This is the game I submitted for compo few hours earlier:
Titled “Guardian”.
I originally liked “Wait, are we bad guys?” idea more, so I converted it to fit the “one room” theme. you defend one room from invaders.
Two days timeframe was not enough to create and animate more characters than this, and I by the end I had to siginficiantly speed things up.
In the end I (again) had no time to implement sounds or music.
Lessons learned in the process:
- Limited timeframe means not enough time to model and animate fingers. I tried.
- And it is probably not a good idea to spend 2 hours researching gothic architecture and arch proportions.
- Making a spark texture can take a lot of time.
- It is a good idea to check audio equipment/pipeline in advance. One of the reasons why there’s no music is because I misplaced a cable. Another one is because in 3 hours till the end of the compo, it wasn’t possible to write proper music score for the whole game. (Uploading things to gamejolt took a bit more time).
Lots of ideas were cut and abandoned due to the time constraint.
The game made using Unity3d, monodevelop, blender, clip studio and gimp.