About OmarShehata (twitter: @omar4ur)

Currently a student at St. Olaf College in Northfield, Minnesota. Originally from Egypt. I've been making games for over 7 years. I'm super passionate about building tools or crafting experiences that make life a little better. I enjoy teaching, and am usually far more eloquent on paper.



Ludum Dare 33
Ludum Dare 32
Ludum Dare 24
Ludum Dare 23

OmarShehata's Trophies

the Angry for without moustache things Award
Awarded by nSun
on April 26, 2012

OmarShehata's Archive

Cleaned up and published the source for “I Spy A Ghost!”

Posted by (twitter: @omar4ur)
Tuesday, April 5th, 2016 8:24 am

I Spy A Ghost is an experimental p2p multiplayer game made in HTML5/Phaser using WebRTC. It got #4 in Innovation for Ludum Dare 33, and I thought I’d clean up and put the source up in case anyone wanted to tinker with a similar idea without spending too much time figuring out all the networking.

Github: https://github.com/OmarShehata/I-Spy-A-Ghost


Got an Android device? Got at least one friend? This game is for you!

Posted by (twitter: @omar4ur)
Tuesday, August 25th, 2015 5:37 am

I Spy (A Ghost!) is a SUPER experimental multiplayer game!



One player (the ghost) plays on their phone, the other on their computer. Neither of them can fully see the other (but the ghost player can peak at the other’s screen!) and both are trying to kill each other!



It still has some networking issues, but I’d love if you guys can give it a shot and let us know what you think, and any suggestions you have!

Play the game now!

I promise to return the favor and review your game!

We did it!

Posted by (twitter: @omar4ur)
Monday, April 20th, 2015 3:48 pm


Go play it now!

We did it! We made a game in a weekend! A game where you murder medical professionals with the forbidden fruit no less!

We wanted to play around with mechanics, so it’s not just a straightforward shooting game, and I think making your own bullets (apples) kill you was an interesting spin. Definitely looking forward to getting feedback, and getting to see what everyone else came up with!

An Apple A-Day

Posted by (twitter: @omar4ur)
Saturday, April 18th, 2015 1:02 pm

We’ve got some progress done! Now I won’t say tooooo much about our idea, but there’s some concept art.


Click to try demo!


Looking for an artist!

Posted by (twitter: @omar4ur)
Saturday, March 28th, 2015 1:41 pm

I’m planning on entering the next Ludum Dare and I’m looking for an artist!

I mainly use Flash AS3 but I’ve worked with a wide range of technologies.

You can check out some of my games here: http://4urentertainment.newgrounds.com/

Here’s an early game that won #1 in innovation! http://ludumdare.com/compo/2012/05/14/1-in-innovation-post-mortem/

Let me know if you’d like to collaborate and do something new and interesting!


The most beautiful site ever…

Posted by (twitter: @omar4ur)
Sunday, August 26th, 2012 6:56 pm

A finished to do list

Friendly tip

Posted by (twitter: @omar4ur)
Saturday, August 25th, 2012 12:07 pm

If your game is keyboard based, and you control the character with arrow keys, add WASD controls while you’re at it. (And if you have WASD controls, add arrow keys) it will probably take a second to add, but I think it makes a big difference. It’s annoying to dive into a game, try controlling the character with WASD, only to find out the developer didn’t add that.


Here’s what I’ve got

Posted by (twitter: @omar4ur)
Saturday, August 25th, 2012 3:38 am

It’s a business man with a bandana



I’m in!

Posted by (twitter: @omar4ur)
Friday, August 24th, 2012 11:55 am

So I’m in for the second time. My first entry was with my partner Xelu where we created Tiny Timmy and Big Bill, which won first place in Innovation in the jam!

This time I’m going to try entering solo. I’ve never produced art for a finished game before…so my goal is to actually finish a game.

I’ll be using:

-Flash CS5/CS6 + Flash Develop
-Audacity for sound mixing

That’s..about it. No tablet, and creating art for the first time! Here goes nothing!

And I leave you with Tiny Timmy’s timelapse:

#1 in Innovation + Post-mortem!

Posted by (twitter: @omar4ur)
Monday, May 14th, 2012 1:55 pm

So I’ve just posted up a neat little article on my blog where I talk about our game, Tiny Timmy and Big Bill as well as giving some general tips and advice about game design and game development in general, as well as telling the story of how Timmy and Bill came to be 😀


I’ve even used big headlines so you can skim through to the interesting bits if you like!

Want your game reviewed? Give it here!

Posted by (twitter: @omar4ur)
Saturday, April 28th, 2012 10:29 am

EDIT: Woah, 20 games! Gimme a few days to get through all those everyone! But until then, everyone is encouraged to exchange detailed feedback because as stated below, that’s the prime reason for which we enter these jams!

The most important part and amazing part of game jams is the feedback you get on your game/experiment.

The whole point of game jams is to quickly prototype something and see how it does. Developers are encouraged to try something out of their comfort zone because n both cases you’re a winner. If the game succeeds then you’ve stumbled on an amazing new concept and can see what worked and why it worked. If it’s a miserable failure then you can see why it didn’t work and how you can make it work.

So in the spirit of constructive criticism, I’m going to be reviewing a round of games soon, so I thought why not give them some detailed analysis as well?

Post your games in the comments and I’ll get to them, and maybe you’ll return the favor!

What I’ll be doing is a detailed analysis of my first impression of the game, at what point I quit and why I quit, what I liked, what I didn’t like, how I think it could be improved from a game design point of view.


Posted by (twitter: @omar4ur)
Monday, April 23rd, 2012 6:54 pm

Okay so, we just submitted our game, and I think it would be an understatement to say we basically KILLED ourselves working on this.


50 hours straight of work, along with getting a very bad fever and having to pour cold water on my head every few hours otherwise I get extremely dizzy. Oh and did I mention, the power cut in the final hour…

But with my trusty laptop and hotspot equipped iPhone, we managed to give birth to this very, very heavy but beautiful baby.

Art and animation by Xelu. www.xelubest.com

We’ve done an *insane* amount of work for this game. I think the artist will most likely be getting carpal tunnel after this 😛

Please give it a go and tell us what you think!

~Omar Shehata

Workspace upgraded!

Posted by (twitter: @omar4ur)
Saturday, April 21st, 2012 2:30 am

Lookie what just arrived in the mail today! A mother loving potrait monitor.

Hell yes!!


Excited that I’m in!

Posted by (twitter: @omar4ur)
Monday, April 16th, 2012 8:45 am

It’s only 4 days away, and despite this being my first LD, it is not my first game jam. I thought it would be nice to take a step back and wonder of the magnificence of an event such as this.

Nearly thousands of people from all over the world are united here for one reason: to create a world. We are all laboring in a measly 72 hours (or 48) to craft an experience in which collectively millions of players will be immersed in from all over the world. We are but a meager minority willing to spend tireless nights under insane pressure to manifest something into this world.

The part that really amazes me is the collaboration. A programmer from England could be working with an artist from Canada with music provided by a musician in Australia, with the end product played worldwide.

Be proud of the fact that while others are sleeping or simply resuming their lives, you will be among the people toiling away, sleepless and battling exhaustion at the brink of dawn. You’re not just creating a game. You’re molding the embodiment of your thoughts and beliefs. You are presenting yourself to the world in a fashion that is both artistic and beautiful.

My apologies if this is way over the top, just wanted to put that out there! 😛

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