Ludum Dare 32
April 17th, 2015 @ 6:00 PM PDT/9:00 PM EDT (01:00 UTC)

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About Jwatt


MiniLD #55
Ludum Dare 30
Ludum Dare 29
Ludum Dare 28
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
Ludum Dare 25 Warmup
Ludum Dare 24
Ludum Dare 23
Ludum Dare 22
Ludum Dare 21

Jwatt's Trophies

The Really Catchy Music Award
Awarded by klianc09
on November 30, 2014
The Most Officialest Keynoter Award
Awarded by drnick
on April 25, 2014
Nanda Kore Award of Comedy Excellence LD28
Awarded by Rahazan
on December 18, 2013
New Best Friend Award!
Awarded by zakchaos
on October 3, 2013

Jwatt's Archive

Still shouting from joy at this point

Posted by
Saturday, December 6th, 2014 4:49 am





I didn’t even make one of these yet what is this

Posted by
Friday, December 5th, 2014 12:55 pm

/me crawls out of a tunnel with appropriate grunting

I think this is like my 11th LD now yea whateva I’m losing count eat your veggies sweetheart

a trendy “”Info-Graphic”” to guide your mouth from the comfort of your very own Personal Internet Web Computer System

In a lot of ways, this is a fresh start. Even re-brandabandled my name to a shorter form. Think of LD31 as the pilot of my “Ludum Dare: Season Two”.


What if I were brand new to jams? How did I approach games back then? Of course these days I have Flashfunk, so this isn’t some sort of return to the dark ages of Pygame. It’s more about making something technically simple but innately fun to play around with. I recently rediscovered my love for simulation/resource management/sandbox style things, so you might be warranted to expect an entry like that. Something with basic rules and lots of possible outcomes to explore, without some sort of predefined puzzles ruining your fun.

Or my fun. If I’ve learned something, it’s that overthinking game systems ruins the development process as well as the actual gameplay. At least I have other work on this weekend too, which means LD is gonna be genuinely a way of having fun instead of some serious business that leads to an unfulfilling game.

Thanks work I love work bring me more woRK TO DO ON A FRIDAY EVENING FUCK AAAAAAAAAAAEAE


Posted by
Sunday, November 30th, 2014 10:03 am


To relieve the stress of waiting for the upcoming Ludum Dare, I’ve an early-early Christmas surprise.

Try out Mr. Mizu’s Leaky Faucet, made for the LD prep weekend. It’s a minimalistic water toy thingthang, made simply to configure my tools on my new laptop for the actual event, and maybe slightly to procrastinate exam stuff. Still pretty fun for some two hours’ twiddling.

Warning: catchy music.

I’ve not blagspammed all day and we can’t have that

Posted by
Saturday, August 23rd, 2014 12:46 pm

I’ve got a Tamagotchi-Metroidvania-board game thing cooking. If that sounds overly ambitious to you, you’re probably assuming too much of its technical complexity. I’m spending a lot of time on the design to make sure it will have the full charm of my vision while being as simplified and abstract as possible. I’d even be okay if the resolution stayed that size.

I usually do a pitch sort of thing around this time (for your inspiration and my later reference), so let’s not break the tradition. Basically you collect creatures with different sorts of abilities, such as scouting for items, breaking obstacles, flying, and amusing you with their phrases. By taking good care of them and training their abilities, you can access new areas and transfer resources between them. Some would say having the Tamagotchi part playable is decent progress for day 1, but I feel like I could’ve done a lot more without distractions and mental blocks.

(whatever it was,

ah din’nt do it)

-Yama, 2014

One day at Jigga’s science cabin…

…Because of the introduction of my STABLE FLASHFUNK BUILD:

You like Flashpunk? Well you’re gonna hate it after you get used to Flashfunk. It’s specifically designed with game jams in mind and has been proven* to boost efficiency in jams by over 200%. Your days of arguing against a compiler and always making engines never games are OVER as you supremely toss behaviour scripts around, watch flowcharts come to life with state machines, are repeatedly surprised by the gnarly helper functions, and break some records in nested callbacks.

*scientifically proven by science and shiz at the cabin

But just an awesome framework isn’t good enough if you ain’t got the funk. I feel like this is a good time to point out that I do. Since I have a larger and more complicated project going on, this LD will be a great time to kick back and just focus on making a fun game. It’s gotta have some satisfying basic interaction at the core, but ways to master it and get really far and discover stuff and brag to everyone else about it. Also character designs are a must these days, I’ve grown to love that stuff so much.


ESince Ethe Etitle Ealready Econtains Emore Einformation Ethat Eyou Ecan Ehold Ein Eyour Etiny Ehead, EI’ll Ekeep Ethis Epost Eto-the-point. http://www.twit




Posted by
Monday, April 28th, 2014 9:37 am

I survived my triple exam extravaganza that happened to surround the LD weekend. As is the Jiggawatt way, I didn’t just try to meet the minimum requirements, but did my best.

Now, here’s the plan LD-wise:

1) I’m gonna open up this sixpack of beer

2) I’m gonna start up a stream

3) I’m not gonna givaFUO about the time left, perfectionism, or stressing and just enjoy every minute instead

4) ???

5) When I wake up tomorrow, I’ll find out what I’ll have submitted

Join the cavalcade at in a few minutes.

