Perfect! My second time at Ludum Dare and the second time I could finish a game for the compo! And this time it might even be fun to play!
I started off a bit slow, because I risked to try something out I never did before… character animation, but I think it worked out quite well.
I also never made such highly detailed models before, so it was quite a challenge! Especially those complex trees… But seriously, last time I spent all the time with modelling and texturing. I ended up having something that wasn’t even a game and looked worse than the low-poly, single-colored destruction madness I made this time.
I think I’ll write a post-mortem post tomorrow, but I’m just too tired today (although I slept quite much this weekend.. I took the whole thing quite easy).
Here’s the link to the post: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=7335
By the way, I always feel kind of sad when I see that cute little genocide-machine in pieces on the floor…