About noKid


Ludum Dare 25

noKid's Trophies

Fan of cube shape
Awarded by Titi_Alone
on December 22, 2012
Symmetry freak
Awarded by kill0u
on December 13, 2012

noKid's Archive

I’m in :)

Posted by
Friday, August 23rd, 2013 5:06 pm

It’s a bit late, and I won’t have a lot of time this WE, but I don’t care.

About the tools, I’m not sure yet, except :

Graphics: Gimp / Photoshop

Music: MuLab / FX sound composers

Game lib : SFML if I do the project with C++, or maybe a HTML5 / JS game library. I’m not sure yet!

I’m in !

Posted by
Thursday, April 25th, 2013 7:36 am

Let’s dive into what will be my second Ludum Dare.
Can’t wait for the theme and the great ambiance in which we’ll create.

As for my previous entry I’ll use :

C++ / SFML
Box2D (maybe)
Mu.Lab (for the music, if I got enough time)

Due to a heavy WE, I’m nearly sure I won’t make a complete game, but still, I like LDs, I’ll make something for sure :)

When things go no that wrong

Posted by
Monday, December 17th, 2012 4:07 pm

With a day spend away from the making of the game, feedback, and a clear mind, I can share some thoughts about Cube Infection.

On the one hand, the gameplay is a bit hard to understand. That can make the whole game boring ’cause you don’t “get it”. Rules not clear enough, timing-based gameplay, with flashy lights everywhere, make the game a bit tricky at first.

This is the result of two bad moves :

As I was aware of my lacks in graphics and audio, I may have focus too much on them. I never made a game before, even a tiny one. I was quite disappointed when I saw the theme, thinking -“Oh no, being a villain usually is good for monsters or humans. Meaning I’m gonna have to draw…”. A bit simplistic, but when you only have 48h, I think you need to quickly pick a global guideline. In my case, instead of thinking “I want a cute little entity to eat all its siblings and evolve into a big badaboom badass monster”, I was more like “You know…I can draw squares and circles !”. And we’ll see later what can be done with it. -Meep-, bad idea. Some talented people can combine good visuals and creative mind, not me !

The second follows the first. With no global guidelines in mind, I was switching ideas almost every 15 minutes. Writing some a function for an idea, a class for another, etc..I ended up with a randomly generated grid, some squares, some links between them, money, explosions. Cool stuff for sure, but that does not make a game. The gameplay you have now is a sum of some ideas that came in my mind across the whol week-end, not a real gameplay thought from the beginning, as a whole one.

From the other hand, this leads me to what I consider to be cool visuals and music. And I was pleasantly surprised of that. Because of my gameplay problem, I have not been able to give alphas and betas on IRC. I began only with colored squares, then found a cool Photoshop tuto to make space backgrounds (Here, french). I was then able to give the game an identity. Flashy lights would give a great combo, along with a punchy music. (To be honnest, I now found the music to be a bit too fast !)

To sum up, I’d like to say that I was facing a situation were my strengths and weaknesses were just reverted :)

Of course, some little (huge ?) other mistakes were done during these two days, like beginning without testing my environnement (I lost one hour recompiling SFML from scratch…), or not testing the game on other PCs until the very end. But everything went really well, and I’m proud of my first Ludum Dare. I hope to be here next time.

The IRC channel was really motivating, and I want to thanks everyone that was there for the great mood !

See you.

And here is the baby.

Posted by
Sunday, December 16th, 2012 7:40 pm

Done !

Although some things could have been improved a lot if I spend my whole week-end on it, I’m quite satisfied of the game so far !
Playable, complete, with fancy graphics and a cute music. Only the rules may take up to 30 seconds to be understood…

I hope you’ll take time to read them 😉


Time is running out !

Posted by
Sunday, December 16th, 2012 2:40 pm

Still a few hours to compete. The game is nearly finished, music has finally been done, as well as shadowing system.

Here if you wanna listen : http://labki.net/perso/sound.ogg



Moar graphics, lightning system

Posted by
Sunday, December 16th, 2012 9:34 am

A cute background (thanks Photoshop tutorial) and some lights make it better. Also note the underdevelopped score system.

Still trying to have some shadows, but still buggy so far :(


End of day 1

Posted by
Saturday, December 15th, 2012 6:05 pm

A short point about the game : It’s both a maze and a minesweeper. You have to reach the target by scanning nearby areas. Once discovered, you’ll be able to claim (or to lose !) new areas.

The gameplay is nearly finished. That’s the good point. Incoming things are a scoring system, particles effects and musics.A long night is incoming !



First screenshot

Posted by
Friday, December 14th, 2012 11:08 pm

I’m not fond of the theme, but hey, I’ll face it ! I found an idea in ~1h, not that bad.

And right now, here’s my first screenshot, content generated from scratch.

Sorry to those who wonder what it can be, I’ll tell you later 😉


I’m in !

Posted by
Thursday, December 13th, 2012 10:27 am

Well, my first Ludum Dare. I’ll try to do what I can.

Libraries used : SFML / box2D / bfxr /fftw (Not sure about this one, but FFT are useful in so many ways :p )

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