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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 7 days, 10 hours, 52 minutes, 51 seconds
  • October Ends: in 8 days, 11 hours, 4 minutes, 51 seconds
  • Ludum Dare 31 begins: in 43 days, 11 hours, 52 minutes, 51 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]


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    RIMFALL – gameplay video

    Posted by
    Wednesday, August 27th, 2014 4:32 pm

    I’ve decided to record gameplay video from my augmented reality game and LD#30 entry ;) Yes, I know I look silly playing :)

    Gameplay video

    game link

    Gender’s Game [GGJ Entry]

    Posted by
    Tuesday, January 28th, 2014 8:58 am

    Ok, here’s ours (Aidenn, Thraden and mine) entry for this year GGJ:

    GGJ Entry page

    Read Instructions/README file before playing :)

    We are waiting for any feedback (should we continue this, what’s ok, what’s not etc.)

    HeartBreak Crescendo – my Global Game Jam entry

    Posted by
    Friday, February 1st, 2013 5:07 am

    I’m forgetting to post this :) Here’s video of game I had a pleasure of cocreating on this year Global Game Jam in Poland, Kraków:

     

    Game won 1st place ex aequo with Broken Heart – http://globalgamejam.org/2013/broken-heart

    You can grab executable for PC, Mac, Linux, Android and Unity WebPlayer version here:

    http://mindhelix.pl/heartbeat

    Have fun and please comment :)

    Greetings goes to aidenn, robert.was.krk , koshmaar and other participatns of GGJ in Kraków, Poland.

     

    I’m in

    Posted by
    Friday, December 14th, 2012 12:47 am

    I will try to participate but in the same time I will be returning home from work in germany to poland and I had plans to finish up update of my game JengAR and publishing it to iPhone/iPad. We will see :)

    I will be using Unity 4, blender, gimp,sfxr, ColorsDS, freesound.org and maybe some free *SECRET* “modeling” tool I’ve been planning to use :)

    JengAR – new version

    Posted by
    Tuesday, November 13th, 2012 2:49 am

    I’ve just published new version of my Ludum Dare October Challenge game on google play. Previous version required to print and assemble cuboid marker.

    Now I’m using other library that can use anything as marker.

    Here’s new gameplay video:

     

    And link for LITE version:

    http://play.google.com/store/apps/details?id=com.mindhelix.jengARLite

     

    I already have reports that it works slugish on some devices (Google Nexus and HTC Desire Z). Guys and gals – I’m waiting for your reports :)

    Next – some obviously needed optimizations and iOS version.

    October challenge finished + Lite version of my app

    Posted by
    Thursday, November 1st, 2012 10:37 am

    Ok, it seems I earned somewhere between 1-2$ on my game on google play so success :)

    http://play.google.com/store/apps/details?id=com.mindhelix.jengAR2

     

    And today I released LITE, ad-supported version, you can get it here:

    https://play.google.com/store/apps/details?id=com.mindhelix.jengARLite

     

    Hope someone will enjoy it :)

    dogbomb’s birthday giveaway

    Posted by
    Tuesday, October 30th, 2012 7:45 am

    Ok, my android game for October challenge is on dogbomb’s giveaway. If you want to win a copy just retweet:

    :)

    JengAR entry

    Posted by
    Sunday, October 28th, 2012 3:45 am

    Sorry I forgot about making entry so here it is:

    http://www.ludumdare.com/compo/october-challenge-2012/?action=preview&uid=8471

     

    JengAR – my october challenge entry!

    Posted by
    Friday, October 26th, 2012 5:31 am

    Ok, today/yestarday I’ve released my game on android google play. It’s augmented reality game so it needs device with a rear camera and printing special marker to track player position. You can find more info on:

    http://mindhelix.pl/JengAR

    In a few weeks I’m hoping on also releasing it on iOS. Just have to obtain some MacBook and iOS device for testing ;)

     

    edit: http://www.ludumdare.com/compo/october-challenge-2012/?action=preview&uid=8471

    Gameplay footage

    First thoughts

    If you use Unity to develop make sure you have JDK 1.6 installed instead of 1.7. The latter one just cant’ seem to sign your software in a right manner and applications after downloading from store just can’t install.

    I’m planning releasing free version with ads and maybe time limit.

    I’m in!

    Posted by
    Monday, October 15th, 2012 1:38 am

    Just a second ago I saw “I’m in” post from another user and I just realized I haven’t post mine :). So here it is. I’m working on puzzle game…That’s all I can say for now :).

    I started the same day as October challenge started and it’s mostly finished. My Google Play dev account is setup already. I’m developing in Unity (not pro version :( ) so it’s probably going to Apple App Store 1-2 weeks after releasing it on Google Play.

    I have tons of new ideas per day so after finishing this one I’m finishing my previous project that I started writing in Android Native. I’m still porting it to Unity now.

    My goal: earn 1$, 10$ … X bucks needed for unity pro version + android/ios :)

    I’ve still not decided if I should distribute only paid version for like 0.25 – 1$, or two versions: FULL + LITE with ads and some limitations.

    Post-compo version

    Posted by
    Sunday, September 16th, 2012 5:07 pm

    I’ve uploaded “final” post compo version of my game for LD#24. Please check it:

    http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=8471

    From new things:

    – Title screen

    – scores, lives, instructions on screen

    – bananas

    – third level with new mechanics!

    – more balanced gameplay (but there’s still this dreadful rotating platform :)

    – end screen

    – high score system

    I’m planning to write more in postmortem sometime tomorrow. So see you tomorrow

     

     

    I’m in

    Posted by
    Tuesday, August 21st, 2012 2:48 am

    Poland represent!!11. After work in friday i’m in :)

    “Framework”: Unity or HTML5 (haxe?)
    IDE: Unity or komodo-edit
    Gfx: NintendoDS+Colors, GIMP, Inkscape, Blender
    Msx: autotracker, sfxr, autotracker or I’ll ask friend :)

    NOT FINISHED :(

    Posted by
    Sunday, December 18th, 2011 6:13 pm

    Well considering I started real coding when there was only 12-15hrs left I’ve done plenty of stuff:

    – GLSL shaders

    – main avatar

    – physics

    I’ve made up a couple of ideas and I will complete at least one in a couple of days. Here’s a little teaser of graphics:


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