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First art!

Posted by
Saturday, December 6th, 2014 5:33 am

What do you guys think of my snowman?


I’m in!

Posted by
Saturday, December 6th, 2014 5:09 am

After brainstorming about the theme, I finally decided on what I want to do. I kind of dislike the chosen theme, but I can make it work. One screen, as in no camera scrolling. Works for me!

I kinda liked the snowman theme and I was planning on making something with a Christmas flavor anyway, so I’m still going to be incorporating that in my uber awesome game!

I was debating with myself whether I should use Unity or Construct. Since my game idea is fairly simple, and I would like to actually release a HTML5 game, I’ll go with Construct.

I’ll also be using Illustrator for graphics and I’ll figure something for sounds as well… probably one of’em SFX generators out there, and since I recently got myself an iPhone, mess with the GarageBand app or something.

Anyway, have fun all!

Testers needed

Posted by
Sunday, August 24th, 2014 12:46 pm

Only a few hours remaining and my game is almost done. It still could do with some polish, but I am in desperate need of some testing.

Uploaded here: http://oana.itch.io/multiverse-connected-universes

Please give it a try and let me know if you notice any bugs or if any part of it is too difficult. Any other thoughts and feedback are welcomed as well!

Unity 4.6 Beta does NOT let you publish properly

Posted by
Sunday, August 24th, 2014 10:08 am

So I’ve read a lot of enthusiasm from many people here about making their Ludum Dare game in Unity 4.6. I just finished mine, mostly, and was making a build, when I found out that it actually doesn’t work on other computers that do not have the beta web player installed.

I know I am an idiot for not trying this out sooner. Gonna re-write the UI in something else. In the meanwhile, consider yourselves warned!

EDIT: Apparently it might work for some people. Best check


Posted by
Sunday, August 25th, 2013 2:14 pm

That cerainly was an interesting experience… I got more than the bare minimum I wanted done, however there are many features that are missing, including a score system, cool explosions on impact, sound, more varied enemies and weapons (which is kind of annoying, cause I made a system to easily allow me to add more!). Life got in the way… needing to do laundry, cook… yep, being an adult sucks.

And even if there are almost 4 hours remaining, I will be waking up early tomorrow to go to work, so I am off for now. I leave you with a video of my game:

Step 4: Enemies and pausing

Posted by
Sunday, August 25th, 2013 6:47 am

Enemies are currently implemented, although I still should add more variety and have them do more interesting things.

New version is here: http://www.prototypecorner.tk/LD_V4/ld27.html

Feel free to write any thoughts you have in the comments section, I would really appreciate it! :)

Step 3: Pretty background and joystick support

Posted by
Saturday, August 24th, 2013 2:40 pm

Version 3: http://www.prototypecorner.tk/LD_V3/ld27.html

I made a simple background in GIMP, as well as a border in Inkscape.

Also, I added basic joystick support. I still need to calibrate it properly, because it’s currently waaaay to sensitive… but then again, the mouse is a bit fast as well. It would be rather difficult to do without enemies, so I will take care of that once I have them in.

That’s probably going to be it for today. Enemies and whatever else I manage to get in coming tomorrow.

Step2: Weapons system

Posted by
Saturday, August 24th, 2013 1:25 pm

Latest version is here: http://www.prototypecorner.tk/LD_V2/ld27.html

I am going to leave every intermediate version on that website, just for the lulz. My way of doing a timelapse, because I tend to not program continuously due to having to also do some household chores (being an adult sux).

Currently I have a system for quickly assembling weapons, and the ship gets a random weapon from the list every 10 seconds. I should be able to easily add more weapons when I have time, having different motion patterns and shooting in various different directions.

Also, I just made an awesome discovery that I will be making use of and would like to share with you guys. There’s this nice spline-based motion controller on the unity wiki:


It’s easy to use and will save me a lot of trouble having to make it myself.

Step 1: Ship and basic movement

Posted by
Saturday, August 24th, 2013 6:31 am

Simple ship graphics and basic movement are done. I will probably need to do something about changing resolution allowing for full screen play. Either way, you can try my hour’s worth of progress here:


I intend to keep posting a step-by-step development of this thing. I am using 2d Toolkit, btw.

EDIT: Screenshot:


Idea and preparation

Posted by
Saturday, August 24th, 2013 3:22 am



I can’t really say I like the theme, but I’ll try to make the most of it. I hate it when games rush me to do something in a limited amount of time, so any idea in that regard is out.

Instead, I’ll be doing a bullet hell game where your weapon changes randomly every 10 seconds (because weapons tend to overheat, ya know… 😉 ). I will test it out and if it’s too random, I may add some more structure to it.

Below is what my current todo list looks like. I will start out with trying to get a bare minimum done, and if that gets done, I will add some more tasks.



I get a bit of a late start due to being in Europe, and I really really like my sleep during weekends, but I think putting out at least a minimal game should still be doable.

I’m in!

Posted by
Friday, August 23rd, 2013 11:47 am

Heya people. I’ve been reading all the nice “I’m in” posts and got a few interesting tips on tools I might want to try out in the future, so these are not completely useless… I’d best throw in my own as well.

First of all, a bit about myself. This is my first real attempt. I played a bit with the Evolution theme in LD25 ( I think ), wanting to try out RagePixel, and I ended up spending way too much time having fun with art and didn’t finish. However, I am not new to making games. I’ve been programming for over 10 years and I am currently working in the games industry. In spite of that, there is something really nice about getting to do your own thing on the side, particularly fun little prototypes for jams.

I’m likely going to be in the Dare, unless my boyfriend really likes the theme and is up for helping me, in which case I will submit it for the Jam. I intend to post a updates about my progress as I go along. I probably won’t have time to work on this the full weekend, so my goal is to just finish something fun and learn how to estimate time better.

Here’s my list of (likely) tools:

Engine: Unity. Using C#, maybe NGUI as well

Graphics: Inkscape and Gimp. Maybe Blender if I decide to go with anything 3D.

Sound: Audacity. Looking into random generators for this.

I look forward to playing all of your games!

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