About NiallM (twitter: @NiallEM)


NiallM's Trophies

The John Marin Honorarium for the Use of Unorthodox Illustration Equipment
Awarded by Doches
on August 22, 2010
SMB2 Award for most underrated game Award
Awarded by allen
on July 6, 2010

NiallM's Archive

Throwing in the Towel

Posted by (twitter: @NiallEM)
Monday, August 27th, 2012 8:16 am

This is the first time I’ve ever abandoned an LD entry, but my scanner just broke and that was pretty much the final straw. I gave myself far too much work to do with this one and I just don’t have the energy to finish it by tonight. Anyway, here’s a picture of what you’re missing:

I’ll try and finish it at some point in the future if I can coax my scanner back to life, but as far as LD is concerned, I’m out.

Now with Journal Entries

Posted by (twitter: @NiallEM)
Sunday, August 26th, 2012 9:44 am

Well, it doesn’t look like I’ve got much chance of finishing this by tonight, so I’m going to make it a jam entry. Here’s a picture:

Title Screen

Posted by (twitter: @NiallEM)
Sunday, August 26th, 2012 6:30 am

It’s a bit clunky but it’ll do. I’ve still got so much left to add…

The elusive Lioningo

Posted by (twitter: @NiallEM)
Saturday, August 25th, 2012 1:48 pm

Last update for today. My game now has made-up animals:

Desert Island

Posted by (twitter: @NiallEM)
Saturday, August 25th, 2012 9:51 am

Oh man, it’s almost 6pm and I’ve still barely got anything done :( At least the islands look roughly okay.

Moon, Stars and Waves

Posted by (twitter: @NiallEM)
Saturday, August 25th, 2012 6:45 am

I have a background! Bit concerned with how long it took to get to this stage, but I’m sure it’ll be fine…

Getting started

Posted by (twitter: @NiallEM)
Saturday, August 25th, 2012 12:57 am

Just got up, had some breakfast. It’s pretty cool that Evolution finally got its day in the sun after all this time.

I’ve got an idea for a game. It may well turn out to be far too ambitious, but we’ll see. Here’s the working title: The Highly Scientific Adventures of Sir Arwin Darwin, Esq.

I’m in

Posted by (twitter: @NiallEM)
Friday, August 24th, 2012 9:11 am

As ever I’ll be using c++ and SDL. Base code’s here.

And since it’s been a while since I did one of these, here’s a montage of my previous games:

Dwindling Worlds Post-Compo Version

Posted by (twitter: @NiallEM)
Saturday, May 5th, 2012 9:15 am

It took me a bit longer than I’d intended, but I’ve now uploaded a post-compo version of Dwindling Worlds. This version mainly smooths over the rough edges and adds some of the things suggested in the comments (thanks everyone who commented! :) ). The main changes:

  • Updated title screen.
  • Space will now repeat the current world’s hint.
  • Tweaked the difficulty to make it easier.
  • Smoothed the voiceover levels so it should be easier to make out what’s being said when the music’s playing.
  • Better end sequence.

Post-Compo Version

Also, I’ve updated the competition version with a fix for the crash bug that a number of people reported. At least, I think it’ll fix it; I don’t actually have a low-spec Windows machine to test it on.

Competition Version


Posted by (twitter: @NiallEM)
Sunday, April 22nd, 2012 12:59 pm


Dwindling Worlds

Note: it relies heavily on audio, so screenshots don’t do it justice. I could upload a video, but I think that would probably spoil the game too much. I suspect you’re better off playing it without prior knowledge of the game.

I’m really pleased with how this turned out. There’s some rough edges that could still do with being smoothed out, but even so it came out better than I was expecting.

I’ll upload OSX and Linux versions tomorrow.

Post-lunch update

Posted by (twitter: @NiallEM)
Sunday, April 22nd, 2012 6:10 am

I spent the morning recording all sorts of sounds and making a music track for the game so it’s no longer silent. Just two things left to do now: 1.) Do a decent end screen. 2.) (ssh! it’s a secret!).

Sunday is polish day

Posted by (twitter: @NiallEM)
Sunday, April 22nd, 2012 12:22 am

I actually managed to get most of the game pretty much finished yesterday, so I can spend all of today working on the audio and polishing it. Slightly disappointingly, I think the game might be too simple as it stands (it’s come out quite similar to those find-the-star flash games, which is unexpected), but it was always my plan to use the audio to give the whole thing context, so we’ll see how that works out.

Here’s a short, still fairly enigmatic video clip from the game as it stands:

Enigmatic screenshot ahoy!

Posted by (twitter: @NiallEM)
Saturday, April 21st, 2012 7:45 am

Screenshots of this game aren’t really going to give anything away, unfortunately. This is from a finished part of the game, and the whole game is basically variations on the above shot. Maybe I should do a video at some point.

Anyway, I’ve implemented the first puzzle, and I’ve got a new motion between worlds. Hopefully I can get the rest of the puzzles implemented fairly fast; audio is going to play a big part of this game, and I want as much time as I can spare for it.

Lunch and a recipe

Posted by (twitter: @NiallEM)
Saturday, April 21st, 2012 5:33 am

A sandwich for lunch. My bread tasted as good as it smelled :)

As far as my game goes, I’ve got the basic framework down and now it’s just a matter of filling it out. It’s a puzzle game of sorts, which is hardly my strong suit, but we’ll see how it goes.

Before I get back to it though, I’ll stick my bread recipe below the cut:


Bread Success!

Posted by (twitter: @NiallEM)
Saturday, April 21st, 2012 2:57 am

It’s not the prettiest thing, but it smells amazing 😀

Right, I should probably get on with my game. I’ll post my bread recipe after lunch.

Bread is in the oven

Posted by (twitter: @NiallEM)
Saturday, April 21st, 2012 2:16 am

…but I may have left it to rise a bit too long*. It’s a bit of a monster:

* – Either that or I should have bought a bigger loaf tin/should have used less flour.

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