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Output from the real world gathering in Stockholm

Posted by
Thursday, August 28th, 2014 11:53 pm
Men at work at the Isotop gathering

Men at work at the Isotop gathering

When we (me and tommislav) first started thinking about organizing a game jam at Isotop we never imagined that we’d get the response we actually got. During two days in August over 15 people gathered at the Isotop office in Stockholm to develop games for the Ludum Dare game jam, eat pizza and have an excellent good time!

Fueled by candy, cola and self confidence the participants developed games in Unity, Twine, Haxe, Coffeescript, Javascript and C# and by the end of the day 9 games were submitted to the contest. We’d also like to send out a special thanks to Isotop for letting us use the office as well as providing the snackables. =)

These are the entries submitted by the participants from our Real World Gathering

Trapped Between Worlds
by Tommislav
http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=2393

Terrorist Hunter 2D
by nilstastic
http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=2443

Panspermia
by Martin Vilcans
http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=10862

Spejsbryggan
by Lightsoda
http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=19698

Connected words
by Hypp
http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=14403

Capsule
by Paperblurt
http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=26530

Antipole
by Lantto
http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=31056

The Two Sides of the Rio Grande
by mfagerlund
http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=42065

Rymdplasma
by DalsGames
http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=8389

 

Honorable mentions
frozzare from Isotop tried out Haxe and Haxeflixel for the first time, and even though he created a fully playable game, he did not submit it to the compo. However you can give it a try here.

Since this is the 8’th time – I’ll win for sure!

Posted by
Thursday, August 21st, 2014 7:21 am

almageddon!Alma is turning three this fall an I’m participating in my 8’th ludum dare. Sometimes we’ll play super mario on the wii but most of her gaming time is spent feeding various animals on the iPad. Since we’re expecting another kid this fall I’m not that optimistic that I’ll be able to participate in the next jam but hosting a real world gathering here in Stockholm will probably create enough good memories to get me through the winter. =)

So, the plan this time is to use trello and try to keep things as simple as possible.

Language: Haxe
IDE
: Flashdevelop
Libraries: A not so pretty entity framework I rewrote this week.
Graphics: Fireworks!
Sound: as3sfxr and sunvox

And here’s the link to the gathering in Stockholm, we still have a few spots left! =)

Developers – come play my game!

Posted by
Sunday, April 27th, 2014 12:14 pm

developersconundrumSince I have no time on my hands (and feet) I did not really plan to make a game, but when the theme was announced I could not help my self to give it a try. =)

I Present to you, the developers conundrum! A puzzle game so hard, or easy that it might take forever or no time at all to finish it!

About the development: 3 hours of haxe and fireworks.

What went right: Pretty much everything

What went wrong: Could have spent more time on the ascii art..

That’s all folks!

url: http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=2443

//nilstastic

 

Ah, the 6’th entry will surely be my finest!

Posted by
Friday, April 26th, 2013 11:45 am

I’m in!

awesome!

awesome!

Alma has reached the age of 16 months and she is looking more and more liker her dad, but she’ll turn out to be a programming retro gaming heavy metal enthusiast is yet to be determined, but so far so good. =)

The plan is to not have a plan and use kanbanflow to keep myself from going out of bounds..

Language: Haxe
IDE: Sublime Text 2
Libraries: An entity framework i wrote yesterday (http://www.nilswikberg.se/ld26/framework.zip)
Graphics: Fireworks
Sound: as3sfxr and sunvox

That is all.

For the 5’th time – here I come! =)

Posted by
Monday, December 10th, 2012 7:03 am

I’m in!
Alma has turned 1 year old and is still not ready to take care of herself (god damnit!) so I’ll be putting about ~10 hours per day into this. =)

Language: Lua
IDE: Visual Studio
Libraries: MOAI and some small helpers to make everything go component-system-boom! (i’ll add them later)
Graphics: Fireworks
Sound: as3sfxr

 

 

 

 

 

 

I’m really looking forward putting MOAI to the test. I’ve been doing some experiments and so far it looks good. Other goals for this dare is

  1. Create a “restart” button
  2. Not make a platformer
  3. Manage my time in a non-suck way =)
  4. Reach top 100 in ANY category

That’s about it. Good luck all!

