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Ludum Dare 31 — Coming December 5th-8th 2014!

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    A tiny world.. And food?!

    Posted by
    Sunday, April 22nd, 2012 2:57 am

    With over 15 hours on the clock, level design can begin.

    You’ve been living on your island for the past 10 years, away from the big harsh world.
    One day, you come to the point where food is a problem, with starvation around the corner, you seek for food and a way back to the main land.

    As you explore the world becomes lit, are you smart/fast enough to find food and a way out?

    Created an ‘engine’ if you could call it that way, that works with ‘Tiled’ json output files.
    Code: Coffeescript & Jawsjs (as much ‘class’ based as possible, but a bit messy for now)

    A screenshot: (note, text are placeholders)

    Time for a second try

    Posted by
    Friday, April 13th, 2012 1:58 pm

    I’ll be joining again, for the second time, after a platformer (LD22).
    Once again, I’ll be using JawsJs as engine.

    Code: Javascript – JawsJs -> HTML5 canvas
    Graphics: Photoshop – Pickle
    If tilebased: Tiled
    Sounds: Bfxr
    Editor: Sublime Text 2

    And again I’ll be providing a stream on my new channel, http://www.twitch.tv/anibelung .

    Didn’t make the compo, going for jam.

    Posted by
    Monday, December 19th, 2011 12:48 am



    Above goes a timelapse of day 2.

    I didn’t make enough levels in time, so I guess I’ll go for the jam.

    Gratz to everyone who made it! And good luck to all jammers!

    First day + bit off warmup timelapse

    Posted by
    Saturday, December 17th, 2011 5:14 pm

    Sorry for the red frame, it’s the livestream one xD

    Nearly a day.. Progress

    Posted by
    Saturday, December 17th, 2011 4:34 pm

    Day 1 + warmup



    Considering the theme, I decided to go platformer style.

    Here’s a brief overview of the things I’ve done so far:

    • A world, in a 720×480 viewport (canvas html5).
    • Movement physics
    • Item system : collide, use, pickup, drop, ..
    • Weather (parallax)
    • Clouds /background (parallax)
    • Mood/atmosphere color
    • Pause menu
    • Sprites & Animation
    Maps consist of 3-5 files:
    • Weather, repeating image
    • Clouds/bg, also repeated
    • Data image, transparent with different colored pixels on it, placeholders for objects/walls
    • Graphic, the actuall map graphic
    • Json file: Taglines, mechanisms, mobs (?)
    Next up:
    • Mob enities, but, alone? Didn’t figure it out yet.
    • Mechanisms
    • Levels
    • Music
    • Sounds
    • More sprites.
    Quick screenshots:

    I’m in!

    Posted by
    Monday, December 12th, 2011 3:36 am

    Work? It’ll have to wait ( if possible :S )! For too long I skipped ld48 editions, and it’s time to rectify this.

    Here are just a few of the things that will keep me going:

    • Code: Html5 canvas – Javascript – css.
    • Libraries: Microphysics.js for all the physics.
    • Sound: bfxr/sfxr for all the amazing sounds.
    • Design: Photoshop, Pixel Blender for the pixelation.
    • Music: Perhaps FL studio demo, if I make music.
    • Snacks: 5 boxes of jaffa cakes,  2 boxes of buttercrisps, pindanuts, pistachios
    • Drinks: Beer, coffee, soda.
    • Food: Takeaways.
    I’ll probably be livestreaming during the entire workflow, I’ll be timelapsing for sure.
    Can’t wait for the spirit of it all!
    May you all be successful.

    All posts, images, and comments are owned by their creators.

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