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Ludum Dare 29

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The Best Fighting Game Since Niddhog
Awarded by Jacob Peltola
on April 28, 2014

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Posted by
Monday, April 28th, 2014 4:39 pm

I learned a lot this Ludum Dare. Let’s take a look:

The Good

The whole 48 hour deadline thing really helped with motivation. I was worried about burning out halfway through, but somehow, it didn’t happen.
Aside from one glaring issue, I knew my limitations pretty well, and was able to finish on time because of that.

The Bad

-Lack of Theme

A lot of commenters picked up on this one, and there’s a good reason for it. My original idea was really close to the final version, but with a major gameplay gimmick.

In addition to your character, you and the opponent would also control a cursor that moved along the bottom of the screen (beneath the surface), and at a random time, it would create an explosion at the tile that it pointed to. I had this all coded out, but it made the game way too frenetic and confusing, since the players had to control 2 objects at once.

I ended up scrapping the idea, and made a quick redo of the art assets to (poorly) link the game with the theme.


Nevertheless, I’m happy with how it turned out, and excited for the next LD.

So done right now

Posted by
Sunday, April 27th, 2014 3:39 pm


With my game, that is. The AI was easier to implement than I expected, so I finished with 2 hours to spare. It came out a lot more simplistic and bare bones than I had planned, but I guess that’s normal.

Link: http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=36589


Posted by
Sunday, April 27th, 2014 12:11 am


Things are starting to shape up over here.

Most of the major bugs are ironed out, and it’s in a “playable” state. Notice those quotation marks? Yeah, there’s no single player game yet.

Halfway point

Posted by
Saturday, April 26th, 2014 1:21 pm


Spelunker Boxing is about halfway done. Still got a lot of polishing to do on the menus and HUD, plus there’s AI to think about. By the way, this game would probably be really fun online, but sadly there’s not enough time.

Whipped up a title screen before bed

Posted by
Saturday, April 26th, 2014 12:18 am


Still a lot of game left to build, though. Honestly, I’m a little worried about tomorrow, but I’ll try and power through it.


Posted by
Friday, April 25th, 2014 6:07 pm

I hope you’re allowed to use Game Maker

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