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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 10 days, 12 hours, 38 minutes, 43 seconds
  • October Ends: in 11 days, 12 hours, 50 minutes, 43 seconds
  • Ludum Dare 31 begins: in 46 days, 13 hours, 38 minutes, 43 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    About Jiggawatt


    Ludum Dare 30
    Ludum Dare 29
    Ludum Dare 28
    Ludum Dare 27
    Ludum Dare 26
    Ludum Dare 25
    Ludum Dare 25 Warmup
    Ludum Dare 24
    Ludum Dare 23
    Ludum Dare 22
    Ludum Dare 21

    Jiggawatt's Trophies

    The Most Officialest Keynoter Award
    Awarded by drnick
    on April 25, 2014
    Nanda Kore Award of Comedy Excellence LD28
    Awarded by Rahazan
    on December 18, 2013
    New Best Friend Award!
    Awarded by zakchaos
    on October 3, 2013

    Jiggawatt's Archive

    I’ve not blagspammed all day and we can’t have that

    Posted by
    Saturday, August 23rd, 2014 12:46 pm

    I’ve got a Tamagotchi-Metroidvania-board game thing cooking. If that sounds overly ambitious to you, you’re probably assuming too much of its technical complexity. I’m spending a lot of time on the design to make sure it will have the full charm of my vision while being as simplified and abstract as possible. I’d even be okay if the resolution stayed that size.

    I usually do a pitch sort of thing around this time (for your inspiration and my later reference), so let’s not break the tradition. Basically you collect creatures with different sorts of abilities, such as scouting for items, breaking obstacles, flying, and amusing you with their phrases. By taking good care of them and training their abilities, you can access new areas and transfer resources between them. Some would say having the Tamagotchi part playable is decent progress for day 1, but I feel like I could’ve done a lot more without distractions and mental blocks.

    (whatever it was,

    ah din’nt do it)

    -Yama, 2014

    These Inception bullshit dreams are tiring cause after waking up from a deeper level I can never be sure whether I can stop running away from shapeshifter gargoyles and I can’t hear the alarm clock from level 3: The Movie: The Game: The Blog Post

    Posted by
    Friday, August 22nd, 2014 11:22 am

    One day at Jigga’s science cabin…

    …Because of the introduction of my STABLE FLASHFUNK BUILD:


    You like Flashpunk? Well you’re gonna hate it after you get used to Flashfunk. It’s specifically designed with game jams in mind and has been proven* to boost efficiency in jams by over 200%. Your days of arguing against a compiler and always making engines never games are OVER as you supremely toss behaviour scripts around, watch flowcharts come to life with state machines, are repeatedly surprised by the gnarly helper functions, and break some records in nested callbacks.

    *scientifically proven by science and shiz at the cabin

    But just an awesome framework isn’t good enough if you ain’t got the funk. I feel like this is a good time to point out that I do. Since I have a larger and more complicated project going on, this LD will be a great time to kick back and just focus on making a fun game. It’s gotta have some satisfying basic interaction at the core, but ways to master it and get really far and discover stuff and brag to everyone else about it. Also character designs are a must these days, I’ve grown to love that stuff so much.


    Extra! Extra! Esteemed Eccentric Establishes Everyone’s Entry Evaluation Extravaganza!!!!!!!!!!!!!!!!!!!!

    Posted by
    Wednesday, May 7th, 2014 11:04 am

    ESince Ethe Etitle Ealready Econtains Emore Einformation Ethat Eyou Ecan Ehold Ein Eyour Etiny Ehead, EI’ll Ekeep Ethis Epost Eto-the-point.

    http://www.twitch.tv/121jigs http://www.twithttp://www.twitch.tv/121jigsch.tv/121jigs http://www.twitch.tv/12http://www.twitch.tv/121jigs1ji




    Posted by
    Monday, April 28th, 2014 9:37 am

    I survived my triple exam extravaganza that happened to surround the LD weekend. As is the Jiggawatt way, I didn’t just try to meet the minimum requirements, but did my best.

    Now, here’s the plan LD-wise:

    1) I’m gonna open up this sixpack of beer

    2) I’m gonna start up a stream

    3) I’m not gonna givaFUO about the time left, perfectionism, or stressing and just enjoy every minute instead

    4) ???

    5) When I wake up tomorrow, I’ll find out what I’ll have submitted

    Join the cavalcade at http://www.twitch.tv/121jigs in a few minutes.

    In the zone

    Posted by
    Monday, April 28th, 2014 2:13 am

    Just to keep my thoughts straight, I’ll make a hasty poo-poo.



