About ob6160


Ludum Dare 30
Ludum Dare 28

ob6160's Trophies

First Time!
Awarded by FumbleWumble
on December 21, 2013

ob6160's Archive


Posted by
Friday, August 21st, 2015 2:09 pm

am doing ludum dare


using javascript and webgl (twgl.js http://twgljs.org/) and a totally rad set of design tools


peace lol


What a LD!

Posted by
Monday, August 25th, 2014 5:39 pm

Wow is all I can say! This is my second Ludum Dare and it’s certainly not getting any easier!

Started my entry early on Friday. Spent a while getting the isometric engine working and only had Sunday to implement the gameplay, because of this I decided to use Monday too so as to create the best game I could πŸ˜€

I feel like I spent a very long time coding but with a limited if not flawed result. However for my first attempt at an isometric game I think I did quite well. Not using a game library was a challenge but I think it paid off both in the gameplay and my own experience gained in creating the game.

Try it out here: http://www.aldesko.com/

Source:Β https://github.com/ob6160/ConnectedWorlds

Vote here:http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=31367http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=31367

Looking forward to December already! πŸ˜€


Posted by
Monday, August 25th, 2014 6:49 am


My Entry

Posted by
Sunday, August 24th, 2014 8:01 am

Coming along well! An isometric strategy game where you have to build bridges to different isometric ‘worlds’ you get ‘gainz’ the more worlds you link up to!

Finished :D

Posted by
Sunday, December 15th, 2013 3:25 pm


—> Direct Game link:Β http://oliverbarnwell.co.uk/ludum28/

First ever Ludum Dare entry :) Coded entirely in javascript no external libraries or game makers were used in the making of this project. Although it’s probably 500x worse than if I had of made it in a game maker.

Oh well πŸ˜€ Enjoy! :)Level2

I hate level making :)

Posted by
Sunday, December 15th, 2013 2:10 pm

Hi all, I started the compo late (today) but I’ve made something πŸ˜€


It’s like a tactical shooter; but you only have one bullet! You have to hit the destination block by bouncing off others etc; failiure to do so will result in instant death.

I made it using no libraries (just pure javascript), PAINT.net and everybody’s favourite sfxr

However I can’t procedurally generate levels or anything because then they’d all be impossible/highly easy :) So i’m making 50 hand- crafted levels ranging from:

Capture11Β Β To the slightly harder:Level2

Hopefully it’ll all be done by the deadline :)

Good luck to you all πŸ˜€



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