Ludum Dare 31
December 5th-8th, 2014

October Challenge 2014
Ending Soon!

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

What is Ludum Dare?
Rules / Guide

About Jiggawatt

Entries

 
Ludum Dare 30
 
Ludum Dare 29
 
Ludum Dare 28
 
Ludum Dare 27
 
Ludum Dare 26
 
Ludum Dare 25
 
Ludum Dare 25 Warmup
 
Ludum Dare 24
 
Ludum Dare 23
 
Ludum Dare 22
 
Ludum Dare 21

Jiggawatt's Trophies

The Most Officialest Keynoter Award
Awarded by drnick
on April 25, 2014
Nanda Kore Award of Comedy Excellence LD28
Awarded by Rahazan
on December 18, 2013
New Best Friend Award!
Awarded by zakchaos
on October 3, 2013

Jiggawatt's Archive

I’ve not blagspammed all day and we can’t have that

Posted by
Saturday, August 23rd, 2014 12:46 pm

I’ve got a Tamagotchi-Metroidvania-board game thing cooking. If that sounds overly ambitious to you, you’re probably assuming too much of its technical complexity. I’m spending a lot of time on the design to make sure it will have the full charm of my vision while being as simplified and abstract as possible. I’d even be okay if the resolution stayed that size.

I usually do a pitch sort of thing around this time (for your inspiration and my later reference), so let’s not break the tradition. Basically you collect creatures with different sorts of abilities, such as scouting for items, breaking obstacles, flying, and amusing you with their phrases. By taking good care of them and training their abilities, you can access new areas and transfer resources between them. Some would say having the Tamagotchi part playable is decent progress for day 1, but I feel like I could’ve done a lot more without distractions and mental blocks.

(whatever it was,

ah din’nt do it)

-Yama, 2014

One day at Jigga’s science cabin…

…Because of the introduction of my STABLE FLASHFUNK BUILD:

https://github.com/jigsaw121/FlashFunk

You like Flashpunk? Well you’re gonna hate it after you get used to Flashfunk. It’s specifically designed with game jams in mind and has been proven* to boost efficiency in jams by over 200%. Your days of arguing against a compiler and always making engines never games are OVER as you supremely toss behaviour scripts around, watch flowcharts come to life with state machines, are repeatedly surprised by the gnarly helper functions, and break some records in nested callbacks.

*scientifically proven by science and shiz at the cabin

But just an awesome framework isn’t good enough if you ain’t got the funk. I feel like this is a good time to point out that I do. Since I have a larger and more complicated project going on, this LD will be a great time to kick back and just focus on making a fun game. It’s gotta have some satisfying basic interaction at the core, but ways to master it and get really far and discover stuff and brag to everyone else about it. Also character designs are a must these days, I’ve grown to love that stuff so much.

For example (ORIGINAL CONTENT DO NOT STEAL):

ESince Ethe Etitle Ealready Econtains Emore Einformation Ethat Eyou Ecan Ehold Ein Eyour Etiny Ehead, EI’ll Ekeep Ethis Epost Eto-the-point.

http://www.twitch.tv/121jigs http://www.twithttp://www.twitch.tv/121jigsch.tv/121jigs http://www.twitch.tv/12http://www.twitch.tv/121jigs1ji

guaranteed

gs

JAM OF A LIFETIME

Posted by
Monday, April 28th, 2014 9:37 am

I survived my triple exam extravaganza that happened to surround the LD weekend. As is the Jiggawatt way, I didn’t just try to meet the minimum requirements, but did my best.

Now, here’s the plan LD-wise:

1) I’m gonna open up this sixpack of beer

2) I’m gonna start up a stream

3) I’m not gonna givaFUO about the time left, perfectionism, or stressing and just enjoy every minute instead

4) ???

5) When I wake up tomorrow, I’ll find out what I’ll have submitted

Join the cavalcade at http://www.twitch.tv/121jigs in a few minutes.

In the zone

Posted by
Monday, April 28th, 2014 2:13 am

Just to keep my thoughts straight, I’ll make a hasty poo-poo.

places

SPOILER ALERT DON’T LOOK AT THE ATTENTION-DRAWING PICTURES ABOVE

I’ll be satisfied if I can add these three locations to the game. First one’s the lookout cliff, where you can find people that grant you blue notes. The band’s official “”misc. instrument guy”” will compose a real chill song for the band if you get a bunch of black notes and blue notes. You can then jam there with the song and potentially unlock the next area.

Next up is the streets, where there’s shiny new red notes, and the bassist girl will unlock an urban funk song with enough red, blue, black notes. Note that you can’t get blue notes here, so you’ll have to backtrack for those.

