About neosam (twitter: @neosam_dev)


Ludum Dare 30
Ludum Dare 30 Warmup
Ludum Dare 29
Ludum Dare 23
Ludum Dare 21

neosam's Trophies

Uploading a pretty sweet time lapse.
Awarded by Felix
on April 22, 2012

neosam's Archive

I’m in

Posted by (twitter: @neosam_dev)
Sunday, November 23rd, 2014 5:22 am

Again, I’m in for Ludum Dare! This time I will use.

  • Language: Java
  • Library: LibGDX
  • Graphcis: Inkscape and Gimp

For sound and music I will use tools like sfxr or autotracker. But maybe I will create music on my own with a tracker software or something like that. Don’t know yet.

I hope you all have fun!

Timelapse for “The Fairy-Tale Tale”

Posted by (twitter: @neosam_dev)
Tuesday, August 26th, 2014 3:03 am

Here is a very short timelapse of my LD30 game:

Have fun,

Halftime day 1

Posted by (twitter: @neosam_dev)
Saturday, August 23rd, 2014 4:26 am


It’s the first half of the first day and here it is. A jump and run with a level importer camera control, animations and some other stuff.

Testrun completed

Posted by (twitter: @neosam_dev)
Friday, August 22nd, 2014 3:21 am

I made a short testrun and I think I’m ready.

A javascript version is available at my dropbox account. But it’s nothing special, you can just jump and run and the Box2D debug renderer is still enabled :).

The code, which is undocumented because I was in a hurry, is available at github project which I made for it.

Have a nice weekend everyone, lots of while programming and maybe while watching Capaldi :)


Timelapse made with TechnoLapse made by technocf. Thanks!

I’m in

Posted by (twitter: @neosam_dev)
Thursday, August 21st, 2014 4:47 am

Hello I’m Simon and you can count me in to Ludum Dare #30. I will use

  • IDE: IntelliJ Idea
  • Library: LibGDX
  • Graphics: Inkscape and Spriter
  • Music: Don’t know yet
  • Other: Tiled, TexturePacker, git(hub)

I wish everyone lots of fun, a good time and I hope we can improve our skills again.

Timelapse Day 1

Posted by (twitter: @neosam_dev)
Sunday, April 22nd, 2012 2:02 am

After two hours I could upload a fully funcational timelapse video of day1:

Yeah! Painting!

Posted by (twitter: @neosam_dev)
Friday, April 20th, 2012 11:28 pm

I already painted an image:

My linux screencast scripts

Posted by (twitter: @neosam_dev)
Thursday, April 19th, 2012 6:43 am

Hello Ludum Dare members,

I just uploaded my self made screencast bash scripts to github. It’s nothing special about them but maybe you can need it.


Cheers and Good Luck,

I’m in for LD23

Posted by (twitter: @neosam_dev)
Friday, April 13th, 2012 10:29 am

Hello everyone. I’m in for Ludum Dare 23 and will try my self made java engine JUltraGame which you can find at https://github.com/neosam/JUltraGame

Also I will use

  • LMMS to make music,
  • sfxr or bfxr for game sound
  • Gimp, Inkscape or Blender for grahics (I will decide it next weekend :)
  • IntelliJ Idea as IDE
  • Ubuntu Linux as OS

For the timelapse I will use some of my self written bash scripts. I will upload them soon on https://github.com/neosam/scripts

This time I will be prepared, last time I didn’t finish… I also take part on the LD Test this weekend.

Good luck and much fun everyone!


Halftime of day two

Posted by (twitter: @neosam_dev)
Sunday, December 18th, 2011 10:30 am

I don’t know what I get done until ludum dare finishes. But I’m sure there will be no music or sound because I need this time for story mode.

I have a demo on http://dl-web.dropbox.com/u/2720564/LudumDare22/index.html

Day 1 nearly finished

Posted by (twitter: @neosam_dev)
Saturday, December 17th, 2011 4:43 pm

Day 1 of Ludum Dare 22 will end soon and I think my game is far enough to get it finished.
All the core programing stuff is nearly done. What do we have?

  • Tiled background which can be leaded by an image. Translation between pixel color and
    tile is done by a mapping table so I’m very flexible.
  • Sprites (not yet animated) can move around and have collision detecton implemented.
  • Background and foreground are repeated images which have a delay to the camera position
    so we have a 3d-effect
  • Keyboard input and action system is implemented so we can easily add new features.

And what are our todos?

  • Of course, there must be a really cute and stupid story. I will do this now.
  • Sprite animation.
  • Sequence function for story mode.
  • Cute and stupid paintings for character, tiles and story.
  • Sound and music :).

You can play the current version at


Posted by (twitter: @neosam_dev)
Friday, December 16th, 2011 11:16 am

Since I will use HTML5 and CoffeeScript I decided to use this leveleditor for my game: http://www.mapeditor.org/

The reason is that this one can export in json files which is easy to read.

I hope this post will help someone.

I’m in!

Posted by (twitter: @neosam_dev)
Thursday, December 1st, 2011 2:22 pm

Hello everyone,

I’m in for Ludum Dare #22 and I think I will use

  • Coffeescript and three.js
  • Gimp
  • sfxr
  • Milkytracker
I hope this time I do better than last time with Dragons Bloodmoney :)

I think I’m done

Posted by (twitter: @neosam_dev)
Sunday, August 21st, 2011 4:31 pm

Now I submittet again because there is now music in the game.  I used the ingame sounds like jumping or checkpoint as samples :) http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=4864


BTW: That’s Bob:

It’s got a name and a story

Posted by (twitter: @neosam_dev)
Sunday, August 21st, 2011 3:04 am

Hello everybody,

Now I have a name and Story for the game. The unbelievable weired name “Dragon’s Bloodmoney”. The story is on picasaweb.

Please note that the story is very stupid because I don’t got a good idea: picasa album.


Animation, Background and stuff

Posted by (twitter: @neosam_dev)
Saturday, August 20th, 2011 11:09 am

Here is another screenshot of my game.


Now I have a real sprite class a background and 3h extra sleep :).  Graphics looks stupid, this should be better.  Also I need a trash-story ;).


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