I’ve got a Tamagotchi-Metroidvania-board game thing cooking. If that sounds overly ambitious to you, you’re probably assuming too much of its technical complexity. I’m spending a lot of time on the design to make sure it will have the full charm of my vision while being as simplified and abstract as possible. I’d even be okay if the resolution stayed that size.
I usually do a pitch sort of thing around this time (for your inspiration and my later reference), so let’s not break the tradition. Basically you collect creatures with different sorts of abilities, such as scouting for items, breaking obstacles, flying, and amusing you with their phrases. By taking good care of them and training their abilities, you can access new areas and transfer resources between them. Some would say having the Tamagotchi part playable is decent progress for day 1, but I feel like I could’ve done a lot more without distractions and mental blocks.
(whatever it was,
ah din’nt do it)