A bit of a post-mortem thing for the LD33 game. A few of you seemed to be actually interested in it, so I guess I’ll say something about why I didn’t submit.
Yeah, that one. With the whole social experiment of having all levels be user-created and sorted by how many deaths they’ve caused.
By 3 AM Tuesday, the online features were mostly working. The gameplay part itself had some glitches related to the player’s growing/shrinking powers, and was missing things like thrusters for tiles (which seemed like too big of a gameplay element to leave out). No audio, no in-game help.
All in all, it was enough incompleteness to drop out for. Not worth the inevitable sea of “it’s confusing” “how’s this related to the theme” sort of comments and 500-something rankings.
It ain’t easy doing a multiplayer game, but now I have the know-how. I started too late on a couple of things, but had a pretty chill weekend designing it, and the framework is still there.
So I’ll still be working on this one and spamming about it here. It’s the sort of project where I’ll want to tweak with different tilesets and musical pieces and all sorta cool transition animations, instead of having to rush things. It’s my little bonsai garden from now on.