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You are the Villian

Posted by
Friday, August 21st, 2015 8:49 pm

I mean┬ámonster. It would be easier to do this if it wasn’t the same theme as December 2012.

 

At least I have a goat done.

Goat

Time to make Things.

Posted by
Friday, December 5th, 2014 6:00 pm

C++ and SFML.

 

Go unicode snowman go.

Declaration of Intent

Posted by
Friday, April 25th, 2014 5:10 pm

I will make a game in the next 72 hours.

 

C++

SFML

Box2D

Manga Studio 5

 

End

In and such

Posted by
Friday, December 13th, 2013 7:17 pm

Here is my declaration of pre-existing code:

https://dl.dropboxusercontent.com/u/59404954/SFML-LD-EngineTypeThing.rar

C++ SFML and Matt “Walker” Marchant’s lovely Tiled map loader

 

as for the theme, Im thinking a horror game, you are doing a game jam, and you only have one pot of coffee

Count me in

Posted by
Friday, December 14th, 2012 3:01 pm

2012-12-14_13-43-52_13

 

Im going 3 for 3 for all ludum dare’s this year – each time using differnt tools.

This time around:

Visual Studio 2012 C++, using some personal libs and Allegro

Gimp

and if i get to SXFR for sound

 

Sign me up

Posted by
Friday, August 24th, 2012 9:20 am

I’m back for my 2nd ludumdare.

Language: Processing

IDE: Eclipse

Art: Pyxel Edit and Paint.net

Sound: sfxr and Audacity

Music: Node Beat

Framework: Custom (Ill post a link later when I’m on a computer with that source code)

After spending all week working on a warm up game, that is now my framework Im really hoping for the theme Tunnels. I already have all (read: most) the destructible terrain stuff set up Tunnels for the instant win!

Put me in coach

Posted by
Friday, April 20th, 2012 8:42 am

I’m in for my first ludum dare.

Tools:
Unity or processing depending if I want to do 2d or 3d
Paint.net
sfxr
Maybe pyxeledit
oil paint + camera

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