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Day 1 Progress

Posted by
Saturday, April 22nd, 2017 3:13 pm

I’m kind of burned out and i’m thinking about going to sleep, so i decided to post today’s progress.
day_1
Looks kind a trippy..

Edit:GIF didnt want to work, so plain image will have to do.
day_1

In general i feel like i have not done enough to finish the game by tommorow’s night.

Good night LD peeps, work hard! :)

Some progress on my little world

Posted by
Saturday, April 22nd, 2017 1:16 am

Here’s a prototype that i made in 2 or so hours.
prototype
After a little bug, that inverted my world i decided to keep it that way <3

I’m in!

Posted by
Friday, April 21st, 2017 10:29 pm

Hey folks! I’m in again, this will be my 3rd time participating!

Last time i blew my expectations away by getting #29 most innovative and 90# most fun game, with my Space Captive entry.

I can only hope that i come anywhere close to that this time, the theme is “Small World” and i’m not exactly excited about it, as i usually like to incorporate the theme in the game mechanics in a interesting way, but this time trying to come up with some ideas i’m mostly blank.
I did come up with one idea of having a small round world platformer, that you can see most of it on your screen and you can run around, but the idea of not having isometric(is this even the right word for it?) coordinate system scares me and will definitely be a challenge. Especially because i’m by no means good at gamedev.
Here’s a rough sketch of what i am planning to make…
idea_draft
Also this is type of game that would really benefit from a good artist, rest assured i’m not one.(as you can probably tell by the sketch :D)

So my hopes for this entry is that i can at least get something working up at all.

Tools:I will be using Gamemaker
I will also stream my work on twitch, so come say hello!

Good luck and have fun everyone in LD38!!

The results are in!

Posted by
Tuesday, January 3rd, 2017 10:50 am

Wow! My game Space Captive did very well for my second LD event.

ratings

It barely missed top 25 innovation and top 100 overall. An all the categories were within 300!

These ratings kind of blew my mind! Also the game had pretty good comments and I was generally happy with the game myself too, and i think that is what matters the most.

There was probably two things that I might have done to make my game and the ratings better
*I should have made the bugfix for the game right away
*and I should have made web version(which I couldn’t do, due to the way I had coded the game)

However all in all I would say this was great success for me and my game.

Thanks to everyone who played and rated my game :)

When dust has settled

Posted by
Monday, December 26th, 2016 10:06 am

Hey everyone and happy Christmas!

Its been 2 long weeks since the LD event, and I am just now writing this post-compo dev-blog.
Two weeks too late, but I was quite busy, not that that is a valid excuse of course.

This was my 2nd time participating at LudumDare and this time I made a game called Space Captive.

In this game you are an astronaut who has survived the destruction of his space station, and you are tied to the last supply module via special tether. This supply module will be either your last room before your death or your best chance to survive. You have to collect necessary resources while being barraged by debris and other items. Good luck!

preview
(sorry about the bad gif quality)

This will be the 1st time of me being proud of my entry and having somewhat reached my vision of the game, and that makes me really happy :) .
Also I am very happy with the feedback so far, although everyone says that the game is too hard, to which I would like to reply “space is hard” šŸ˜€ .

What went right and wrong?
Well with my first entry back at LD35 I ran out of time and I was somewhat upset with the result, so this time I made sure that my time management was on point.
My first days goal was to finish the core game, which I did and was very surprised about it. And the second day was for graphics, sounds, polish, etc.
I still wish I could have made a little intro movie/tutorial but I am too bad of an artist to pull that off in reasonable time. Also maybe on the next LD event I should focus a bit more on music.
And another thing that bothered me was that it took me 2 weeks to release a minor bugfix(which took like a hour or so to make) and to write this post.
Also i wish i had made time-lapse of my work.

But all in all I am very happy with the end result of the game, and i think that is what matters the most.

If you wanna try out my game the link is >here<!
Have fun everyone and happy new year! šŸ˜€

I’m exhausted!

Posted by
Saturday, December 10th, 2016 5:18 pm

Today’s progress:
LD37LastRoom
I have mostly finished the base-game, some tid-bits are left, but in general its done.
Tomorrow graphics/sound? I don’t know how that will go :/

Meanwhile goodnight everyone i need some sleep!

First progress update!

Posted by
Saturday, December 10th, 2016 6:07 am

This is what i have made so far. So far its just a prototype, no graphics yet.
GIF1
The story is that you are stranded in space, and you have only your little space-capsule left. Simply put you have to gather resources to get back to earth or die in space.
Not sure how will i draw anything since i don’t know how to draw šŸ˜€

Morning everyone!

Posted by
Saturday, December 10th, 2016 1:17 am

Just woke up got some ideas and i am ready to go!

This will be my second jam, and i am hoping for better results this time :)
My idea for the game will be connected to space, but it should go very well with the theme. My only concern is that i might be making something too complicated for my skill level.
Wish me luck!

I will be using mainly gamemaker and maybe some other tools for graphics and sound.
I will also be streaming, but don’t expect anything too fancy, just a chill stream with some calm music for morning programming.
https://www.twitch.tv/negativice

Finally i wish everyone good luck and good time! :)

First days progress

Posted by
Saturday, April 16th, 2016 9:14 pm

Today I mostly worked on mechanics, i made three forms each with advantages and disadvantages: Tank,Plane and Anti-Air.

1stDayProgress

andĀ Ā tomorrow will try to focus on content,sound and better sprites.

Now i’m off to bed, Good night! šŸ˜€

 

First 7 or so hour progress..

Posted by
Saturday, April 16th, 2016 6:13 am

Since this is my first LD entry and my first actual game, IĀ decided to make simple platform game. The concept is that you play as shape-shifting tank-likeĀ entity and you transform in different forms to gain advantage against different enemies.

So far I’ve made rough look for one enemy, one player shape and some other small bits. Also made the very basic mechanics:moving around shooting,etc..

7hoursProgress

All the graphics will be changed (most likely), assuming that i will have enough time.

 

Good luck everyone! I’m off to get someĀ sleep :)

I’m in!

Posted by
Friday, April 15th, 2016 1:07 pm

Hello everyone this will be my very first Ludum DareĀ andĀ hopefully I will manageĀ to getĀ trough it.

I will be using:Ā My head(hopefully),Ā Gamemaker,Ā bfxr.net,Ā and possibly some other suggested tools from the tools section of this site :)

Good luck everyone!

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