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LD #33: I’m in!

Posted by
Tuesday, August 11th, 2015 10:19 pm

After skipping a few LDs, I’m back with a vengeance!

I’ll be developing a game using C++ and OpenGL, which will be initially developed on my Linux laptop and subsequently ported to the web using Emscripten.

I’m planning to make a game that uses very few assets, relying instead on special effects. I’m going for a “demo scene” vibe. Should be interesting!

By the way, we have a real world location in Victoria BC! Pretty excited to see what people come up with.

Jam on!


Posted by
Friday, August 22nd, 2014 6:51 pm

I don’t know if I’ll make anything that is actually a game. Might just take this as an excuse to work on my project. Either way, here’s my code base:

Looks like a manga surprise

Posted by
Sunday, April 27th, 2014 3:19 am


My brother laughed when he saw this

Posted by
Sunday, April 27th, 2014 12:39 am


LD29: I’m in

Posted by
Friday, April 25th, 2014 9:21 pm

Gonna hack it up. Probably some C++11 and GL and SDL or something.

ship it!

Posted by
Sunday, December 18th, 2011 10:44 am

Almost done, just need sound.

Posted by
Sunday, December 18th, 2011 6:59 am


Posted by
Monday, August 15th, 2011 5:04 pm

code: C++

ide: Qt Creator

art: gimp

ponch: o frui



More previews + epic game over screen

Posted by
Sunday, May 1st, 2011 3:50 pm

I never want to work with programmer art ever again

Fearless journalist

Posted by
Sunday, May 1st, 2011 8:37 am

started a cooperative development with one of my particularly artistically inclined friends. It is programmer-art free.

Game design documentation


Posted by
Saturday, April 30th, 2011 3:38 pm








Me and my friend this

Game concept

Posted by
Friday, April 29th, 2011 9:13 pm

It’s Dangerous to go Alone! Take this!
In this game, you will move a guy through an obstacle course. He needs multiple instances of him to complete it, so he needs to make copies of himself by copying “this“, which will be the surface of the screen. The surface of the screen at the time of the pull will be shown on the dude’s shirt, and a new dude will appear after each pull.

LD20: Introduction

Posted by
Tuesday, April 26th, 2011 1:05 pm

I just finished my first year of software engineering, and I’m working as a game programmer on a work term right now. I made my first game using SDL during LD19, and I have been preparing for LD20 ever since. My toolkit will change depending on which is most fitting for the game.

Language: C++ (2D or 3D with SDL/OpenGL) or AS3

IDE: Code::Blocks

Frameworks: My engine (

Visuals: Gimp, Flash CS4, MS Paint.

Sound: Recording with audacity

Clothing: My faithful bathrobe


Can’t wait until next weekend.

Espial update: Sound, gameplay changes

Posted by
Monday, December 20th, 2010 9:07 am

There are now little cute boop effects when you click on blocks. Also, using blocks in combinations makes them become grey.  If you solve combinations fast enough, you can recover greyed out blocks. (Grey blocks can’t be moved)


-Implement high-score board

-Make menu graphics better

-Ambient BGM?

Known bugs:

-None at the moment

Espial beta release

Posted by
Sunday, December 19th, 2010 4:00 pm

As explained in the readme, you probably need to have mingw installed on your computer for this program to work.


-Music/sfx are still not implemented

-Some screens a little outdated

-Gameplay depth not satisfying

Known bugs:

-To be reported?

Major graphics update

Posted by
Sunday, December 19th, 2010 2:10 pm

Looks much nicer now, doesn’t it? It even has a menu before that screen!

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