Ludum Dare 33
Coming August 21st-24th!

About Jwatt

boheme eccentric


Ludum Dare 32
MiniLD #55
Ludum Dare 30
Ludum Dare 29
Ludum Dare 28
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
Ludum Dare 25 Warmup
Ludum Dare 24
Ludum Dare 23
Ludum Dare 22
Ludum Dare 21

Jwatt's Trophies

The Really Catchy Music Award
Awarded by klianc09
on November 30, 2014
The Most Officialest Keynoter Award
Awarded by drnick
on April 25, 2014
Nanda Kore Award of Comedy Excellence LD28
Awarded by Rahazan
on December 18, 2013
New Best Friend Award!
Awarded by zakchaos
on October 3, 2013

Jwatt's Archive

Things in motion

Posted by
Sunday, July 19th, 2015 11:27 pm


It’s done, yo.

Pretty proud of it, such a simple scope yet I’m replaying it as if it were a real game made by a real game developer. Some of the tweaks and stretch goals had to be cut out, but there are no known bugs that would affect scoring. Featuring the first track I’ve made on my new music equipment (which I’m gonna keep humblebragging about).

Play it, accidentally log in and vote 5 stars aww yeaa, go generate some buzz on the social medias.



A sneeze from another dimension

Posted by
Saturday, July 18th, 2015 1:13 pm


Righto. So I’m doing that Gamejolt Let’s Player jam thing. Since it doesn’t have a similar blag system and the interface is garbage and I don’t know anyone there, I’ll blag about it over here.

So as the gif shows, you’re in for some next level dodging in an arena that keeps shifting around you. Don’t fall out or get crushed. This part of it is just about complete, but I can always tinker with the controls and try to rid of some collision quirks.

I knew I’d struck gold with this idea cause it seems kinda unique for relatively little work and I’m already having fun replaying it. Early playtesters seemed to find it addictive.

Next up is some variety in the form of upgrades and moving enemies, perhaps. At some point, you’ve got to clear out the shifting blocks to maintain a survivable state. And since I just bought a new keyboard with jams in mind, you bet it’s gonna have fitting music too.

Oh right, I’ve also gotta jam in the Gamejolt API for high scores, which is kind of the point of the event. Turns out making a game like this is a neat and relaxing bit of twiddling in the middle of my recently busy life, and doubles as LD preparation.

I’m not gonna be a tease, you can playtest it, too.

[LD intensifies]

Posted by
Friday, April 24th, 2015 10:34 am

Usually after LD I make a post where I’m like “yeah I’m gonna develop this further” and never do. Now I already have SO YEAH:

Hot gif-on-text action too:

Just look at those sexy pink buildings.

Now contains a practice mode, graphical/usability tweaks, and a duct tape fix to a rather esoteric race condition that I doubt anyone actually noticed.

Next up is an actual title screen, more FM music than just that silly loop, and even more graphical tweaks. It’s easy to publish these quick updates, since there’s no need to revamp the gameplay. Protip: just get it right the first time.

Why what a lovely day today isn’t it Mrs. SNRAZBERSSON

Posted by
Monday, April 20th, 2015 10:11 pm

My fellow Ludum dorks, I’m proud to present:


Terraform Junction VS

The last LD I didn’t manage to submit anything, but now I’ve bounced back hard, cause this is fast becoming one of my personal favorites. It’s like I’ve just given birth to a beautiful child and it’s already learned to walk by itself. So basically the same kind of pride like after my first game jam, except of course with experience having ironed out the technical difficulties.

The end result is more minimalistic and unarguably more fun to play than my original design. All it really took to get this to the end was a bit of guided improv. And some dumb luck I guess. Jam spirit and all that.

Grab a friend and share a keyboard for 10 mins. You remember how people used to do that, right?

No English only h y p e

Posted by
Sunday, April 19th, 2015 9:58 am


I just had an ‘aha’ moment: I realized my original idea actually describes a territory control game rather than an overarching strategy game.

me IRL

This is HUGE because it changes surprisingly little technically, but simplifies so much of the gameplay and makes it more fun/accessible/not-having-to-write-as-much-instructionsy. Also local multiplayer is gonna be just right for a game like this.

I may have to take the extra jam day to accomodate for the focus shift, what with the Finnish elections thingthang eating into my dev time and all. But this rocket has really taken off now.

hip1me IRL

Steadily BUILDING a game hoh hoh

Posted by
Saturday, April 18th, 2015 7:36 am

What’d you expect, a shooting game? I get the most out of LDs by doing twists on themes instead of going the obvious route. This time, you’re bombarded by an unconventional weapon that shoots buildings at your cursor. Which means it’s sort of a city-building Tetris I guess. There’s lots of creative risks to take with this, and it’s turning out to be kinda unique in my head.

