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“Guardian” game for Ludum Dare 37

Posted by
Monday, December 12th, 2016 2:18 am

This is the game I submitted for compo few hours earlier:



Titled “Guardian”.

I originally liked “Wait, are we bad guys?” idea more, so I converted it to fit the “one room” theme. you defend one room from invaders.

Two days timeframe was not enough to create and animate more characters than this, and I by the end I had to siginficiantly speed things up.

In the end I (again) had no time to implement sounds or music.

Lessons learned in the process:

  • Limited timeframe means not enough time to model and animate fingers. I tried.
  • And it is probably not a good idea to spend 2 hours researching gothic architecture and arch proportions.
  • Making a spark texture can take a lot of time.
  • It is a good idea to check audio equipment/pipeline in advance. One of the reasons why there’s no music is because I misplaced a cable. Another one is because in 3 hours till the end of the compo, it wasn’t possible to write proper music score for the whole game. (Uploading things to gamejolt took a bit more time).

Lots of ideas were cut and abandoned due to  the time constraint.

The game made using Unity3d, monodevelop, blender, clip studio and gimp.

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