About OhFiddleDiddle


Ludum Dare 31
Ludum Dare 30
Ludum Dare 29
Ludum Dare 28

OhFiddleDiddle's Trophies

The Emotional Resonance Award
Awarded by jrap
on April 28, 2014

OhFiddleDiddle's Archive

I’m in (with work tomorrow!?) Dun Dun Dunnnnnnn…

Posted by
Friday, August 21st, 2015 7:53 pm

Hey everyone!
I have participated in like 5 of these now, and this will be my 6th (I think?).
Didn’t quote finish the last one, and probably won’t finish this one either, because of work tomorrow! :(


I reckon can pump out a game in the 10 hours I have today, LETS DO THIS.

I’ll be using Unity, maybe sfxr, maybe GarageBand, probably Paint.net.

Wow your art is great.

Posted by
Saturday, April 18th, 2015 12:54 am

I can’t be the only one scrolling down the Ludum Dare page in awe at how awesome all the art is, and then looking at your own game and cringing wishing you knew a good artist. Haha

Pro tip: Don’t get really drunk before game jams.

Posted by
Friday, April 17th, 2015 9:26 pm

I am so hungover.
Oh god this is hard.
But I can do it. I have my idea and I am ready to get into Unity and make this thing a reality. 😀
Good luck everyone!

I’ve got work off and I am ready for Round 5!

Posted by
Tuesday, April 14th, 2015 10:31 pm

It’s that time again, woo!

This year me (programmer designer) and my friend Kelton Hallo (Musician) hope to reproduce our success in LD30 with our game O.R.B (we got 3rd in audio!?)!

Ludum Dares are my favourite part of the year and I am so happy I’m up to my 5th in a row. 😀

Goodluck everybody and happy Jamming! 😀


Interesting games around this theme.

Posted by
Tuesday, December 9th, 2014 10:32 pm

I always think it’s interesting to see what the main kind of game to come out of a theme is.

For Connected Worlds there was a lot of space games.

For Beneath The Surface there was a lot of underground/underwater games.

For Entire Game On One Screen there was…. a lot of games that existed only on one screen.

I am actually surprised with how many people just came up with a game, that can only be played on one screen. I mean, I know it was the theme but I am never the kind of person who takes the theme and does what it says “exactly”. I always look at it more abstractly.

Hopefully next Ludum Dare this is a slightly less restricting theme.  😀

Knight’s Vale

Posted by
Sunday, December 7th, 2014 4:30 pm



Just giving you all a little sneak peek of my game within a game within a game. 😀

Well, I lost 4 hours of work.

Posted by
Saturday, December 6th, 2014 9:08 am

I beg you all, save your work! Save it frequently!
As a man who just lost alteast four hours of work, I plead to each and everyone one of you, save whenever you do anything.

I am so sads. :(

When one game turns into 3.

Posted by
Saturday, December 6th, 2014 1:49 am


Basically my game is going to be three games heavily interweaved. It’s a stupid idea, but I love taking risks during the LD, and this might be my biggest yet. 😀

I almost forgot to tell you all, I’m in!

Posted by
Friday, December 5th, 2014 6:28 am

Here we go for 4th in a row! 😀

I’m not sure if I am in the Jam or the Compo yet, waiting on confirmation from my muso friend if he will be accompnaying me during the Jam. 😀
Regardless of that though, the software!
Engine: My weapon of choice is Unity, absolutely love Unity (might even use the pro trial if I find a good enough reason).
Audio: Ask my muso friend. 😛 Otherwise SFXR and GarageBand. 😛
Graphics: Probably Paint.Net or Gimp.
Streaming: Ill be streaming using Open Broadcast Software through Twitch. 😀

Man I am so pumped for this, best of luck everyone!
Remember, at the end of this, your prize is your product! 😀

O.R.B, holy crap it did well, I am so excited!

Posted by
Tuesday, September 16th, 2014 2:56 am

Me and two friends went into this Game Jam with absolutely no idea what to expect and then BAM!
Out of 1045 entries into the “Jam” category we got:
#3 in the Audio category! (Holy shit, well done Kelton! and thanks Matt for helping edit the voice acting clips)
#27 in Humour! (People enjoyed our voice acting, thanks Kelton, Matt, and James)
#43 in Innovation! (I am so blown away right now.)
#60 in Mood! (Hot damn)

This is definitely my most succesful game jam, and I hope to make a newer and much bigger version of this game!
Thanks guys that worked on it with me, and thanks to all of you amazing LD’ers for being there along the way!
Hopefully you will hear more from a better and bigger version of O.R.B in future! 😀
If you haven’t already, check the LD page here: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=28661

O.R.B – The Post-Mortem

Posted by
Wednesday, September 3rd, 2014 2:18 am

Oh boy, what a Ludum Dare that was. 😛
Firstly, the LD page is here: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=28661
So, this is my third time participating in the Ludum Dare, but my first time being in the Jam, and being with a team!

My team was somewhat unorthodox, with me (Josh) being the programmer/designer/artist/writer, my friend Kelton doing the music (and he did an amazing job!) and last, but not least my friend Matt, who tagged along last second to basically fill the gaps and help out where he can (we gave him the title “Voice Acting Director” in the end. 😛 ).

The start of it all

We screwed up. Almost immediately.

BASICALLY, Connected Worlds is the one theme we did not want. It is so open-ended, and I didn’t want to take it literally and make a game about space or planets or anything like that.

