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I’ve only gone and done it!

Posted by (twitter: @itsniklaas)
Sunday, April 17th, 2016 7:18 pm

Game is done and dusted!

Play it here!

I probably should have thought about a better name than Shapeshift … as it happens it turns up rather a lot if you search for it. So I suggest searching for “cucumber” instead!



Posted by (twitter: @itsniklaas)
Sunday, April 17th, 2016 4:33 pm

Music … I am really, really bad at it. I have something done … but I really need to work on my music skills for the next time.

If you want to listen, my game is live here!

Buuut! I now have every component in the game! I’m going to spend the remaining time polishing up a few things and trying to add some extra juice!



Posted by (twitter: @itsniklaas)
Sunday, April 17th, 2016 4:02 am

Overslept a touch … but still managed to get some good work done this morning. I’ve added sound effects, so the game is a bit more lively. They’re all edited metal samples – something a little bit different. Take a peek!

I’m heading off to work now, but I’ll be back this evening to add music, and hopefully juice it up a little!

Stay cool fellow cucumbers!



Posted by (twitter: @itsniklaas)
Saturday, April 16th, 2016 7:33 pm

So, we’re half-way through the compo. I’m really happy with my progress at the moment. The game is mechanically … done! There’s maybe some fine-tuning to do, but everything that needs to be in place is there!

Give it a whirl … you can play it here!

Tomorrow I will be adding sound and music (Brace yourselves for an absolute cacophony!). If I have any time left over, I’ll be adding as much extra juice as I can squeeze out of these cucumbers!



Posted by (twitter: @itsniklaas)
Saturday, April 16th, 2016 11:35 am

I finally got rid of some of the programmer art! Replaced with … well … more programmer art … but betterer! The latest build is ready to play here! Click and your changeling will follow your pointer! Mobile or desktop.


So the story … you are a shapeshifter, crash-landed on a planet consumed by the eternal war between Cats, Mice and … Cucumbers! You, understandably, don’t want to stick around on a planet with cucumbers walking (?) around. So you need to collect shards of your technology to escape! But you’re injured, a little bit woozy, so your shapeshifting is a bit all over the place!

The mechanics! So there is a central triangle … Cat seeks Mouse, Mouse seeks Cucumber, Cucumber seeks Cat. With the added complication that whilst you’re in your alien form … everything seeks you! Also, Cucumber flees from Mouse, Mouse flees from Cat … and yes … Cats flee from Cucumbers!

If you are in Cat form, you better watch out for those Cucumbers … but Mice and other Cats won’t hassle you! But … don’t be too bold … because you could change at any moment .. into any thing!

It’s shaping up well!

25% Completed!

Posted by (twitter: @itsniklaas)
Saturday, April 16th, 2016 6:48 am

At least I hope so! I have gameplay mostly nailed down, just need to implement the shapeshifting mechanic and balance the difficulty. Currently, it’s not really a challenge at all, and I think the shapeshifting will only make it easier! Hah!

I’m thinking of adding collectables to introduce a point beyond surviving.

Check it out at the quarter-way mark:




Posted by (twitter: @itsniklaas)
Saturday, April 16th, 2016 2:02 am

Progress! But it’s been slow going! I might have taken a couple of hours to fix a pretty simple bug …

Still! I have everything set up so that you can follow along as I update!


… but first time for a tea-break I think!

I’m in!

Posted by (twitter: @itsniklaas)
Friday, April 15th, 2016 2:56 pm

Ludum Dare 35 will be my first Ludum Dare! And my first solo Game Jam to boot!

I’ll be using HTML5 and the Phaser game framework. Gimp and Pencil 2D for visuals. LMMS and audacity for audio. I’ll be posting the game on github and I plan to update it as the weekend progresses.

My only goal is to actually finish something! With a 2am start and a shift to put in at work on Sunday … well … wish me luck!

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