Ludum Dare 31
Theme:
Entire Game on One Screen

Judging ends in:
It’s time to Play and Rate Games!

PlayRate80Star

About NGuillemot

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Ludum Dare 22
 
Ludum Dare 20
 
Ludum Dare 19

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NGuillemot's Archive

LD30

Posted by
Friday, August 22nd, 2014 6:51 pm

I don’t know if I’ll make anything that is actually a game. Might just take this as an excuse to work on my project. Either way, here’s my code base: https://github.com/nguillemot/ng

Looks like a manga surprise

Posted by
Sunday, April 27th, 2014 3:19 am

surprise

My brother laughed when he saw this

Posted by
Sunday, April 27th, 2014 12:39 am

lol

LD29: I’m in

Posted by
Friday, April 25th, 2014 9:21 pm

Gonna hack it up. Probably some C++11 and GL and SDL or something.

ship it!

Posted by
Sunday, December 18th, 2011 10:44 am

Almost done, just need sound.

Posted by
Sunday, December 18th, 2011 6:59 am

partitipatton

Posted by
Monday, August 15th, 2011 5:04 pm

code: C++

ide: Qt Creator

art: gimp

ponch: o frui

 

 

More previews + epic game over screen

Posted by
Sunday, May 1st, 2011 3:50 pm

I never want to work with programmer art ever again

Fearless journalist

Posted by
Sunday, May 1st, 2011 8:37 am

started a cooperative development with one of my particularly artistically inclined friends. It is programmer-art free.

Game design documentation

preview

Posted by
Saturday, April 30th, 2011 3:38 pm

 

 

 

 

 

 

 

Me and my friend this

Game concept

Posted by
Friday, April 29th, 2011 9:13 pm

It’s Dangerous to go Alone! Take this!
In this game, you will move a guy through an obstacle course. He needs multiple instances of him to complete it, so he needs to make copies of himself by copying “this“, which will be the surface of the screen. The surface of the screen at the time of the pull will be shown on the dude’s shirt, and a new dude will appear after each pull.

LD20: Introduction

Posted by
Tuesday, April 26th, 2011 1:05 pm

I just finished my first year of software engineering, and I’m working as a game programmer on a work term right now. I made my first game using SDL during LD19, and I have been preparing for LD20 ever since. My toolkit will change depending on which is most fitting for the game.

Language: C++ (2D or 3D with SDL/OpenGL) or AS3

IDE: Code::Blocks

Frameworks: My engine (http://projectknightengine.googlecode.com/svn/trunk/)

Visuals: Gimp, Flash CS4, MS Paint.

Sound: Recording with audacity

Clothing: My faithful bathrobe

 

Can’t wait until next weekend.

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