About nightlord


Ludum Dare 34
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Ludum Dare 32 Warmup

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Made me want to Make a Game for LD Award
Awarded by greg-anims
on April 19, 2015

nightlord's Archive

Need for Seed: Open to alpha testers :)

Posted by
Saturday, December 12th, 2015 11:49 pm

Got 3 fairly carefully designed levels that should prove challenging enough. Let me know if it actually is fun :) Download (for Windows)

I need to still replace two previously used sprites and two musics but that’s for tomorrow. A gameplay gif is probably worth a thousand words:

Need for Seed: some rudimentary graphics and animation added

Posted by
Saturday, December 12th, 2015 7:06 pm

I got some game code, some graphics for the hero, two classic mechanics to challenge the player. Let’s see if I can design some fun levels out of these ingredients:


Main side-scrolling platformer mechanics

Posted by
Saturday, December 12th, 2015 3:09 pm

Got to a point where things work more or less coding wise. Now on to some graphics


I’m in

Posted by
Friday, December 11th, 2015 5:08 pm

Using my own C++ 2d game engine NFB. I am not as well prepared this time, but let’s see if I can still squeeze in a game here.


My previous LD game was from LD32: Agents of YIELD.


Agents of YIELD: Gameplay video

Posted by
Sunday, April 19th, 2015 7:15 pm

Wanted to try posting a gameplay video. Enjoy :)

Agents of YIELD: Beta ready. Wanna playtest?

Posted by
Sunday, April 19th, 2015 4:45 pm

Added two new pieces of music that I built this morning and some sound effects and some minimalistic explosions to help with feedback of having bullets hit. Also added a not so great title screen.

wip_ss_06 wip_ss_07


here is the earlier gif which does not have the new explosions


In the remaining time I will look at maybe adding another level.

Here is a link to the beta if you wanna playtest


Agents of YIELD: Almost ready

Posted by
Sunday, April 19th, 2015 1:53 pm

Just finished composing two little pieces of music. on for the title screen and one for in game. The in game piece is a derivative of the title theme to save time. added a few sfxr sound effects too.

Now I need to finish up any gameplay/feel issues and if time is left a nicer title screen


Agents of YIELD: Wanna playtest?

Posted by
Sunday, April 19th, 2015 5:10 am




If you have spare cycles or just want to step away from things for a moment how about shooting corn seeds at alien robots for a couple minutes and let me know what you think about:

  • inputs: is rotation/walking too fast/slow?
  • difficulty: are bullets too weak?
  • level design
  • graphics

Feel free to check my previous post for the background story of “Agents of YIELD” if you are into that sort of thing

Thanks in advance.

Agents of YIELD update:A proper level and some gfx

Posted by
Saturday, April 18th, 2015 9:25 pm

I have decided on the name of the game: Agents of YIELD :)

In the future the world is invaded by aliens and they over power all of our armies. But the international farming organization YIELD finds that the alien robots use an element in their circuitry that fails when it gets in touch with a corn seed. So they send one of their seeder robots to fight loaded with corn seeds. Agent Cornson…

Well I was watching some Agents of Shield yesterday and that gave me the idea :)

Other than healing packs and keys I have an initial gfx design for every other graphic element. And it started to look much more like a game now

wip_ss_04 wip_ss_05

I am happy with the progress. Before the end of day today, I intend to finish in game graphics and start a music piece for it.

They’re alive!!!

Posted by
Saturday, April 18th, 2015 3:47 am

some rudimentary AI is now in. so the enemies now can patrol when no one is around and attack when a threat is detected. This is it for tonight. Tomorrow morning I’ll start designing a proper level1


Firing Bullets

Posted by
Saturday, April 18th, 2015 1:01 am

See those little diamonds? they are bullets and they can kill. Not so unconventional yet I know.



Started in Seattle Gathering

Posted by
Friday, April 17th, 2015 10:20 pm

Earlier I was at the Seattle Gathering meeting new people so quick shout out to everyone there. I had to come home now but I’ll be there again tomorrow.

OK decided to build a kind of maze crawling / 2D doom type of a thing. I am happy with the theme too, although I am not quite sure yet how I am going to work the theme into the game. I brainstormed through a bunch of funny and a bunch of more serious unconventional weapon ideas. We’ll see.

I quickly added camera rotation to the engine and suddenly the feel has changed so much (I think in a good way)


I will try to add firing and some simple ai by the end of tonight. we’ll see how this goes.

Oh and good luck to everyone

Warmup weekend result

Posted by
Sunday, April 12th, 2015 11:12 pm

A picture is worth a thousand words:


Well OK, maybe not this picture :) how about a download link ?

I’m quite happy with the results.

  • engine up and running and very small (< 1000 lines of code)
  • used programmatic vector graphics and  “imported” pixel graphics
  • added sound support for looping background music as well as one shot sound effects and “imported” sounds
  • basic input, collision detection, win/lose condition checking done
  • main menu screens, win screen works.
  • levels can be designed in text editor

This can support quite a few genres: shoot’em ups, platformers, maze explorers, and puzzle’s come to mind

It’s worth repeating how much difference the Kaitila book made on my preparation and perspective on LD.


I’m in… second time after 6 years

Posted by
Saturday, April 11th, 2015 12:17 am

time flies… first time i attempted this was years ago and I failed to finish the game. This time I have read the Kaitila book, and I got my tools and engine ready. I have a super simple 2d engine of my own and I have warmed it up today for graphics. I’ll attempt to add audio capabilities over the weekend from another soft synth project of mine.

The language is C++. The gfx api the engine runs on is D2D. For gfx creation I use Gimp. For music and sound creation(if I manage to add it to the the engine in time) I will probably hard code something like a music and effects straight into code.

Separation is in the preparation :)


Kara Toprak – still working but no cigar

Posted by
Sunday, August 30th, 2009 6:10 pm

I am still continuing the work in good spirit but I am pretty sure, that i won’t make the deadline. Below is a screen shot.



still no enemy ai and less than 2 hrs left. :(

Kara Toprak – Some minor progress

Posted by
Sunday, August 30th, 2009 10:19 am

I am still terribly behind schedule, and  most probably won’t make it. But I have made minor progress. My sprite animation framework is implemented now. Still a long way to go.

And one more thing I learned… I really can’t pull “all nighters” anymore.

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