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They say my game is hard…

Posted by
Tuesday, April 19th, 2016 3:25 pm

I learned a lot this LD, and was able to finish my game in 48hs. A game in which you change shapes to overcome obstacles as fast as you can.

The thing is, most of the feedback I got says it’s too hard. And that’s because it IS in fact really hard. And I will change it, but before that, I dare you to play it. Love infinite runners? Love hard, reflex-based games? Come on, play it!


Meanwhile, this compo participant keeps making improvements

Posted by
Monday, April 18th, 2016 2:51 pm

While all the jammers are jamming, I wanted to show that I actually heard the feedback that I got and made my game a little easier. Here, take a look if you still haven’t played it:

Also, now you can skip instructions!

If you can’t beat ’em

Posted by
Monday, April 18th, 2016 9:03 am

Wow, after some judging I noticed that the vast majority of participants used Unity3d, and they got pretty good results, I might consider learning it for the next LD. It’s just I can’t get used to it, but I guess not having to spend the fist two hours getting a black square on the screen would be great.

Almost done

Posted by
Sunday, April 17th, 2016 9:43 am


Ok, I just finished the basis for an infinite runner, I just need to add different kinds of obstacles to the map so it doesn’t get repetitive. Pretty decent for my first LD entry!

First screenshot!

Posted by
Saturday, April 16th, 2016 11:17 am



Yep, an infinite runner in which you change shapes to adjust to circumstances. My first LD, so I thought I would rather keep it simple. Spent a horrible amount of time dealing with some texture issues,  but the prototype’s working!

Good luck everyone!

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