Finally we get to the plaza, which looks very unhealthy at the moment. Green notes aplenty, so it’s no surprise this is the corgi drummer’s speciality. He’ll pump up the rhythm and make the fastest, most challenging jam song after some serious resource grinding.

Whoever’s in charge of composing a track for the given area will give actually helpful comments, and the other two just randomly butt in with some Jiggawatt humor.

Oh boy, that’s still a load of work. I don’t even have this full day to work on the game, subtract ~6 hours for exam stuff. I’ll definitely submit a playable thingy because the idea is cool, but if something’s missing from this plan, I’ll add it in a post-LD version. (You might remember that I haven’t yet finished my post-LD27 and post-LD28, but THIS TIME I’M FOR REAL TO THE SECOND POWER.)

HEY GUYS HEY

Posted by
Sunday, April 27th, 2014 6:49 am

Have you heard? I’m making a vidio gayme.
heyguyshey

People walk by in different scenes, and you’re chilling with some street music. By playing the sort of notes that pull their strings, they’ll stop and listen, giving you combo bonuses to note income. It’s a sort of resource management game where you’re always progressing at least slightly, but if you get yourself involved and learn the depths of the game, you can really speed things up.

Then a short venting of negativity. While the debugger has gotten fed up with my closure hax, it refuses to detect the random crash I’m encountering. But considering my track record of fixing things, I don’t think that’s gonna be a big deal. The largest issue is time, unsurprisingly. Despite jamming, I’ve got some non-LD things to do tonight and tomorrow, so I don’t actually get a day’s worth of extra time. It’s in a playable state though, so hopefully I can focus on content for a while now. Should have a few songs, a few locations with their own gimmicks, and a bunch of triggered commentary from your band members.

Now, that idea of a gig phase sounds appetizing, so I hope I can make it work somehow. You get a piano roll sort of thing and have to keep up with the melodies… while also DJing your note colors and instruments in sync with audience’s requests.

Don’t worry, it’s not like a rhythm game where you’d have to match every note. Partly because that’s tricky to implement and partly because it wouldn’t fit in a game like this. It’s more about playing groups of notes within short sections.

Don’t worry about that either, you’ll botch it anyway.

A close-up

Posted by
Saturday, April 26th, 2014 12:55 pm

shot2

All well and good so far. Today’s topic is resource management. First you play at different sites to collect notes which unlock things, and then you blow those notes on a chaotic jam phase where you attempt to adapt your improv to people’s tastes (and will most likely fail, hilarity ensues).

For now, any Hancock wannabe should try out the keyboard-only build: https://dl.dropboxusercontent.com/u/75065952/jamkeys.swf (controls obvious, except Shift toggles drum loop). Getting seamless loops in Flash was an interesting exercise, but will be most useful in an audio-heavy game.

Additionally, the crowd rejoices as Jiggawatt delves into character design again. Meet The Leeway Brothers, who will be supplying you that funky music, once they haul their asses into the game.

band

Drawing status: unfinished

Color status: not so funky

Corgi status: green

corgi1

I AM GREEN

YOUR ARGUMENT IS INVALID

corgi2

WHY’D THESE CRAZY PEOPLE WANT ME TO PLAY THE DRUMS

I’M A FRIGGIN DOG

corgi3

I’M EVEN HOLDING A FUCKING SPOON

The KEYS to victory

Posted by
Saturday, April 26th, 2014 5:58 am

keytovictory

Let’s face it, you’re gonna be staring at that for most of the time, so better get used to it in advance. Your keyboard is the keyboard, naturally.

https://dl.dropboxusercontent.com/u/75065952/jamkeys.swf

Amusing as it might be, it still has ways to go to be a game. And as for that, I know the scale I’m playing at, next I’ve just gotta add the notes.

LD status: SAVED

Posted by
Saturday, April 26th, 2014 12:57 am

MAX MORNO to all

I left you with a cliffhanger last night: my laptop was in pieces and the Ludums were jeopardized. Well I just woke up and boldly cut the physical wire leading to my keyboard. That was some bomb disarming shit straight from a blockbuster movie. Since I know it’s always the blue wire, my computer now works just fine with an USB keyboard, and there’s no longer a constant spam of random characters. Despite my laptop still looking like it wouldn’t fetch a fair price in any reputable trade, having an operational computer in my apartment is invaluable to me. I’ve just gotta look beneath the ugly surface, hohoho.

