating :)

without_table

Last time I used Löve 2D and I’m probably going to stick with it. Gimp for graphics and probably sfxr for sound.

I would like to create a story driven game this time, so hopefully the theme will inspire me to something at least marginally interesting.

Löve, You failed me

Posted by
Saturday, September 5th, 2009 3:00 am

Hi,

I found out, that my game is not working on some computers. Grr.

After some tests I finally managed to reproduce it on my own computer and found out, that Löve is shipping without Microsoft.VC80.CRT .

If you look at the love.exe file, you’ll find, that the manifest describing dependencies explicitly lists this file.

love

So it’s nice from the Löve developers to ship msvcp80.dll and msvcr80.dll, but without the Microsoft.VC80.CRT is kind of pointless, because they won’t be find on computers that don’t have Visual Studio Redistribution Package installed.

I already filed a bug in the Löve bug tracker and added the file to my game. So if you couldn’t start it, you can now try again.

I assume it applies to all games that used Löve – so this is a nice standalone solution, that doesn’t force users to install VS redistributables.

Cave Diver Timelapse and a Pretty Graph

Posted by
Monday, August 31st, 2009 4:44 am

Here is my timelapse.

And here is a distribution chart of programs I used to create Cave Diver.

distribution of programs I used to create Cave Diver

The chart was created by sampling which window had focus when the screenshot for timelapse was taken.

Off to bed

Posted by
Sunday, August 30th, 2009 7:54 pm

Finally finished. Again I pulled off an almost all nighter (i go to work in three hours), but I’, quite happy with the game.

It’s a very short game about being stuck in an underwater cave.

During the competition itself I decided to learn Löve2d and it was quite fun.

In the middle of day one, I actually became so angry with Löve, that I decided to throw away everything and start over in C++ and SDL – but I pursued the idea just for about two hours and then came back to Löve :).

screenshot4

http://optiq.hy.cz/cavedive.zip (3MB) can be played on Windows/Mac/Linux

More cookies

Posted by
Sunday, August 30th, 2009 4:57 am

No time for proper lunch, cookies will have to do.

cookies2

The game is coming together, but still needs a lot of work.

screenshot3

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