I’m in again folks! Ludum Dare 28 hey? How times flies. I’m unsure as to the shape of the flying object, be it a bird, a plane, or a Copyrighted Mascot, but it’s flying none the less. Unless you prefer your time to flow as opposed to fly, but I digress.
This year sure has been an “interesting” one for me. Recent graduation, the delve into some more serious game dev being bunted by several in real life issues but I can certainly say I’ve learnt a LOT these past few months about the worlds we all live in. I’ve been partaking in the One Game a Month Jam for each month of the year, and this will mark my last submission for 2013. It’s certainly been a learning experience, and whilst the majority of my games this year have been “Nano-Games” I’ve still learnt a great deal from the experience. Ah yes, learning, did I mention that? I guess I did.
If you’re interested in checking out the games I’ve made prior to this LD jam, you can find them up here at http://www.onegameamonth.com/MthisG . Beyond this however, we also got a website set up, which is going under a third revision which also has a ton of games posted up. Not all my submissions have been put up and there’s still Fahzor’s Getrudis to be posted up on a page, but you can check all of those games out (Fahzor’s little dealio is found here at http://getrudis.com/ , and the rest of my Solo projects are here at http://studio-anjin.co.uk/solo.html ). Come along! Play some games! Break some games! It’s all cool!
But yes, back to Ludum Dare.
I’m really, REALLY Hyped for this LD. It’s the final contest of the year, and I’m going in guns blazing for this one. Being the last major game dev jam going on this year, it feels right to put the best foot forth and show the world what we all have as developers, and show everyone our progress throughout the year in this one big firework of the year. I’ve been getting into gear, checking my arrays and lists twice over, and getting to grips with a basic do-it-all framework that handles a lot of the non dev stuff like display windows and whatnot prior to the start date. The software I’ll be using for the Jam are a follows;
Game Maker Studio (GML – C based language engineered for more game devery stuffs)
FL Studios (Music composition and Sound effect creation)
Audacity (Sound editing and mastering)
Graphics Gale (Graphical asset design and pixel art)
Gimp (Same as above)
Adobe Flash (Same as above)
Twitch.tv (I’ll be streaming whenever I can, over at http://www.twitch.tv/neonlare , in fact I’ll be booting up a stream shortly for preliminary work)
I’m going to be doing something slightly different for this LD. Instead of deciding on a genre and working on the framework ON the announcement of the theme, I’ll be working on a BASIC framework and deciding a Genre to stick with, and incorporating the theme into this framework. When I say framework, I’m generally just talking windows, menus, and the stuff that really shouldn’t be eating up the dev time of a project. I’ll see you guys around, and good luck with your submissions! I look forward to playing through them all~