At first, I didn’t careĀ much for the theme, but then decided this was a great opportunity to experiment with some silly blendshapes and custom joint animations in Maya along with evoking mood in Unity. The end resultĀ is undoubtedly idiosyncratic — more of a tech demo than a game. But I’m pleased with it. The only problem it has is with some fussiness with Unity’s First Person Controller. Keep jumping and you’ll eventually arrive at your goal, I promise. I need to smooth over those colliders. Conveyance is also an issue.
When you get the third dreamcatcher, a new morph target will appear near the middle of the level, which will take you to the end goal.
Please feel free to leave me a honest critique. I can only improve with your feedback. If you leave me a comment, I will certainly check yours out as well. Thanks!