About nSun

french artist and web-developper
http://nsun.tac-tac.org/
http://www.klabz.org/ludumtwin/author/nSun

Entries

 
Ludum Dare 29
 
Ludum Dare 28
 
Ludum Dare 27
 
Ludum Dare 26
 
Ludum Dare 25
 
Ludum Dare 23

nSun's Trophies

Back in time
Awarded by Lyonsbanner
on December 18, 2012
The Nostalgic Award
Awarded by Colapsydo
on December 17, 2012
Clever Cat Adviser Award
Awarded by qosmos
on April 25, 2012

nSun's Archive

I’m bad with the theme but…

Posted by
Saturday, April 26th, 2014 6:21 am

I’m bad with the theme but I have an idea about mycelium growing beneath the surface.

Maybe a game about real-time strategie, stealth, kind of tower defence..ave .
I’m not sure I have enough knowledge to make such a game. But for now, I have no better idea.

I’m in

Posted by
Tuesday, April 22nd, 2014 2:49 pm

I dont write a post-mortem last time…
In short: I was close to give up. Besides, I dropped the project on which I struggled for almost 36 hours… I wanted to throw myself headlong with Haxe and Haxepunk, and it was a succession of wasted time and insoluble problems.

I was really angry with haxe.
And then I restarted from scratch, without bothering me. Suddenly, it was easy, unhindered. I continued to program with haxe thereafter, and it was a real pleasure.

So I come back for 6th time, and I choose Haxe and  Haxepunk

IDE : FlashDevelop
Graphics : Photoshop/Gimp, Illustrator
Tools : Ogmo editor, FormatFactory
Sfx: LabChirb, Sunvox, Audacity

Have a nice week!

Everything is Awesome!

I’m done for now

Posted by
Sunday, December 15th, 2013 8:22 am

Haxepunk lib has played me a dirty trick… I must admit that I was not as prepared as I thought.
The reason: a very simple gameplay yet, but requiring rules that have proved too complex to program for me.

Last version “unplayable” with extra feature “debugmode” :
http://nsun.tac-tac.org/projet/LD28_Beta

The game should be run santa claus over land and sea to deliver gifts in the space of one night.
Here is the list of constraints that put me in the wall:

  • consider time zones
  • consider night / day (in winter it is the eternal night at the North Pole and the South Pole eternal day)
  • consider population density (large pixels overlay continents in the first turn)
  • 7000000000 gifts to deliver
  • 7 elves and 7 reins to manage

Now, I have to look for an honorable exit.
Probably a low-rated game, with a high humor value.

I only get a doubt…

Posted by
Saturday, December 14th, 2013 1:32 pm

…there is a long way before I can make the game.

For now : http://nsun.tac-tac.org/projet/LD28_Beta

Pending LD28

Posted by
Friday, December 13th, 2013 7:47 am

I would have liked the theme “Onion-Man” has a chance to get… :'(

That would be my 5th participation. The last 3 times I have used flash and flashpunk lib. I will try to take the leap and move to haxe and haxepunk lib.

IDE : FlashDevelop
Graphics : Photoshop/Gimp, Illustrator
Tools : Ogmo editor, FormatFactory
Sfx: LabChirb, Sunvox, Audacity

Fold up some cranes

GO! NO GO! Post-Mortem

Posted by
Wednesday, August 28th, 2013 7:33 am

(Web player)
Links :  Official entry / Post-Mortem version

Before LD begin

I wasn’t really enjoy by suggested themes, but I noticed the score of “10 seconds” (~+700). On final round I thought it might well be selected, and I imagined that I could do.  The idea of ​​the countdown and the launch pad have come to me very early, well before the start time. But few ideas about the form and the game-play at this point…

Hesitation and laziness

My first thoughts were that the player is the commander the launch pad, with several tasks. In addition to trigger the ignition, he should shake the controller, shoot ducks that obstruct the trajectory, choose between an astronaut a monkey or a dog to pilot spacecraft, remove the curious lurking around the reactors…
I thought that implement all these things would not make me easy. it seemed too complicated to the goal of the game were very simple. to choose from I chose to sleep and see it later.

Sunday noon

I lacked the time and had not decided yet.
So I started with the indispensable draw the rocket on the launch pad, put the title screen etc.. The final gameplay came in the way. The basic intention was to be a temporary feature, to see what happens, but on this form arose as evidence. This is where I started to list the 26 control checks, one for each key.

Sunday night

I started drawing animations, smoke and explosion. The result was not up to the time spent on it. I gradually simplified the way I do for a result that suited me just as much. It was then that I had less than an hour to upload my component I started coding the clause game over.
Without noticing, I confused a “<” with “>”, which blew 50% of the difficulty of the game .. Too bad.

Monday sleeping

zzzzZZZZzzzzzz

Tuesday

I undertook to finish the game for a post-mortem release. Mainly missing some animations, and ending sequences. I was able to correct my mistake “<“, and added the choice of difficulty.

Conclusion

This game-play is not as attractive that I made for Ludum Dare before, but I’m quite proud. I would not have thought I could do as much graphics and animations. Technically, code side, except this error “<” , I had less trouble than the last time.

Edit : Friday

I change my mind about implement sound feature. I made a new release of post-mortem version, with sound effects and music for winners !

Draw explosion animation

Posted by
Tuesday, August 27th, 2013 6:13 pm

Finished?

Posted by
Sunday, August 25th, 2013 8:17 pm

Play “GO – NO GO” (compo)

Not totally finished, but playable.
I lacked of time to design great explosions and different Game-Over / Winner screens…

I hope you will find it quite fun !

Nearly playable demo : heat motors

Posted by
Sunday, August 25th, 2013 1:22 pm

You are the commander of a launching pad. Prepare this rocket to take-of, and be sure all is ok before.
(Note:  For now the “take of” command is not implemented…  But come back soon, or tomorow to launch or explode this rocket in the air !)

http://nsun.tac-tac.org/projet/LD27 (updated)

Next : checklist

Posted by
Saturday, August 24th, 2013 12:46 pm

Countdown

Posted by
Saturday, August 24th, 2013 12:07 pm

I’m late, but… I’m fine.

I should launch my compo in..

10
9
8
7
6
5

etc.

Let’s go

Posted by
Friday, August 23rd, 2013 7:55 pm

This time, I hope a stress-less compo…

IDE : FlashDevelop
Lib : FlashPunk

Graphics : Photoshop/Gimp, Illustrator

Maybe :
Ogmo editor, FormatFactory, LabChirb, Sunvox

Mr Potato assembly-line 48h compo

Posted by
Sunday, April 28th, 2013 7:41 pm

Come on, take a potato !

Submission (play the game)

Be Good / Be Not good

Posted by
Sunday, April 28th, 2013 8:35 am

New release 0.4 available

Next :
-complete scoring
-game over event
-thumbnail of each potatoes produced (after game-over)

Be good !

Posted by
Sunday, April 28th, 2013 7:40 am

Graphics for each rates :

I’m not sure for texts, colors, shape… If I can save some time, I’d like to remake it.
Unless someone can tell me that it’s good enough.

Release Potato 0.2

Posted by
Sunday, April 28th, 2013 3:31 am

Story: You are a worker on an assembly line.
Your mission: Build some  Mr  Potato De La Pomme De Terre
Tip: do things at your own pace (drag and drop elements on the potato)

For details, see my previous post : http://www.ludumdare.com/compo/2013/04/27/hi-insomniacs-first-release-playable/

Click to play

Maybe too fast ? Try this and tell me what you fell :
Version Speed 5
Version Speed 6

Since previous release : adjust hitboxes, clean some code

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