About ngscheurich (twitter: @ngscheurich)

I make video games and web things.

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I’m in, y’all

Posted by (twitter: @ngscheurich)
Friday, August 23rd, 2013 9:03 am

Really, really going to try and finish something this time around. I’ll be using Unity as my engine, and Photoshop in the event that I find time to make some decent art assets. For sound effects I’ll fire up sfxr. If I get around to music, I’ll either pull out the acoustic guitar and record something into GarageBand or make something in FamiTracker.

gl hf

I’m in

Posted by (twitter: @ngscheurich)
Friday, December 14th, 2012 2:28 pm

Alright, guys—I’m in!

Here’s a quick run-down of some of the tools I’ll probably end up using:

  • Engine: Impact
  • Editor: Sublime Text 2
  • Graphics: Photoshop, Pixen, Wacom tablet, pen & paper
  • Audio: Famitracker, GarageBand, various acoustic instruments

I’m going to attempt to write all of my source code in CoffeeScript, as I’ve been meaning to give it an honest go. I wrote a custom build system for Sublime+Impact+CoffeeScript, which I’m keeping my fingers crossed about. Desk shots/food shots/excitement/wailing to come. Looking forward to it, and good luck, everyone!

The Perfect Swarm

Posted by (twitter: @ngscheurich)
Monday, August 27th, 2012 6:05 pm

We had some really great ideas! We came really close!

My team and I were unfortunately not able to bring our entry to a satisfactory level of completion, but you can see what we’ve got here: http://rusticgames.com/games/swarm

We plan on continuing to work on the game after the jam, and I’ll reply to this post with updated links should we get anything done in a reasonable timeframe.

We’re in

Posted by (twitter: @ngscheurich)
Saturday, August 25th, 2012 12:06 pm

This is late.

All: Myself and two other team members will be are participating in LD 24. We’re going to create an HTML5/JavaScript game using Crafty and we hope everyone likes it. As a secondary goal, we hope hope we finish it. Really we’ll settle for like, half-way finishing it. Progress updates to come (maybe).

Maybe Next Time

Posted by (twitter: @ngscheurich)
Sunday, April 22nd, 2012 6:05 pm

So, I was way over-ambitious with my Ludum Dare entry and, even after a few revisions, decided there was no way I’d have a game that would fit the competition’s theme by tonight’s deadline. I had loads of fun this weekend getting to the point that I did, and learned a ton in the process. Anyway, rather than let what I did accomplish this weekend go to waste, I figured I’d throw it up on my website so that you fine folks can give it a go. I’m very much looking forward to trying again in four months!

http://nick.scheurich.me/turbo-dungeon-warrior/

Posted by (twitter: @ngscheurich)
Wednesday, April 18th, 2012 2:22 pm

Howdy, all. I’m super-stoked to participate in my first Ludum Dare this weekend! Obligatory tools list:

Now, if you’ll excuse me, I need to go and acquire a whiteboard.

Cheers,

Nick

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