About NukeTheBunnys


Ludum Dare 30
Ludum Dare 29
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
Ludum Dare 23

NukeTheBunnys's Trophies

NukeTheBunnys's Archive

You are the Villian

Posted by
Friday, August 21st, 2015 8:49 pm

I mean┬ámonster. It would be easier to do this if it wasn’t the same theme as December 2012.


At least I have a goat done.


Time to make Things.

Posted by
Friday, December 5th, 2014 6:00 pm

C++ and SFML.


Go unicode snowman go.

Declaration of Intent

Posted by
Friday, April 25th, 2014 5:10 pm

I will make a game in the next 72 hours.





Manga Studio 5



In and such

Posted by
Friday, December 13th, 2013 7:17 pm

Here is my declaration of pre-existing code:


C++ SFML and Matt “Walker” Marchant’s lovely Tiled map loader


as for the theme, Im thinking a horror game, you are doing a game jam, and you only have one pot of coffee

Count me in

Posted by
Friday, December 14th, 2012 3:01 pm



Im going 3 for 3 for all ludum dare’s this year – each time using differnt tools.

This time around:

Visual Studio 2012 C++, using some personal libs and Allegro


and if i get to SXFR for sound


Sign me up

Posted by
Friday, August 24th, 2012 9:20 am

I’m back for my 2nd ludumdare.

Language: Processing

IDE: Eclipse

Art: Pyxel Edit and Paint.net

Sound: sfxr and Audacity

Music: Node Beat

Framework: Custom (Ill post a link later when I’m on a computer with that source code)

After spending all week working on a warm up game, that is now my framework Im really hoping for the theme Tunnels. I already have all (read: most) the destructible terrain stuff set up Tunnels for the instant win!

Put me in coach

Posted by
Friday, April 20th, 2012 8:42 am

I’m in for my first ludum dare.

Unity or processing depending if I want to do 2d or 3d
Maybe pyxeledit
oil paint + camera

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