Ludum Dare 31
December 5th-8th, 2014

About nosfer


Ludum Dare 30
October Challenge 2012
Ludum Dare 24

nosfer's Trophies

nosfer's Archive

RIMFALL – gameplay video

Posted by
Wednesday, August 27th, 2014 4:32 pm

I’ve decided to record gameplay video from my augmented reality game and LD#30 entry ;) Yes, I know I look silly playing :)

Gameplay video

game link

Gender’s Game [GGJ Entry]

Posted by
Tuesday, January 28th, 2014 8:58 am

Ok, here’s ours (Aidenn, Thraden and mine) entry for this year GGJ:

GGJ Entry page

Read Instructions/README file before playing :)

We are waiting for any feedback (should we continue this, what’s ok, what’s not etc.)

HeartBreak Crescendo – my Global Game Jam entry

Posted by
Friday, February 1st, 2013 5:07 am

I’m forgetting to post this :) Here’s video of game I had a pleasure of cocreating on this year Global Game Jam in Poland, Kraków:


Game won 1st place ex aequo with Broken Heart –

You can grab executable for PC, Mac, Linux, Android and Unity WebPlayer version here:

Have fun and please comment :)

Greetings goes to aidenn, robert.was.krk , koshmaar and other participatns of GGJ in Kraków, Poland.


I’m in

Posted by
Friday, December 14th, 2012 12:47 am

I will try to participate but in the same time I will be returning home from work in germany to poland and I had plans to finish up update of my game JengAR and publishing it to iPhone/iPad. We will see :)

I will be using Unity 4, blender, gimp,sfxr, ColorsDS, and maybe some free *SECRET* “modeling” tool I’ve been planning to use :)

JengAR – new version

Posted by
Tuesday, November 13th, 2012 2:49 am

I’ve just published new version of my Ludum Dare October Challenge game on google play. Previous version required to print and assemble cuboid marker.

Now I’m using other library that can use anything as marker.

Here’s new gameplay video:


And link for LITE version:


I already have reports that it works slugish on some devices (Google Nexus and HTC Desire Z). Guys and gals – I’m waiting for your reports :)

Next – some obviously needed optimizations and iOS version.

October challenge finished + Lite version of my app

Posted by
Thursday, November 1st, 2012 10:37 am

Ok, it seems I earned somewhere between 1-2$ on my game on google play so success :)


And today I released LITE, ad-supported version, you can get it here:


Hope someone will enjoy it :)

dogbomb’s birthday giveaway

Posted by
Tuesday, October 30th, 2012 7:45 am

Ok, my android game for October challenge is on dogbomb’s giveaway. If you want to win a copy just retweet:


JengAR entry

Posted by
Sunday, October 28th, 2012 3:45 am

Sorry I forgot about making entry so here it is:


JengAR – my october challenge entry!

Posted by
Friday, October 26th, 2012 5:31 am

Ok, today/yestarday I’ve released my game on android google play. It’s augmented reality game so it needs device with a rear camera and printing special marker to track player position. You can find more info on:

In a few weeks I’m hoping on also releasing it on iOS. Just have to obtain some MacBook and iOS device for testing ;)



Gameplay footage

First thoughts

If you use Unity to develop make sure you have JDK 1.6 installed instead of 1.7. The latter one just cant’ seem to sign your software in a right manner and applications after downloading from store just can’t install.

I’m planning releasing free version with ads and maybe time limit.

I’m in!

Posted by
Monday, October 15th, 2012 1:38 am

Just a second ago I saw “I’m in” post from another user and I just realized I haven’t post mine :). So here it is. I’m working on puzzle game…That’s all I can say for now :).

I started the same day as October challenge started and it’s mostly finished. My Google Play dev account is setup already. I’m developing in Unity (not pro version :( ) so it’s probably going to Apple App Store 1-2 weeks after releasing it on Google Play.

I have tons of new ideas per day so after finishing this one I’m finishing my previous project that I started writing in Android Native. I’m still porting it to Unity now.

My goal: earn 1$, 10$ … X bucks needed for unity pro version + android/ios :)

I’ve still not decided if I should distribute only paid version for like 0.25 – 1$, or two versions: FULL + LITE with ads and some limitations.

Post-compo version

Posted by
Sunday, September 16th, 2012 5:07 pm

I’ve uploaded “final” post compo version of my game for LD#24. Please check it:

From new things:

– Title screen

– scores, lives, instructions on screen

– bananas

– third level with new mechanics!

– more balanced gameplay (but there’s still this dreadful rotating platform :)

– end screen

– high score system

I’m planning to write more in postmortem sometime tomorrow. So see you tomorrow



I’m in

Posted by
Tuesday, August 21st, 2012 2:48 am

Poland represent!!11. After work in friday i’m in :)

“Framework”: Unity or HTML5 (haxe?)
IDE: Unity or komodo-edit
Gfx: NintendoDS+Colors, GIMP, Inkscape, Blender
Msx: autotracker, sfxr, autotracker or I’ll ask friend :)

[cache: storing page]