This time I’m gonna be smart too and keep my files somehow in more or less one place. will be the go-to site for all your Jwatt LD32 purposes. Contains a stable build already!

First dick too, Courtesy of Jeviny:

I did look it up though and it was 32

Posted by
Monday, April 6th, 2015 10:21 am

Wow srsly, this is the first time that I legit couldn’t recall what the number of this LD was gonna be, or how many times I’ve participated without actually counting.

me IRL

Of course, dealing with numbers larger than n won’t impede on my inevitable participation. Lemme just pop in first, with like a Windows ‘pop‘ sound effect, cause my back is getting tired.

q69VJPc2me IRL

There we go. So my mind palace is loaded with Flashfunk, YM2612, Grafx2, pen and paper, beer, spams on IRC, and Jeviny’s playlist. I still dream of making the ultimate gimmicky sim game. Oh, and despite having 7 exams in April alone, I’ve organized a schedule with a spare block for Ludum purposes, so I won’t have to spend the precious weekend cramming like what happened last time.

me IRL

See ya, stay pleb, and remember kids, make games not engines. Cause otherwise you’ll be all “”but I makey game noboydy knows how DO MAKey game boo boo muh performance C/C++ octree”” with bright green programmer grass and jumping and shooting like pew pew but you didn’t have time to add more pews a-a-and autotracker music and pokeyman with the pokey and the man and where the guy comes out and then I’m gonna pee all over your stuff thANK YOU FOR LISTENING.

Still shouting from joy at this point

Posted by
Saturday, December 6th, 2014 4:49 am





I didn’t even make one of these yet what is this

Posted by
Friday, December 5th, 2014 12:55 pm

/me crawls out of a tunnel with appropriate grunting

I think this is like my 11th LD now yea whateva I’m losing count eat your veggies sweetheart

a trendy “”Info-Graphic”” to guide your mouth from the comfort of your very own Personal Internet Web Computer System

In a lot of ways, this is a fresh start. Even re-brandabandled my name to a shorter form. Think of LD31 as the pilot of my “Ludum Dare: Season Two”.


What if I were brand new to jams? How did I approach games back then? Of course these days I have Flashfunk, so this isn’t some sort of return to the dark ages of Pygame. It’s more about making something technically simple but innately fun to play around with. I recently rediscovered my love for simulation/resource management/sandbox style things, so you might be warranted to expect an entry like that. Something with basic rules and lots of possible outcomes to explore, without some sort of predefined puzzles ruining your fun.

Or my fun. If I’ve learned something, it’s that overthinking game systems ruins the development process as well as the actual gameplay. At least I have other work on this weekend too, which means LD is gonna be genuinely a way of having fun instead of some serious business that leads to an unfulfilling game.

Thanks work I love work bring me more woRK TO DO ON A FRIDAY EVENING FUCK AAAAAAAAAAAEAE


Posted by
Sunday, November 30th, 2014 10:03 am


To relieve the stress of waiting for the upcoming Ludum Dare, I’ve an early-early Christmas surprise.

Try out Mr. Mizu’s Leaky Faucet, made for the LD prep weekend. It’s a minimalistic water toy thingthang, made simply to configure my tools on my new laptop for the actual event, and maybe slightly to procrastinate exam stuff. Still pretty fun for some two hours’ twiddling.

Warning: catchy music.

I’ve not blagspammed all day and we can’t have that

Posted by
Saturday, August 23rd, 2014 12:46 pm

I’ve got a Tamagotchi-Metroidvania-board game thing cooking. If that sounds overly ambitious to you, you’re probably assuming too much of its technical complexity. I’m spending a lot of time on the design to make sure it will have the full charm of my vision while being as simplified and abstract as possible. I’d even be okay if the resolution stayed that size.

I usually do a pitch sort of thing around this time (for your inspiration and my later reference), so let’s not break the tradition. Basically you collect creatures with different sorts of abilities, such as scouting for items, breaking obstacles, flying, and amusing you with their phrases. By taking good care of them and training their abilities, you can access new areas and transfer resources between them. Some would say having the Tamagotchi part playable is decent progress for day 1, but I feel like I could’ve done a lot more without distractions and mental blocks.