Web games – when you only have a minute to spare

Posted by
Wednesday, April 25th, 2012 1:45 am

This is a list of all games that have web,html(5),flash,swf in them and can (probaby) be played in a browser. Nice to have if you only got minutes to spare and want to rate a few games. =)

(more…)

Men not wearing hats – Post mortem

Posted by
Monday, April 23rd, 2012 12:18 am

Thought i’d write the post mortem while everything is fresh. =)

“Men not wearing hats” is a game about what happens if you take what you want with force, even if the people at the receiving end is small, both in size and power.

 

What went right

Story: It was quite hard to think up anything original about the theme. The first thing that came to mind was to either make something on a cellular level, or make the game about “an intestinal journey”. Starting a few hours late i browsed through the ld updates and realized that my initial ideas werent so original after all. I started thinking about other themes, but was a bit lost. Then it dawned on me. I need to get into the “emo-indie-mood”!

When in the “emo-mood” i quickly realized that the game should be about the exploitation of africa and the middle east. I made a quick sketch that displays the player and his world. The initial idea was to make the player take oil and diamonds from the tiny people to either side of him to power his factories.

Tech: Im quite pleased with the usage of lua to control the flow of the game. Resources have their own scripts, as do players and other avatars. I also quite enjoyed working with an component based system which allowed me to add scripts, animations and other things to various game objects without loosing myself in oop hell. =)

Graphics: I like the water and the platforms.

 

What went wrong

Story: The goal was that the player should be able to be nice by taking diamonds/oil, converting them into gold and then returning them to the men not wearing hats. And, you can do that (there is a bot with a red cross on it). The only problem is that they don’t care, which makes the game unwinnable and always results in a massacre. Come to think of it, this is what happens in the real world aswell?

Tech: Even though some things were a success, others were not. On the evening of the last day some of my physics components suddenly assigned themselves av friction value of “infinity” – which is a ery large number and made the game grind to a halt. However, i did not realized that this was the problem until a few hours later when i tried to rebuild the world from scratch a third time.

Music: I actually made  a song in FL studio, but when exporting it it seemed to have gotten lost on my harddrive, and i was not wise enough to save my work. So, no music.

Time: I was foolish enough to thing that having a 5 month old daughter would not affect me. I does, and if i had realized this in time i would have cut the scope of my game into half. I still managed to spend ~22 hours on the game itself but thoose hours did come at a prize (which i’m about to pay).

Graphics: The first placeholder graphics was stuck in place until the very last minute, and some even made it into “production”. Taking a break in the middle of the dare to work on graphics will be my approach the next time, because nothing is fun about creating walkcyckles during the last hour. *argh* =)

Testing: I played through this game for the first time this morning, after submitting it. I was allright i guess, but tweaking could have made this game nice.

Conclusion

Overall everything feels ok during the circumstances that were. It is the most complex game i ever built on an ld, and it should play on more than my own machine. I had forgotten how though an LD can be so the next time i’ll try to add “mental preparation” to my toolchain. =)

 

Please vote and comment! =)

 

For 4’th time – here I am! Ready for glory!

Posted by
Wednesday, April 18th, 2012 2:28 am

I’m in!
My daughter Alma has turned 5 months now but she’s not yet ready to take care of herself, so I’ll be putting in ~8h a day on this. =)

Language: C#, Lua
IDE: Visual Studio
Libraries: XNA, Farseer(?) and my own entity framework
Graphics: Fireworks
Sound: as3sfxr

Third time’s the #¤%!

Posted by
Friday, December 16th, 2011 9:50 am

I think I’m in. Just got a daughter three weeks ago, but I *might* be able to squeeze in ~4h during the weekend. =)

  • Language: C#
  • IDE: MonoDevelop
  • Libraries: OpenTK, Mono, Monogame
  • Graphics: Unsure
  • Sound: as3sfxr

All hail the spiderbot – let there be blood!

Posted by
Sunday, August 21st, 2011 2:07 am

The mechanical spiderbot is coming along nicely, as well as some much needed BLOOD!

Progress report #1

Posted by
Saturday, August 20th, 2011 2:43 am

After struggling with ideas and scrapping (the unscrapping) some content i’ve finally made some actual progress! I got some basic collision detection done, as well as parallax scrolling (see vid) and a component system that seem to do the trick. Next step will be to drop in a few enemies and see to it that they die a horrible death. =)

Second time’s the charm?

Posted by
Monday, August 15th, 2011 5:00 am

I’m in!
I’ve been looking forward to this since the semi-fail in LD#20. REVENGE SHALL BE MINE!!!!11!one1!

