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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 8 days, 1 hour, 25 minutes, 48 seconds
  • October Ends: in 9 days, 1 hour, 37 minutes, 48 seconds
  • Ludum Dare 31 begins: in 44 days, 2 hours, 25 minutes, 48 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

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    About NGuillemot


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    Posted by
    Friday, August 22nd, 2014 6:51 pm

    I don’t know if I’ll make anything that is actually a game. Might just take this as an excuse to work on my project. Either way, here’s my code base: https://github.com/nguillemot/ng

    Looks like a manga surprise

    Posted by
    Sunday, April 27th, 2014 3:19 am


    My brother laughed when he saw this

    Posted by
    Sunday, April 27th, 2014 12:39 am


    LD29: I’m in

    Posted by
    Friday, April 25th, 2014 9:21 pm

    Gonna hack it up. Probably some C++11 and GL and SDL or something.

    ship it!

    Posted by
    Sunday, December 18th, 2011 10:44 am


    Almost done, just need sound.

    Posted by
    Sunday, December 18th, 2011 6:59 am


    Posted by
    Monday, August 15th, 2011 5:04 pm

    code: C++

    ide: Qt Creator

    art: gimp

    ponch: o frui



    More previews + epic game over screen

    Posted by
    Sunday, May 1st, 2011 3:50 pm

    I never want to work with programmer art ever again

    Fearless journalist

    Posted by
    Sunday, May 1st, 2011 8:37 am

    started a cooperative development with one of my particularly artistically inclined friends. It is programmer-art free.

    Game design documentation


    Posted by
    Saturday, April 30th, 2011 3:38 pm








    Me and my friend this

    Game concept

    Posted by
    Friday, April 29th, 2011 9:13 pm

    It’s Dangerous to go Alone! Take this!
    In this game, you will move a guy through an obstacle course. He needs multiple instances of him to complete it, so he needs to make copies of himself by copying “this“, which will be the surface of the screen. The surface of the screen at the time of the pull will be shown on the dude’s shirt, and a new dude will appear after each pull.

    LD20: Introduction

    Posted by
    Tuesday, April 26th, 2011 1:05 pm

    I just finished my first year of software engineering, and I’m working as a game programmer on a work term right now. I made my first game using SDL during LD19, and I have been preparing for LD20 ever since. My toolkit will change depending on which is most fitting for the game.

    Language: C++ (2D or 3D with SDL/OpenGL) or AS3

    IDE: Code::Blocks

    Frameworks: My engine (http://projectknightengine.googlecode.com/svn/trunk/)

    Visuals: Gimp, Flash CS4, MS Paint.

    Sound: Recording with audacity

    Clothing: My faithful bathrobe


    Can’t wait until next weekend.

    Espial update: Sound, gameplay changes

    Posted by
    Monday, December 20th, 2010 9:07 am

    There are now little cute boop effects when you click on blocks. Also, using blocks in combinations makes them become grey.  If you solve combinations fast enough, you can recover greyed out blocks. (Grey blocks can’t be moved)


    -Implement high-score board

    -Make menu graphics better

    -Ambient BGM?

    Known bugs:

    -None at the moment

    Espial beta release

    Posted by
    Sunday, December 19th, 2010 4:00 pm


    As explained in the readme, you probably need to have mingw installed on your computer for this program to work.


    -Music/sfx are still not implemented

    -Some screens a little outdated

    -Gameplay depth not satisfying

    Known bugs:

    -To be reported?

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