About ObscenelyTrue (twitter: @ObscenelyTrue)


Ludum Dare 36
Ludum Dare 32
MiniLD #52
Ludum Dare 27

ObscenelyTrue's Trophies

ObscenelyTrue's Archive

I’m in… here and in ldjam.com of course!

Posted by (twitter: @ObscenelyTrue)
Friday, December 9th, 2016 3:29 pm

I wanted so much to post a “I’m in” message on the new site… next time!

For this ludum dare it will be 48 h of ubiquitous fun with: java + libgdx + cgmusic + paint.net !

I finished Conveyor belts

Posted by (twitter: @ObscenelyTrue)
Sunday, August 28th, 2016 6:09 pm

Conveyor belts (title screen)

If you like tower defense games and rhythm games, Conveyor belts is (maybe) for you! Will you manage the four simultaneous views on this ancient machine:

Conveyor belts (gameplay)

What a pleasure to submit a game after 48 hours of effort…

Play Conveyor belts

I’m in

Posted by (twitter: @ObscenelyTrue)
Saturday, August 20th, 2016 8:16 am

My previous Ludum Dare was more than one year ago to create a NES game in assembly in 48 hours… a joyful and colorful adventure as you can see below!

Entry link

This time I will use a more traditional development environment to build a desktop game:

  • libGDX for java development
  • Bxfr for procedural generation of sound effects
  • cgMusic for procedural generation of musics
  • Paint.NET for 2D graphic
  • Blender for 3D graphic

Very excited of course!

Thier Own Worst Enemies is released

Posted by (twitter: @ObscenelyTrue)
Sunday, April 19th, 2015 5:42 pm

Once weapon a time… a guy, a NES emulator, an assembly language and after about 48 hours, a new NES game has appeared. This is a die and retry/reflexion game consisting in destroying all enemies with themselves.

Entry link

This is a small game with only 3 levels and no sound. Anyway, I have participated in the 100,000th Ludum Dare… in binary, of course.

Astroid: first playable version

Posted by (twitter: @ObscenelyTrue)
Sunday, June 22nd, 2014 2:39 pm


Finally, my first nes game is called Astroid. Currently, only the core of the game is developed. There are still many things to improve and complete… the sound, a title screen, etc. Everything is incredibly slow to program in assembler (especially for a beginner).

Click on the screenshot to go directly to the Astroid entry (with rom, source files and gameplay video).


Of course, all your comments will be very welcome. I’m not sure I have time to rework the game tomorrow… the first playable version might be the last :)


First gameplay video of my NES game

Posted by (twitter: @ObscenelyTrue)
Monday, June 16th, 2014 2:53 pm

Some new features are added to my NES game for the Mini LD 52:

  • The graphics are slightly improved.
  • Asteroid field is denser and therefore more difficult to cross.
  • Collision detection between the flying saucer and asteroids is implemented.

These few features are usually easy to implement with a high-level language, but with assembler, it becomes a challenge…

A short video for having an overview:


The goal is to avoid asteroids by pressing the A button and going to the right; otherwise, the saucer goes left. When the flying saucer flashes black, it means that a collision is detected but currently, nothing happens.

That’s all for today!

My first NES game for Mini LD 52

Posted by (twitter: @ObscenelyTrue)
Sunday, June 15th, 2014 1:59 am

The last weekend, I was still hesitating between making an action game for Amstrad CPC using BASIC (like when I was child) or doing something new. Finally after consulting various tutorials, I decided yesterday to start on programming a NES game in assembler… what I would have dreamed of as a child.



  • YY-CHR
  • Tile Molester

Here’s a screenshot of my (very simple) game after a first day of work:


This is a one-button game. The flying saucer goes right when you press the A button and left otherwise. Of course, you have to avoid asteroids. My first feeling is that the NES is very pleasant to program (hardware scrolling, hardware sprites and so on).

Obviously there is a lot to improve… to start by changing this ugly color palette!


It’s done.

Posted by (twitter: @ObscenelyTrue)
Sunday, August 25th, 2013 3:14 pm
The title screen of a strange survival point'n'click...

The title screen of a strange survival point’n’click…

To live the memories of a man during his last 10 seconds with a game based on a word cloud:


In any case, this ludum dare was a fantastic experience for me!

Still in progress…

Posted by (twitter: @ObscenelyTrue)
Sunday, August 25th, 2013 8:05 am

Two screenshots to illustrate my survival point and click:



In “Life Flash Before Your Eyes”, the player must remember his life to postpone death. Each new memory gives him 10 extra seconds. The game engine is exclusively based on a word cloud… I thought it was original and I hope it will work in terms of gameplay. The game engine is finished, but I still have to write the story!

My first time!

Posted by (twitter: @ObscenelyTrue)
Wednesday, August 21st, 2013 2:28 am

This is my first time entering Ludum Dare. As this is also my first game jam, I’m really excited. My goal is to create a java game for Android (even if it necessarily limits the audience). Tools that I will use:

  • Eclipse
  • Paint.net

I would like to use a music generation soft dedicated to ambient music. Does anyone have an idea?

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