So we spent the first fourteen hours developing a military side-scrolling shooter where the player is actually just a guy controlling the soldier, and at the end of the game the soldier kills the guy. It was meant to be this big “Woah, I didn’t see that coming!” moment, but as it ticked over to the fourteenth hour, I realised we won’t have time to actully implement the “Connected Worlds” part of the game.

So I made the hardest decision I’ve made in a jam so far. After fourteen hours of animating, art, programming and designing, we completely scrapped the idea.
A working functioning prototype tossed to the side. It was honestly painful.
Here is a quick screenshot of what could have been our LD entry:



So basically here we are, sitting in our rooms at 2 A.M trying to come up with a new idea after wasting our first day, and then the idea hits me.


We possiblt had the biggest change in game possible.
We went from a side-scrolling 2D linear military shooter TO a 3D fully voice acted non-violent game based around exploration.
Talk about a pivot. 😛



The above GIF was an early prototype of the game world and Orbs.


Orb was the game. We knew it. I pitched it as a game thats only job is to immerse the player so much that they believe they are interacting with this real living world, through their computer.
Then while discussing immersion I had the idea that will change First-Person games forver.

I decided this game, that we are voice acting, needs to have the option to choose yes or no kind of answers, which result in different dialogs, but I didn’t want to break the immersion.
Thus the game’s main mechanic was born, nodding.
Giving the player the chance to respond to in-game NPC’s via nodding/shaking their head increased immersion so much!
Watching people play-test my game I could tell that the connection between them and these little floating orbs was so much stronger simply because they were there. The Orbs were there.


Final gameplay screenshot.


Well, having those first 14 hours back would have been nice, but as that seemed impossible, time very quickly became an issue.
You would think we had the foresight to realise making a huge fully voice-acted 3D exploration game in just 58 hours was stupid, but we thought “Screw it, we can handle this”.
The other issue was not having a real artist or 3D moddeler. This led to me doing any “Art” and I just used Unity for all 3D level design (I believe this is like the biggest Unity sin ever, but I was desperate).


I am so happy with what we achieved. Kelton smashed out some awesome music (Buy the album here: http://keltonhallomusic.bandcamp.com/), Matt did some awesome work editing the voice clips, and I showed myself what is possible when I push myself to my limits. 😛
Kelton also produced this cover photo for the game and its soundtrack:



Someone told me, if this was bigger project with more to explore and mor people to talk to etc, they would kickstart it. That is by far the best compliment I have recieved as a game developer, so I figured, seeing how I go in the near-future, I may take this and turn it into a much bigger project, with a small world to explore instead of a very small area.

Anyway, if you have read this far, you are awesome. Thanks to the LD community for being awesome as per usual, and I will see you all here for LD31!



Quick preview. Still no name yet.

Posted by
Saturday, August 23rd, 2014 10:11 pm

Here is a quick look that we are making for the jam. 😀

It is is just one programmer, one muso, and an extra hand who doesn’t really specialise. 😛

So far it is basically all voice acting, and for three guys who have never voice acted before, thats a challenge. Haha.


Overwhelmed – My deepest game ever.

Posted by
Saturday, April 26th, 2014 9:37 pm

So, my game is basically my interpretation of having depression or anxiety, or even just getting bullied.
I realised as I was making my game has way more interpretations then intended. My friends have thought the game was about very different subjects, which I thought was interesting.
Here is a screenshot of the title screen.


Beneath the Surface huh?

Posted by
Saturday, April 26th, 2014 12:18 am

My one and only goal this Ludum Dare.
Avoid making a game involving caves. 😛

I’m in – My Own Challenges

Posted by
Monday, April 21st, 2014 9:33 am

Hey everyone,

I already did my “I’m in” post, but I thought I would tell you guys about some challenges I am setting my self for my second LD. After a relatively successful first ever gamejam for the last LD, some things I am determined to put into my game for this jam are:

Sounds – Even if it’s just basic SFX, that will do. They have always been something I have avoided because I feel if they aren’t perfect they are just weird. So I am going to try my hardest on getting some good sounds in, probably using sfxr unless anyone has any good suggestions for a free good Windows knock off of GarageBand? 😀

Story/Character Dialog – This is something I have wanted to tackle in a game for ages, but most of my games so far have been relatively “arcade” with no real story or character devlopment or anything like that. So yeah, I would love to code up some really versatile dialog boxes and right myself up a story!

Beat my last game – Not a feature as such, but my major goal is to beat my other game with this one. I know that worrying about where you come in the rankings isn’t really in the spirit of the ludum dare, but I really want to know that I have improved since the last one. I think sound and story could help with that, if I get them right. 😛

Put more time into it than last time – Again, not a feature, but for the last jam, I slept a lot (8 hour nights) and was very distracted (Facebook). This could be because I was relatively on track the entire jam as far as time goes, but I could of used that wasted time for fine tuning and polishing.

ANYWAY, sorry for the long speel. It’s 2:30 AM here in Australia, and I can’t sleep because I am so excited thinking about the jam, and it’s still days away! Haha. Regardless of how I go, good luck to everyone else, and I hope you go well and above all of your expectations. 😀

Good luck!

Ludum Dare Round 2: I’m in!

Posted by
Friday, April 11th, 2014 9:22 am

Hey everyone!
Can’t wait for my second Ludum Dare to be under way!
I was pretty happy with my first one, funnily enough it was probably the most complete game I’ve ever made. 😛
But I definitely want this one to be better, more polished atleast. 😀
I’ll be using Unity and C#.
My “art” for the lack of a better term will probably be done in Paint.net or Gimp. :)
Anyway, best of luck to everyone!

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