  • Language: C#
  • IDE: Visual Studio 2010
  • Libraries: OpenTK (opengl wrapper), and my own lib that just pushes vertexdata.
  • Graphics: Unsure
  • Sound: as3sfxr

Comment statistics, leave no one behind!

Posted by
Monday, May 9th, 2011 7:04 am

Since some of the entries get a LOT of comments i feel that we should put some of the not so famous entries into the spotlight. This is a list of all entries and the number of comments they have received. It was quite interesting  (and sad)  that so many (42) entries was almost ignored getting less than 2 comments and that 16 entries got no comments at all.

So, let’s see to it that everyone gets some feedback by the end of the voting period =)

0 LD20X6: Initialisms by whitelynx(2)
0 Mary’s Awesome Adventure by brainiac256(8)
0 Matt’s Trial Dungeon by matt9837(0)
0 Only for voting by vladp(0)
0 Quest for the enlightenment by medice(0)
0 Right Thing. Right Time. by chinchang(2)
0 Soul Keeper [ fixed link ] by floko(0)
0 Space Adventures In Space by lord-tim(0)
0 Square City [jam only] by oberhamsi(0)
0 Super Fat Man by wweemmnn(0)
0 The Creek by petermd(0)
0 The Legend of Iowa by synthecism(0)
0 Torches by condr(0)
0 UpdateGames by samuellevy(0)
0 Violent Security Essentials by slowxm(0)
0 Zombieland by panbake(0)
1 A Sword and His Hero by rtward(0)
1 A Unnamed Whale Adventure by anthonyl(0)
1 Brik by alexandersshen(0)
1 DudeBlob by agnulf(0)
1 Escape Alone by guns_are_toys(0)
1 Fearless journalist version 0.9 by nguillemot(0)
1 From the wreck of HMS Lightning… by arowx(0)
1 G.R.A.N.T. Device by emptyflash(1)
1 GunHack by samuraiforever(0)
1 Hoot & Annie by uncade(0)
1 Hot Potato by gbgames(0)
1 House of Dangerous Kittens by spoon(7)
1 Icarus’ Descent by 8bitmuse(0)
1 Insert Rupy and take th… take something by tut-tuuut(3)
1 It’s dangerous to “go” alone. by tehalynn(2)
1 It’s Dangerous to Fall Alone by tfendall(0)
1 It’s Too Dangerous To Go Alone Take This Shotgun a.k.a Not The Game We Wanted To Make by spleeny(0)
1 Its not dangerous anymore by goatfactory(0)
1 KingsExercise by cornedor(0)
1 LD72 by fredericrp(0)
1 So I herd u liek memetics (Also Comic Sans) by nandrew(0)
1 The Invasion of The Blobs by philhassey(1)
1 The Way Home by pdyxs(0)
1 towlrAlone by redbone(1)

(more…)

Finished, or at least that’s what I’ll pretend

Posted by
Sunday, May 1st, 2011 4:56 pm

After a devestating battle with VBO’s and mouse-input, I’m finally finished. Spent the last three hours on making a level, a song and some generated sfx to spice things up. All in all, I’m happy that I pulled through and I’m already looking forward to the next LD, especially since I wont have to learn new stuff (hate that). =)

Good work everyone! =)

*sleep*

Almost forgot, this is the thingy! -> http://www.ludumdare.com/compo/ludum-dare-20/?uid=2443

The end is near!

Posted by
Sunday, May 1st, 2011 2:12 pm

After spending the first day figuring out how to openGL thoose pesky 2d sprites, wooing myself with my first parallax scroll and screwing myself over by creating a buggy mapeditor in paint i was ready for day 2. This was the day everything would happen and.. yeah.. it didnt.

Engine : Complete, as in i wont work on it anymore.

Sound : Complete (that flashgeneratorthingy)

Music : Complete! (thumbjam)

Level: Ohhh.. noo..

Fun? Not so much. Tired? Very much so. Giving up? Never! (well, usually i do give up, but not this time..) =)

There’s a first time for everything =)

Posted by
Saturday, April 16th, 2011 6:19 am

Just started to look into OpenGL so this’ll be interesting for sure. Since this is my first Ludum Dare i’ll try to finish something that’s not totally unplayable rather than aim high and fail miserably =)

  • Language: C#
  • IDE: Visual Studio 2010
  • Libraries: OpenTK (opengl wrapper)
  • Graphics: Fireworks
  • Sound: as3sfxr

 

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