Ludum Dare 31
December 5th-8th, 2014

October Challenge 2014
Ending Soon!

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

What is Ludum Dare?
Rules / Guide

About neosam (twitter: @neosam_dev)

Entries

 
Ludum Dare 30
 
Ludum Dare 30 Warmup
 
Ludum Dare 29
 
Ludum Dare 23
 
Ludum Dare 21

neosam's Trophies

Uploading a pretty sweet time lapse.
Awarded by Felix
on April 22, 2012

neosam's Archive

Timelapse for “The Fairy-Tale Tale”

Posted by (twitter: @neosam_dev)
Tuesday, August 26th, 2014 3:03 am

Here is a very short timelapse of my LD30 game:

Have fun,
Simon

Halftime day 1

Posted by (twitter: @neosam_dev)
Saturday, August 23rd, 2014 4:26 am

ld30-screenshot1-neosam

It’s the first half of the first day and here it is. A jump and run with a level importer camera control, animations and some other stuff.

Testrun completed

Posted by (twitter: @neosam_dev)
Friday, August 22nd, 2014 3:21 am

I made a short testrun and I think I’m ready.

A javascript version is available at my dropbox account. But it’s nothing special, you can just jump and run and the Box2D debug renderer is still enabled :).

The code, which is undocumented because I was in a hurry, is available at github project which I made for it.

Have a nice weekend everyone, lots of while programming and maybe while watching Capaldi :)

Cheers,
Simon.

Timelapse made with TechnoLapse made by technocf. Thanks!

I’m in

Posted by (twitter: @neosam_dev)
Thursday, August 21st, 2014 4:47 am

Hello I’m Simon and you can count me in to Ludum Dare #30. I will use

  • IDE: IntelliJ Idea
  • Library: LibGDX
  • Graphics: Inkscape and Spriter
  • Music: Don’t know yet
  • Other: Tiled, TexturePacker, git(hub)

I wish everyone lots of fun, a good time and I hope we can improve our skills again.

Timelapse Day 1

Posted by (twitter: @neosam_dev)
Sunday, April 22nd, 2012 2:02 am

After two hours I could upload a fully funcational timelapse video of day1:

Yeah! Painting!

Posted by (twitter: @neosam_dev)
Friday, April 20th, 2012 11:28 pm

I already painted an image:

My linux screencast scripts

Posted by (twitter: @neosam_dev)
Thursday, April 19th, 2012 6:43 am

Hello Ludum Dare members,

I just uploaded my self made screencast bash scripts to github. It’s nothing special about them but maybe you can need it.

https://github.com/neosam/scripts

Cheers and Good Luck,
neosam.

I’m in for LD23

Posted by (twitter: @neosam_dev)
Friday, April 13th, 2012 10:29 am

Hello everyone. I’m in for Ludum Dare 23 and will try my self made java engine JUltraGame which you can find at https://github.com/neosam/JUltraGame

Also I will use

  • LMMS to make music,
  • sfxr or bfxr for game sound
  • Gimp, Inkscape or Blender for grahics (I will decide it next weekend :)
  • IntelliJ Idea as IDE
  • Ubuntu Linux as OS

For the timelapse I will use some of my self written bash scripts. I will upload them soon on https://github.com/neosam/scripts

This time I will be prepared, last time I didn’t finish… I also take part on the LD Test this weekend.

Good luck and much fun everyone!

neosam

Halftime of day two

Posted by (twitter: @neosam_dev)
Sunday, December 18th, 2011 10:30 am

I don’t know what I get done until ludum dare finishes. But I’m sure there will be no music or sound because I need this time for story mode.

I have a demo on http://dl-web.dropbox.com/u/2720564/LudumDare22/index.html

Day 1 nearly finished

Posted by (twitter: @neosam_dev)
Saturday, December 17th, 2011 4:43 pm

Day 1 of Ludum Dare 22 will end soon and I think my game is far enough to get it finished.
All the core programing stuff is nearly done. What do we have?

  • Tiled background which can be leaded by an image. Translation between pixel color and
    tile is done by a mapping table so I’m very flexible.
  • Sprites (not yet animated) can move around and have collision detecton implemented.
  • Background and foreground are repeated images which have a delay to the camera position
    so we have a 3d-effect
  • Keyboard input and action system is implemented so we can easily add new features.

And what are our todos?

  • Of course, there must be a really cute and stupid story. I will do this now.
  • Sprite animation.
  • Sequence function for story mode.
  • Cute and stupid paintings for character, tiles and story.
  • Sound and music :).

You can play the current version at
http://dl-web.dropbox.com/u/2720564/LudumDare22/index.html

Leveleditor

Posted by (twitter: @neosam_dev)
Friday, December 16th, 2011 11:16 am

Since I will use HTML5 and CoffeeScript I decided to use this leveleditor for my game: http://www.mapeditor.org/

The reason is that this one can export in json files which is easy to read.

I hope this post will help someone.

I’m in!

Posted by (twitter: @neosam_dev)
Thursday, December 1st, 2011 2:22 pm

Hello everyone,

I’m in for Ludum Dare #22 and I think I will use

  • Coffeescript and three.js
  • Gimp
  • sfxr
  • Milkytracker
I hope this time I do better than last time with Dragons Bloodmoney :)

[cache: storing page]