Now for a slight game monologue. I wasn’t expecting the theme, but now that the deed is done, there’s actually a lot of good things to be said about it. To me, “Beneath the surface” is about things that are hidden, not obvious in our daily life. I’m personally taking it to mean connoisseur subcultures and outside-the-box uses of conventional things. Also, since I really want that top KYUU spot in Audio, I thought I’d go all in and make a game about jamming in a funk band.

mockedup

The ugliest of mockups just for you. A game where you play the keyboard like, well, a keyboard follows logically from my interpretation of the theme. Making this definitely puts me out of my comfort zone since I won’t have the usual grids and assumptions to work with. Though having clear musical motifs will help my brainstorming.

And that’s what I like, that’s how I roll. Welcome to the jam of a lifetime.

Houston why yes we do have a problem

Posted by
Friday, April 25th, 2014 9:56 am

DO IT YOURSELF THEY SAID

SAVE MONEY THEY SAID

20140425_191514

“I spill my drink!” -guy from a pub in Deus Ex

Who would’ve known this prophetic piece of insight would come back to haunt me. Ah spill madrink on the keyboard, it started constantly spamming random characters everywhere, I tried to pull off a heroic display of craftsmanship and ohgod only 8 hours left

LD status: extra challenge

Stream status: jeopardized

Zawa status: zawa

Guess I’ll have to take the boheme route and hop between public access computers or something. I did have backups of my basecode at least, but seems like there’ll be a new dimension of juggling involved in getting shit together.

The MOST official LD29 keynote of ALL TIME

Posted by
Thursday, April 24th, 2014 2:43 am

https://www.youtube.com/watch?v=mMxCG05tyW8

I know you’ve all waited anxiously, so I didn’t let you down. This video contains all the information required to make a successful LD29, and none on how to make a bomb.

Note to self

Posted by
Friday, April 18th, 2014 1:32 pm

23:16 < Jiggawatt> For Ludum Dare I’d actually like an idea guy
23:16 < Jiggawatt> Who does some of the boring GUI coding and shiz
23:16 < DesertRock> Yeah, I’d like a teammate who does all of the boring codinga s well
23:16 < bitslap> those things are usually put in place in the end
23:17 < Jiggawatt> When I get actual feedback beyond “this is confusing”, I usually instantly see what I could’ve done differently
23:17 < bitslap> ah yes
23:17 < Jiggawatt> And that would’ve been useful when I was making the damn thing
23:17 < Sirikan> I would love a team mate who could do all the art and stuff lol
23:17 < Beardbotnik> Id love a team mate who could do all the programming and stuff
23:17 < Jiggawatt> I really have no problem doing code, design, art or audio
23:17 < samooJAM> ludumdate
23:18 < Jiggawatt> But there’s some gaps that could be fixed with a fresh pair of eyes
23:18 < Jiggawatt> samooJAM: woah
23:18 < Jiggawatt> Idea time
23:18 < Sirikan> I am hoping this teaches me to do art though :p. Save so much money on other projects I want to eventually work on.
23:18 < bitslap> haha
23:18 < bitslap> go nuts
23:18 < Jiggawatt> Imagine a site that matches people before Ludum Dare
23:18 < Beardbotnik> that would be cool
23:18 < Jiggawatt> You enter skills you have and skills you want
23:18 < bitslap> <3 ludumdate could be big
23:18 < Jiggawatt> And it’d match people based on that
23:19 < DesertRock> Sounds like a new kind of game jam
23:19 < Jiggawatt> It’s not really a new kind of game jam
23:19 < Sirikan> lol only problem is i bet we all cbf creating it
23:19 < bitslap> samooJAM: for idea president
23:19 < Beardbotnik> maybe try to match people who are similar level in a way by matching up their Ludum Dare info
23:19 < Jiggawatt> We did that in our local GGJ
23:19 < Beardbotnik> like game ratings and how mayn they have entered
23:19 < Jiggawatt> But it’d be especially useful in a large online event like LD
23:19 < samooJAM> i heard ludumdate before, what was it about?
23:19 < DesertRock> Naw, you get forced on a team based of your skill sets
23:19 < Beardbotnik> The only problem is dependability at that point
23:20 < Sirikan> yeah if one of your team members disapears your screwed
23:20 < Beardbotnik> and ensuring that the artist and programmer have their tools matched up
23:20 < Beardbotnik> like 3d artist vs 2d artist vs pixel artist
23:20 < Sirikan> 2d artist can just do voxel art all good :P
23:21 < Sirikan> kinda like pixels right? :P
23:21 < Beardbotnik> yeah but some artists might be tired of that type of art
23:21 < Jiggawatt> Okay so it’s settled
23:21 < Jiggawatt> LD30: the premiere of Ludum Date
23:21 < bitslap> cool
23:21 < bitslap> do make it
23:21 < Beardbotnik> especiallysince voxel art could easily be done by programmers
23:21 < Jiggawatt> Who wants to code that thing with me after LD29

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