About Nilmrots


Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
Ludum Dare 23
Ludum Dare 23 Warmup
MiniLD 31

Nilmrots's Trophies

Nilmrots's Archive

Finished! I’m so happy!

Posted by
Sunday, August 25th, 2013 4:15 pm

Well, Ludum Dare was pretty good this time.

I enjoyed it and I finished my game as I had planned to.

The only things I wish I could have done are compose some background music and tweak the random numbers a little more.

All in all, this was a marvelous success.


Check out my entry here: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=9307


See you at judging time,


Final Afternoon in the Compo

Posted by
Sunday, August 25th, 2013 11:56 am

The deadline approaches, but there is still time.

My endless waves system is now complete.

I have finished taking care of all the minor balance problems.

All that is left is making and implementing sound.

I feel very good about this.

I guess 4th time’s the charm in Ludum Dares?


Good luck,


Good Night

Posted by
Saturday, August 24th, 2013 8:45 pm

I’m done for the night.

My game is pretty much mechanically finished.

I’m satisfied.

Tomorrow, I will work on programming different waves of enemies.

Additionally, I will add sound effects and music.

I have one last screenshot for the day:


Don’t all my games kind of look like this?

Oh well, I guess it’s just what I’m used to.


Good night and good luck,


A game in which you are chased are by red circles

Posted by
Saturday, August 24th, 2013 2:12 pm

In my  game, you are a blue circle with eyes that fights circles with eyes of other colors.

You shoot at them, and they drop clocks(extra time), gems(points), and health packs.

Sometimes, they move fast, or split into more circles, or shoot back at you.

The goal of the game is to survive as long as possible and score as many points as possible.

Some screenshots of what I’ve got so far:





End of First Night

Posted by
Friday, August 23rd, 2013 9:40 pm

I’m done for today.

I made some good progress.

My idea is a 2D shooter with time as a collectible resource.

You start with 10 seconds until the game ends, and you must kill enemies to gain more time.

Killing enemies also gains you points and possibly power-ups.

It’s not screenshot-ready yet, but it will be tomorrow.


Good night and good luck!

I’m IN, if somewhat late

Posted by
Friday, August 23rd, 2013 6:30 pm

I didn’t realize that Ludum Dare was this weekend until just now.

I’m kind of busy, but I’ll see if I can throw something together.


Engine: Game Maker 8

Graphics: GIMP

Music: MuseScore

Sound Effects: SFXR


The theme is a bit weird, but I think I can work with it.

Anyways, good luck to all the participants!


Posted by
Sunday, April 28th, 2013 5:59 pm

I’m done!

Almost 1 hour remaining!

I’ll make a post-mortem in a few days!

It’s been a great time!



Actually Not Doing So Bad

Posted by
Sunday, April 28th, 2013 11:13 am

Today I…

-wrapped up all the art.

-implemented all the mechanics.

-created all the sounds.

-wrote all the music.

I need to…

-design all the levels.

-implement all the music and sound.

-write a tutorial.

Now it’s time to keep working on that.

Hope you all produce interesting games.

Good luck.

End of the Day

Posted by
Saturday, April 27th, 2013 7:15 pm

25 hours into this and doing fine.

I have most of the main mechanics and art.

Next on the to do list are sound and level design, followed by making a tutorial or instruction manual.

Here are some screenshots.

An early level in the game:


A later level in the game:


Best of luck to you all.

Something to show for it

Posted by
Saturday, April 27th, 2013 10:37 am

Progress has been made.

I have a smiley face that moves around and bumps into walls.

I also have a title screen.

This is going to be a strange game indeed.



An idea

Posted by
Friday, April 26th, 2013 9:59 pm

A puzzle maze game where a person has had their orderly and minimalist world wrecked by chaotic and complex villains.

They must collect a series of treasures which will make the game more and more minimalistic(definitely graphically, not sure about mechanically).

Therefore each level is gradually more and more minimalistic until you collect the final treasure and return your land to its pure and minimalist state.

Now to get working on the game mechanics and assets.


Posted by
Thursday, April 25th, 2013 4:33 pm

I’m in for my third Ludum Dare.

Engine: GameMaker 8

Art: GIMP/GameMaker’s built-in editor

Music: MuseScore

Sound: SFXR

Best of luck to all participating.


Posted by
Sunday, December 16th, 2012 3:04 pm

Though I doubted it earlier, I am done with a few hours to spare.

It was a fun if somewhat stressful experience.

Click here to play my game of blowing up a power plant.


Good luck,


Not Going Too Well

Posted by
Sunday, December 16th, 2012 12:25 pm

My game is going pretty badly.

I hope to get some sort of working progress in the next few hours.

Currently all I have is a ball avoids other balls and tries not to run into walls.

I guess it’s not that bad of a game mechanic.

Hopefully it will work okay by submission time.


I messed everything up. Restarting.

Posted by
Saturday, December 15th, 2012 10:22 pm

Well, I just did something that I was unsure of to my game code.

Now, it’s irreparably broken.

I have no idea what even caused it.

I screwed up something with the camera and enemy death in Stencyl.

I think I’m going to restart in the morning.

A whole new design with the same art and sound.

Less than 1 day…

Good luck to all,


Progress at Last!

Posted by
Saturday, December 15th, 2012 2:19 pm

After numerous restarts and a variety of annoying errors, I finally have something which runs quite nicely.

Here are some decoration tiles to be put on the background.

Tiles Report

Here is a screenshot of some gameplay.

Gameplay Report

It’s interesting, but what you can’t tell from the screenshot is that I can’t move the spaceship.

See you in a while,


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