(whatever it was,

ah din’nt do it)

-Yama, 2014

One day at Jigga’s science cabin…

…Because of the introduction of my STABLE FLASHFUNK BUILD:

You like Flashpunk? Well you’re gonna hate it after you get used to Flashfunk. It’s specifically designed with game jams in mind and has been proven* to boost efficiency in jams by over 200%. Your days of arguing against a compiler and always making engines never games are OVER as you supremely toss behaviour scripts around, watch flowcharts come to life with state machines, are repeatedly surprised by the gnarly helper functions, and break some records in nested callbacks.

*scientifically proven by science and shiz at the cabin

But just an awesome framework isn’t good enough if you ain’t got the funk. I feel like this is a good time to point out that I do. Since I have a larger and more complicated project going on, this LD will be a great time to kick back and just focus on making a fun game. It’s gotta have some satisfying basic interaction at the core, but ways to master it and get really far and discover stuff and brag to everyone else about it. Also character designs are a must these days, I’ve grown to love that stuff so much.


ESince Ethe Etitle Ealready Econtains Emore Einformation Ethat Eyou Ecan Ehold Ein Eyour Etiny Ehead, EI’ll Ekeep Ethis Epost Eto-the-point. http://www.twit




Posted by
Monday, April 28th, 2014 9:37 am

I survived my triple exam extravaganza that happened to surround the LD weekend. As is the Jiggawatt way, I didn’t just try to meet the minimum requirements, but did my best.

Now, here’s the plan LD-wise:

1) I’m gonna open up this sixpack of beer

2) I’m gonna start up a stream

3) I’m not gonna givaFUO about the time left, perfectionism, or stressing and just enjoy every minute instead

4) ???

5) When I wake up tomorrow, I’ll find out what I’ll have submitted

Join the cavalcade at in a few minutes.

In the zone

Posted by
Monday, April 28th, 2014 2:13 am

Just to keep my thoughts straight, I’ll make a hasty poo-poo.



I’ll be satisfied if I can add these three locations to the game. First one’s the lookout cliff, where you can find people that grant you blue notes. The band’s official “”misc. instrument guy”” will compose a real chill song for the band if you get a bunch of black notes and blue notes. You can then jam there with the song and potentially unlock the next area.

Next up is the streets, where there’s shiny new red notes, and the bassist girl will unlock an urban funk song with enough red, blue, black notes. Note that you can’t get blue notes here, so you’ll have to backtrack for those.

Finally we get to the plaza, which looks very unhealthy at the moment. Green notes aplenty, so it’s no surprise this is the corgi drummer’s speciality. He’ll pump up the rhythm and make the fastest, most challenging jam song after some serious resource grinding.

Whoever’s in charge of composing a track for the given area will give actually helpful comments, and the other two just randomly butt in with some Jiggawatt humor.

Oh boy, that’s still a load of work. I don’t even have this full day to work on the game, subtract ~6 hours for exam stuff. I’ll definitely submit a playable thingy because the idea is cool, but if something’s missing from this plan, I’ll add it in a post-LD version. (You might remember that I haven’t yet finished my post-LD27 and post-LD28, but THIS TIME I’M FOR REAL TO THE SECOND POWER.)


Posted by
Sunday, April 27th, 2014 6:49 am

Have you heard? I’m making a vidio gayme.

People walk by in different scenes, and you’re chilling with some street music. By playing the sort of notes that pull their strings, they’ll stop and listen, giving you combo bonuses to note income. It’s a sort of resource management game where you’re always progressing at least slightly, but if you get yourself involved and learn the depths of the game, you can really speed things up.

Then a short venting of negativity. While the debugger has gotten fed up with my closure hax, it refuses to detect the random crash I’m encountering. But considering my track record of fixing things, I don’t think that’s gonna be a big deal. The largest issue is time, unsurprisingly. Despite jamming, I’ve got some non-LD things to do tonight and tomorrow, so I don’t actually get a day’s worth of extra time. It’s in a playable state though, so hopefully I can focus on content for a while now. Should have a few songs, a few locations with their own gimmicks, and a bunch of triggered commentary from your band members.

Now, that idea of a gig phase sounds appetizing, so I hope I can make it work somehow. You get a piano roll sort of thing and have to keep up with the melodies… while also DJing your note colors and instruments in sync with audience’s requests.

Don’t worry, it’s not like a rhythm game where you’d have to match every note. Partly because that’s tricky to implement and partly because it wouldn’t fit in a game like this. It’s more about playing groups of notes within short sections.

Don’t worry about that either, you’ll botch it anyway.

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