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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 8 days, 10 hours, 10 minutes, 17 seconds
  • October Ends: in 9 days, 10 hours, 22 minutes, 17 seconds
  • Ludum Dare 31 begins: in 44 days, 11 hours, 10 minutes, 17 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

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    Sure, I’ll participate

    Posted by
    Saturday, August 18th, 2012 10:48 am

    I guess I’ll participate in the next Ludum Dare. I’ll use the opportunity to work on a personal library of mine that’s currently in an early stage.

    Not sure what tools I’ll use except Java and lwjgl. Probably GIMP and audacity along with some program to write music too.

    Anyway, just wanted to declare my use of a personal library. That’s all.

    NyanNyanKoneko Reporting for Duty!

    Posted by
    Friday, December 11th, 2009 12:40 pm

    I’m back!

    Anyway, I’m in a bit of a bind. I don’t have any place to  host my images or files. I signed up for free hosting but it needs to be “approved” first. I have no idea how long that’s going to take.

    I know I can use a site like tinypic to upload screenshots, but I don’t know of any file-hosting service I like. Well, if it’s Sunday and I still don’t have a web site, I’ll just have to figure something out.

    Anyway, I look forward to this competition. I’m going to use Game Maker instead of C# and XNA as I did last time. I think I’ll keep it simple, I don’t want to engage in any any all-night programming fests. You see, I don’t even have a desk, so I have to hunch over my laptop which hurts my back. I’ll still make something fun though.

    I’m glad to be back in the game-programming spirit. Everyone, do your best, and I can’t wait to see what everyone comes up with!

    A Quickie Update.

    Posted by
    Sunday, December 16th, 2007 9:35 pm

    Some people are having trouble running the XNA games some of us built. If an XNA program crashes, it’s probably because you need to install the latest XNA and DirectX redistributable. These are not installed automatically. My game even crashed on an up-to-date install of Vista until I manually installed the latest DirectX.

    I have updated my binary to include the DirectX and XNA redistributables.

    BTW: To restart a level (if you mess up), stop the ball with the spacebar key, then click on the screen.

    Screenshot Marble Bomb Binary 8.55 MB w/ Redistributables.

    Marble Bomb Final

    Posted by
    Sunday, December 16th, 2007 6:32 pm

    Final screenshot 1.


    Wow, I’m pooped. XNA was like really weird. Please, enjoy! You might need a decent system to run this. It uses version 2.0 vertex and pixel shaders. Meow =^.^=

    Download Windows Binary 6.8MB
    Download Source 22.7MB

    EDIT: You need the latest DirectX and XNA redistributable installed, even on Vista, or else it will crash!  You can get DirectX here and XNA here.

    Another Screenshot.

    Posted by
    Saturday, December 15th, 2007 10:05 pm

    Things are going pretty well. No major crap-ups, etc… After using XNA though, I have to say, I’m not all that impressed. It’s just managed DirectX with support for loading objects (which makes it very useful, mind you). I think I’ll stick with OpenGL. -_-

    Newest Screenshot.

    Posted by
    Saturday, December 15th, 2007 4:45 pm

    Here’s a screenshot so everyone can see what I’m working on. Yay quads!

    Behold My Labor of Love…

    Posted by
    Saturday, December 15th, 2007 6:10 am

    I’ve been working on this quad for the better part of the last 11 hours or so. It’s a pretty awesome quad though.

    Nyan’s Desk

    Posted by
    Friday, December 14th, 2007 6:10 pm

    I just got back from ice skating, and I noticed people were posting their programming setups. Well here’s mine with my trusty beast.

    Nyan's Desk

    LudumOL Cats

    Posted by
    Friday, December 14th, 2007 10:50 am

    All posts, images, and comments are owned by their creators.

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