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Radius minigolf Post-Mortem.

Posted by (twitter: @nicosaraintaris)
Monday, May 6th, 2013 9:23 pm

We took our time, but we finally made it! So here it is:

What went right?

– The creative process

We did some brainstorming friday night on “minimalism”, called it a day and returned to discuss some of our ideas early on Saturday morning. As we stated before, we love alliteration (“the occurrence of the same letter or sound at the beginning of adjacent or closely connected words”) so we decided to take a shot at minigolf (some minimalistic minigolf). We thought about the constituent elements of minigolf (a ball, a hole, some obstacles and a swing) and wonder: how can we make this even “simpler”?

– Control mechanic
Control mechanic is a core part of lots of games. Some time ago, we interviewed Simon from Simogo (a great game studio!) and he told us: “We usually start out with some control mechanic, and then build a game around that.” Well, we did that and started our “minigolf simplification process” by thinking about a “minimalistic swing” that includes only a radius as a golf club. With this mechanic, we achieved to reduce two inputs (power and direction) into only one action: drawing a radius. Player would draw a radius holding the mouse click (or the swipe, as we intend to port it to iOs & Android!) and when released it would rotate anticlockwise in order to hit the ball. The more it rotates, the harder the hit! So power and direction all-in-one control scheme!


A nice video we watched:


– Some early marketing ideas
Happy with this control mechanic, we started thinking about marketing (it’s never too early for some crazy marketing ideas!). We chose a name: “Radius minigolf”. Sounds good, doesn’t it? It had certain je ne sais quoi and it would be easy to remember. So we bought the .com and made some banners.

radius minigolf

radius minigolf


– Framework
We love Unity!

– Betatesting
We made some awesome shots testing the game. Thanks to Vine you can watch them!


What went wrong?

– Game mode
Due to the timeframe, we decided to go for just one mode: a time mode. We know it was not the best for our game, but it surely was the fastest to develop.

– Level Design
Time again. We did not have enough of it to design each level, so we generated them randomly using the same set of numbers.


What’s next?

– Mobile versions (iOs & Android)
– Different game modes (18 holes, 9 holes, free mode, time mode, etc.)
– It would be nice to have an integrated level editor, and some kind of community driven system to share levels.
– Experiment with some changes in the pov and camera movements. Actually we have a fixed camera, and giving a little movement would make the game much more attractive!

And last but not least: PLAY AND RATE THE GAME!

Cheers, people!

Even Tiger Woods is playing it!

Posted by (twitter: @nicosaraintaris)
Wednesday, May 1st, 2013 11:07 am



Radius Minigolf


Hi, there! Here are some links while we prepare a postmortem…

Entry Page (play it in your browser!)

Facebook Page

Thanks to all of those who voted and commented on our minimalistic take on minigolf!


Radius minigolf just submitted!

Posted by (twitter: @nicosaraintaris)
Monday, April 29th, 2013 7:25 pm

Well. It has been a very long weekend, but we finally made it and finished our take on minimalistic minigolf.


We are really happy with its core mechanics… Draw a radius and hit the ball!

So play the game and let us know what you think. Cheers!

You can also check Radius minigolf’s Facebook Page (where we will be posting some news about the game).

Radius Minigolf


Radius Minigolf – A minimalistic take on minigolf!

Posted by (twitter: @nicosaraintaris)
Sunday, April 28th, 2013 9:39 am

Why minigolf?

We love alliteration (you know, “the occurrence of the same letter or sound at the beginning of adjacent or closely connected words”)… so why not to try to take a minimalistic shot at minigolf?

Minigolf and minimalism
So, we think about minigolf and minimalism. A ball, a hole, some obstacles and a swing. And how to perform a minimalistic swing?

Minimalistic swing
We thought about the radius of a circle and we make it rotate anticlockwise in order to hit the ball. The more it rotates, the harder the hit! So, draw a radius and hit the ball!

Game mode
We also thought about a really simple game mode to start with this radius/swing control mechanics. You will have some time to get the golf ball in the hole. If you get it there, you will play the next hole (depending on your performance, you will get some time bonus or not). The more holes you play, the better your score. (Note: we plan other game modes for future releases!)

So, here you have a screenshot of us trying to make a hole in one… SPOILER ALERT: We made it!

radius minigolf


Facebook Page:
We have a Facebook Page. Come and check it out! We will be posting some news about the game there. We will have a playable browser version soon enough and we will tweak it in order to publish it in other platforms! So… Prepare to draw a radius and hit the ball!

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