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We finally finished our game.

Posted by
Monday, August 26th, 2013 7:37 pm

Three hard days left behind. Work hard, no sleep, stop talking and write code. And now it’s over. We are now at a friend who allowed us to stay here for 3 days and work 18 hours a day. We want sleep, eat and rest. But we glad to introduce you our little game. It’s called “Holiday in Russia” :)


Our Entryhttp://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=26281

You need to survive!. But new insane monsters will try to kill you every 10 seconds starting right from the beginning.

Move your hero by pressing WASD. Attack monsters with your mouse.

You can upgrade your stats in the shop by pressing Space button. You can upgrade Damage, AttackSpeed, MaxHP and use Aid for restoring your health.

It was a cool idea to create that game just for fun but we are faced with some difficulties like collision detection and for example it was difficult to get the mobs move around obstacles.


Spruce pulled down my head off! fix your algorithm, you idiot!

We laughed a lot. For example, it was fun when 4-leg-spider-mob couldn’t reach his destination and stuck in one place, constantly trembling. We tried to fix that bug about 30 minutes and spider always just came to player and start trembling.

I guess we could make more simpler game with simpler idea. We had a lot of other ideas how to improve our game but we had only 72 hours minus time for sleep and eat. We did what we did, we tried so hard, please comment and rate.

Thanks for your attention.

Nerlin~ and Silent.

Hard Day Is Over

Posted by
Saturday, August 24th, 2013 6:11 pm

First Day of Ludum Dare Competition is over.

We tried so hard to make an interesting game. I hope we’ll finish at least half of it. It’s our first jam and our first participating in Ludum Dare with my friend.

Contest theme, “10 Seconds” was unexpected for us but we still do not give up. Today we stuck at debugging of units’ moving. It lasted about 2 hours but we found decision to our problem.


Next we need to do :

* Collision Detection (Units shouldn’t go through each other)

* Player’ Interactions With Units.

* Sounds

* Terrain

* Win and Lose Condition

Wish us good luck!

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