    I’ll be satisfied if I can add these three locations to the game. First one’s the lookout cliff, where you can find people that grant you blue notes. The band’s official “”misc. instrument guy”” will compose a real chill song for the band if you get a bunch of black notes and blue notes. You can then jam there with the song and potentially unlock the next area.

    Next up is the streets, where there’s shiny new red notes, and the bassist girl will unlock an urban funk song with enough red, blue, black notes. Note that you can’t get blue notes here, so you’ll have to backtrack for those.

    Finally we get to the plaza, which looks very unhealthy at the moment. Green notes aplenty, so it’s no surprise this is the corgi drummer’s speciality. He’ll pump up the rhythm and make the fastest, most challenging jam song after some serious resource grinding.

    Whoever’s in charge of composing a track for the given area will give actually helpful comments, and the other two just randomly butt in with some Jiggawatt humor.

    Oh boy, that’s still a load of work. I don’t even have this full day to work on the game, subtract ~6 hours for exam stuff. I’ll definitely submit a playable thingy because the idea is cool, but if something’s missing from this plan, I’ll add it in a post-LD version. (You might remember that I haven’t yet finished my post-LD27 and post-LD28, but THIS TIME I’M FOR REAL TO THE SECOND POWER.)


    Posted by
    Sunday, April 27th, 2014 6:49 am

    Have you heard? I’m making a vidio gayme.

    People walk by in different scenes, and you’re chilling with some street music. By playing the sort of notes that pull their strings, they’ll stop and listen, giving you combo bonuses to note income. It’s a sort of resource management game where you’re always progressing at least slightly, but if you get yourself involved and learn the depths of the game, you can really speed things up.

    Then a short venting of negativity. While the debugger has gotten fed up with my closure hax, it refuses to detect the random crash I’m encountering. But considering my track record of fixing things, I don’t think that’s gonna be a big deal. The largest issue is time, unsurprisingly. Despite jamming, I’ve got some non-LD things to do tonight and tomorrow, so I don’t actually get a day’s worth of extra time. It’s in a playable state though, so hopefully I can focus on content for a while now. Should have a few songs, a few locations with their own gimmicks, and a bunch of triggered commentary from your band members.

    Now, that idea of a gig phase sounds appetizing, so I hope I can make it work somehow. You get a piano roll sort of thing and have to keep up with the melodies… while also DJing your note colors and instruments in sync with audience’s requests.

    Don’t worry, it’s not like a rhythm game where you’d have to match every note. Partly because that’s tricky to implement and partly because it wouldn’t fit in a game like this. It’s more about playing groups of notes within short sections.

    Don’t worry about that either, you’ll botch it anyway.

    A close-up

    Posted by
    Saturday, April 26th, 2014 12:55 pm


    All well and good so far. Today’s topic is resource management. First you play at different sites to collect notes which unlock things, and then you blow those notes on a chaotic jam phase where you attempt to adapt your improv to people’s tastes (and will most likely fail, hilarity ensues).

    For now, any Hancock wannabe should try out the keyboard-only build: https://dl.dropboxusercontent.com/u/75065952/jamkeys.swf (controls obvious, except Shift toggles drum loop). Getting seamless loops in Flash was an interesting exercise, but will be most useful in an audio-heavy game.

    Additionally, the crowd rejoices as Jiggawatt delves into character design again. Meet The Leeway Brothers, who will be supplying you that funky music, once they haul their asses into the game.


    Drawing status: unfinished

    Color status: not so funky

    Corgi status: green









    The KEYS to victory

    Posted by
    Saturday, April 26th, 2014 5:58 am


    Let’s face it, you’re gonna be staring at that for most of the time, so better get used to it in advance. Your keyboard is the keyboard, naturally.


    Amusing as it might be, it still has ways to go to be a game. And as for that, I know the scale I’m playing at, next I’ve just gotta add the notes.

    LD status: SAVED

    Posted by
    Saturday, April 26th, 2014 12:57 am

    MAX MORNO to all

    I left you with a cliffhanger last night: my laptop was in pieces and the Ludums were jeopardized. Well I just woke up and boldly cut the physical wire leading to my keyboard. That was some bomb disarming shit straight from a blockbuster movie. Since I know it’s always the blue wire, my computer now works just fine with an USB keyboard, and there’s no longer a constant spam of random characters. Despite my laptop still looking like it wouldn’t fetch a fair price in any reputable trade, having an operational computer in my apartment is invaluable to me. I’ve just gotta look beneath the ugly surface, hohoho.