In the zone

Posted by
Monday, April 28th, 2014 2:13 am

Just to keep my thoughts straight, I’ll make a hasty poo-poo.



I’ll be satisfied if I can add these three locations to the game. First one’s the lookout cliff, where you can find people that grant you blue notes. The band’s official “”misc. instrument guy”” will compose a real chill song for the band if you get a bunch of black notes and blue notes. You can then jam there with the song and potentially unlock the next area.

Next up is the streets, where there’s shiny new red notes, and the bassist girl will unlock an urban funk song with enough red, blue, black notes. Note that you can’t get blue notes here, so you’ll have to backtrack for those.

Finally we get to the plaza, which looks very unhealthy at the moment. Green notes aplenty, so it’s no surprise this is the corgi drummer’s speciality. He’ll pump up the rhythm and make the fastest, most challenging jam song after some serious resource grinding.

Whoever’s in charge of composing a track for the given area will give actually helpful comments, and the other two just randomly butt in with some Jiggawatt humor.

Oh boy, that’s still a load of work. I don’t even have this full day to work on the game, subtract ~6 hours for exam stuff. I’ll definitely submit a playable thingy because the idea is cool, but if something’s missing from this plan, I’ll add it in a post-LD version. (You might remember that I haven’t yet finished my post-LD27 and post-LD28, but THIS TIME I’M FOR REAL TO THE SECOND POWER.)


Posted by
Sunday, April 27th, 2014 6:49 am

Have you heard? I’m making a vidio gayme.

People walk by in different scenes, and you’re chilling with some street music. By playing the sort of notes that pull their strings, they’ll stop and listen, giving you combo bonuses to note income. It’s a sort of resource management game where you’re always progressing at least slightly, but if you get yourself involved and learn the depths of the game, you can really speed things up.

Then a short venting of negativity. While the debugger has gotten fed up with my closure hax, it refuses to detect the random crash I’m encountering. But considering my track record of fixing things, I don’t think that’s gonna be a big deal. The largest issue is time, unsurprisingly. Despite jamming, I’ve got some non-LD things to do tonight and tomorrow, so I don’t actually get a day’s worth of extra time. It’s in a playable state though, so hopefully I can focus on content for a while now. Should have a few songs, a few locations with their own gimmicks, and a bunch of triggered commentary from your band members.

Now, that idea of a gig phase sounds appetizing, so I hope I can make it work somehow. You get a piano roll sort of thing and have to keep up with the melodies… while also DJing your note colors and instruments in sync with audience’s requests.

Don’t worry, it’s not like a rhythm game where you’d have to match every note. Partly because that’s tricky to implement and partly because it wouldn’t fit in a game like this. It’s more about playing groups of notes within short sections.

Don’t worry about that either, you’ll botch it anyway.

A close-up

Posted by
Saturday, April 26th, 2014 12:55 pm


All well and good so far. Today’s topic is resource management. First you play at different sites to collect notes which unlock things, and then you blow those notes on a chaotic jam phase where you attempt to adapt your improv to people’s tastes (and will most likely fail, hilarity ensues).

For now, any Hancock wannabe should try out the keyboard-only build: (controls obvious, except Shift toggles drum loop). Getting seamless loops in Flash was an interesting exercise, but will be most useful in an audio-heavy game.

Additionally, the crowd rejoices as Jiggawatt delves into character design again. Meet The Leeway Brothers, who will be supplying you that funky music, once they haul their asses into the game.


Drawing status: unfinished

Color status: not so funky

Corgi status: green









The KEYS to victory

Posted by
Saturday, April 26th, 2014 5:58 am


Let’s face it, you’re gonna be staring at that for most of the time, so better get used to it in advance. Your keyboard is the keyboard, naturally.

Amusing as it might be, it still has ways to go to be a game. And as for that, I know the scale I’m playing at, next I’ve just gotta add the notes.

LD status: SAVED

Posted by
Saturday, April 26th, 2014 12:57 am

MAX MORNO to all

I left you with a cliffhanger last night: my laptop was in pieces and the Ludums were jeopardized. Well I just woke up and boldly cut the physical wire leading to my keyboard. That was some bomb disarming shit straight from a blockbuster movie. Since I know it’s always the blue wire, my computer now works just fine with an USB keyboard, and there’s no longer a constant spam of random characters. Despite my laptop still looking like it wouldn’t fetch a fair price in any reputable trade, having an operational computer in my apartment is invaluable to me. I’ve just gotta look beneath the ugly surface, hohoho.

Now for a slight game monologue. I wasn’t expecting the theme, but now that the deed is done, there’s actually a lot of good things to be said about it. To me, “Beneath the surface” is about things that are hidden, not obvious in our daily life. I’m personally taking it to mean connoisseur subcultures and outside-the-box uses of conventional things. Also, since I really want that top KYUU spot in Audio, I thought I’d go all in and make a game about jamming in a funk band.


The ugliest of mockups just for you. A game where you play the keyboard like, well, a keyboard follows logically from my interpretation of the theme. Making this definitely puts me out of my comfort zone since I won’t have the usual grids and assumptions to work with. Though having clear musical motifs will help my brainstorming.

And that’s what I like, that’s how I roll. Welcome to the jam of a lifetime.

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