We finally got things working – now it’s embedded on the game page.
You can play there, without having to click links! 😀
Ludum Dare 35 |
We finally got things working – now it’s embedded on the game page.
You can play there, without having to click links! 😀
Hey everyone, we’ve submitted our game!
It’s been really fun working on this game, I haven’t done anything quite like this before (the jam).
Luckily I had friends to help with art (@rohan_narang15), and music (@Darth_Davroth).
If you enjoy twin-stick shooters, aliens gushing toxic ooze, giant fire breathing chickens, and dance parties, hurry on up and play! 😀
Please could you guys play/test our game, Mutant Chicken Death Jam?
http://gamejolt.com/games/mutant-chicken-death-jam/140892
Finally, you can witness the beauty of the chicken shape shifting… into a mutant chicken that burps fireballs!
We are getting close to the polishing phase. So far we have player death, combat, alien spawning, etc. All that’s really left is one more alien, the “shape shifting” mechanic where you step in toxic space ooze and mutate into a giant fire breathing chicken!! Oh, and the menu and stuff, but eh 😉
Here’s some early gameplay footage! We have plans for the “shape shifting”, so hold on to your butts! 😀
We’re making progress on our game!
The basic idea is that you’re a chicken in space, fighting off aliens with a fart (ray) gun. If you come into contact with some toxic space goo, you mutate (shape shift) into a giant fireball spitting chicken!
Here’s a screenshot of some early gameplay:
Hey!
We’re Norseware (Twitter), a small non-profit game development company. We’re fairly new, and are working on our first-to-be-released title. We thought that participating in Ludum Dare 35 would be a nice break from our current project, let’s hope so!
So far we have a programmer (me), and an artist (Rohan Narang). If you are great with sound, and/or music, let us know, we’d love to build our team!
As far as tools go, we’ll be using Unity/C# with some plugins we’ve designed to make things easier, like sprite tiling, WAV editing, etc. As far as actual game code, everything will be from scratch.
I’m not sure what Rohan will be using for art, but I’m guessing GIMP. If we can’t find a sound tech, I’ll be using SFXR/BFXR and Audacity for the sound, and music.
Best of luck to you all, we’re really excited!!