    Now for a slight game monologue. I wasn’t expecting the theme, but now that the deed is done, there’s actually a lot of good things to be said about it. To me, “Beneath the surface” is about things that are hidden, not obvious in our daily life. I’m personally taking it to mean connoisseur subcultures and outside-the-box uses of conventional things. Also, since I really want that top KYUU spot in Audio, I thought I’d go all in and make a game about jamming in a funk band.


    The ugliest of mockups just for you. A game where you play the keyboard like, well, a keyboard follows logically from my interpretation of the theme. Making this definitely puts me out of my comfort zone since I won’t have the usual grids and assumptions to work with. Though having clear musical motifs will help my brainstorming.

    And that’s what I like, that’s how I roll. Welcome to the jam of a lifetime.

    Houston why yes we do have a problem

    Posted by
    Friday, April 25th, 2014 9:56 am




    “I spill my drink!” -guy from a pub in Deus Ex

    Who would’ve known this prophetic piece of insight would come back to haunt me. Ah spill madrink on the keyboard, it started constantly spamming random characters everywhere, I tried to pull off a heroic display of craftsmanship and ohgod only 8 hours left

    LD status: extra challenge

    Stream status: jeopardized

    Zawa status: zawa

    Guess I’ll have to take the boheme route and hop between public access computers or something. I did have backups of my basecode at least, but seems like there’ll be a new dimension of juggling involved in getting shit together.

    The MOST official LD29 keynote of ALL TIME

    Posted by
    Thursday, April 24th, 2014 2:43 am


    I know you’ve all waited anxiously, so I didn’t let you down. This video contains all the information required to make a successful LD29, and none on how to make a bomb.

    Note to self

    Posted by
    Friday, April 18th, 2014 1:32 pm

    23:16 < Jiggawatt> For Ludum Dare I’d actually like an idea guy
    23:16 < Jiggawatt> Who does some of the boring GUI coding and shiz
    23:16 < DesertRock> Yeah, I’d like a teammate who does all of the boring codinga s well
    23:16 < bitslap> those things are usually put in place in the end
    23:17 < Jiggawatt> When I get actual feedback beyond “this is confusing”, I usually instantly see what I could’ve done differently
    23:17 < bitslap> ah yes
    23:17 < Jiggawatt> And that would’ve been useful when I was making the damn thing
    23:17 < Sirikan> I would love a team mate who could do all the art and stuff lol
    23:17 < Beardbotnik> Id love a team mate who could do all the programming and stuff
    23:17 < Jiggawatt> I really have no problem doing code, design, art or audio
    23:17 < samooJAM> ludumdate
    23:18 < Jiggawatt> But there’s some gaps that could be fixed with a fresh pair of eyes
    23:18 < Jiggawatt> samooJAM: woah
    23:18 < Jiggawatt> Idea time
    23:18 < Sirikan> I am hoping this teaches me to do art though :p. Save so much money on other projects I want to eventually work on.
    23:18 < bitslap> haha
    23:18 < bitslap> go nuts
    23:18 < Jiggawatt> Imagine a site that matches people before Ludum Dare
    23:18 < Beardbotnik> that would be cool
    23:18 < Jiggawatt> You enter skills you have and skills you want
    23:18 < bitslap> <3 ludumdate could be big
    23:18 < Jiggawatt> And it’d match people based on that
    23:19 < DesertRock> Sounds like a new kind of game jam
    23:19 < Jiggawatt> It’s not really a new kind of game jam
    23:19 < Sirikan> lol only problem is i bet we all cbf creating it
    23:19 < bitslap> samooJAM: for idea president
    23:19 < Beardbotnik> maybe try to match people who are similar level in a way by matching up their Ludum Dare info
    23:19 < Jiggawatt> We did that in our local GGJ
    23:19 < Beardbotnik> like game ratings and how mayn they have entered
    23:19 < Jiggawatt> But it’d be especially useful in a large online event like LD
    23:19 < samooJAM> i heard ludumdate before, what was it about?
    23:19 < DesertRock> Naw, you get forced on a team based of your skill sets
    23:19 < Beardbotnik> The only problem is dependability at that point
    23:20 < Sirikan> yeah if one of your team members disapears your screwed
    23:20 < Beardbotnik> and ensuring that the artist and programmer have their tools matched up
    23:20 < Beardbotnik> like 3d artist vs 2d artist vs pixel artist
    23:20 < Sirikan> 2d artist can just do voxel art all good :P
    23:21 < Sirikan> kinda like pixels right? :P
    23:21 < Beardbotnik> yeah but some artists might be tired of that type of art
    23:21 < Jiggawatt> Okay so it’s settled
    23:21 < Jiggawatt> LD30: the premiere of Ludum Date
    23:21 < bitslap> cool
    23:21 < bitslap> do make it
    23:21 < Beardbotnik> especiallysince voxel art could easily be done by programmers
    23:21 < Jiggawatt> Who wants to code that thing with me after LD29

    KYUU no tobira ga kaihou saremashita

    Posted by
    Thursday, April 17th, 2014 10:27 am

    kyuu no tobira






    LD29 marks the time for my 9th consecutive LD (henceforth referred to as “KYUU”). So hide your foolgarbage and make way for the boheme genius everyone loves to hate.

    I’ve even got a nine of diamonds up my sleeve. This time I’m gonna be using my own basecode in the form of FlashFunk. It’s got neat helper functions and a scripting system built on top of FlashPunk. It spices up my jamming so much, since I used to end up writing a half-assed version of that stuff whenever starting a new project.


    chevyapproved(approved by Chevy himself so come say that to my face not offline)


    Speaking of funk, I downloaded a bunch of neat instruments for MilkyTracker and am slowly working my way up towards the musical brilliance of that one Sonic 3D jam. Audio’s been one of my strong suits and I’ll try to raise the bar even more, aiming for the top 9. Grafx2 supplies the visual funk that I’ll have to manually add transparency to every time I change one pixel. And as a typeface connoisseur, I’ll put to test some real man’s retro fonts (not the Walmart “”””pixel font””””, in quadruple quotes for maximum satire and intent of non-promotion, that is 04b_03). If I really go overboard, I might even design some actual characters again too.

    In general I’m just hyped for doing a really special and Jiggawatty and fun sort of game to celebrate my KYUUJYUU KYUU NANA NISEMMAN




    oh yeah and I’ll also do a keynote for you folks (the most official keynote)





    s wait just s I knw

    are yu in r nt

    An encounter with the LD28 winner

    Posted by
    Tuesday, January 7th, 2014 6:17 am

    15:00 < Jiggawatt> I liked the old Sheepolution better
    15:01 < bitslap> so much feel
    15:01 < Jiggawatt> Not this fame-dazzled abomination
    15:01 < Sheepolution> What did I say wrong?! T-T
    15:01 < bitslap> very heart
    15:01 < Jiggawatt> Look what’s happened to you man
    15:01 < Jiggawatt> We used to be friends
    15:01 < Sheepolution> Am I unaware of how much this victory is changing me?
    15:01 < Jiggawatt> Now you’re dumping me for some cocaine and ladies
    15:01 < bitslap> i am dumping cocaine on your laides
    15:02 < Jiggawatt> When we were kids, you were like “let’s make games together forever, aniki!”
    15:02 < Jiggawatt> And now there’s no room for Jigga in the limo
    15:02 < [popogames]nopogo> just fell asleep on my keyboard
    15:03 < [popogames]nopogo> woke up at a perfect time i see
    15:03 < Sheepolution> Jigga, listen to me. I want you to promise me something.
    15:03 < Sheepolution> Please.. please do this for me.
    15:03 < Sheepolution> If I ever touch any lady or cocaine again.
    15:03 < Sheepolution> Will you kill me?
    15:03 < Sheepolution> I.. I don’t want to hurt people like you any longer!
    15:03 < Jiggawatt> Now there’s a promise I can keep
    15:03 < Jiggawatt> C’mere bro
    15:03  * Jiggawatt MANHUG
    15:04  * Sheepolution HUG
    15:04  * bitslap shits a brick
    15:04 < Jiggawatt> (slow-motion footage)
    15:04 < Jiggawatt> (cheesy emotional music)
    15:05 < [popogames]nopogo> im waiting for the knife in the back hug move
    15:05 < Jiggawatt> Wait what
    15:05 < Jiggawatt> Where’d he go
    15:05  * Sheepolution sniffs
    15:05 < Jiggawatt> Suddenly I’m hugging a bag of rice
    15:06 < Jiggawatt> GODDAMMIT
    15:06 < Jiggawatt> He’s over there with the ladies again
    15:06 < [popogames]nopogo> classic
    15:06 < Sheepolution> OH SHIT
    15:06 < [popogames]nopogo> clearly sniffing coke
    15:06 < Sheepolution> These are just.. fans! Ludum Dare fans
    15:06 < Sheepolution> OH SHIT
    15:06 < Sheepolution> With bags of sugar!
    15:07  * Jiggawatt MANSTAB
    15:08 < Jiggawatt> Well… looks like there’s room for Jigga in the limo!
    15:08 < Jiggawatt> (laugh track)
    15:08 < Jiggawatt> (credits roll)

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