About negativegeforce


negativegeforce's Trophies

The Truck Hugger Award
Awarded by JamesDM
on December 8, 2008
The "We don't need no stinking options!" Award
Awarded by keeyai
on April 24, 2008

negativegeforce's Archive

a bit late going in

Posted by
Saturday, December 6th, 2008 2:34 pm

I should mention first that today is my 24th birthday !

I am starting a bit late.  I had a problem with my computer and had to format.

This time I am using the Ogre3D engine.  Language will be C++.  My game idea to start with will be a frogger style game, except your a human.  It will be 3D.  All art assets will be made from scratch using gimp and blender.

I do already have a stripped down framework to run the Ogre engine.  Its maybe 500 lines of code to just startup the core Ogre system and run a game loop.

I also recently got a new desk.  I thought it might of been too big, but apparently I already managed to use all of it.

Food for today consists of apple pie, orange and birthday cake.

owls attack

Posted by
Saturday, August 9th, 2008 10:40 pm

Ok, wtf I cant think of anything good it seems.

so the lame idea that I do have is you have to drop crates off the building at the owl that comes near the building.  i have no idea why an owl would come near a building and why it wouldn’t just fly to it, but whatever.  ill probably change the building into something that makes more sense like a tree with an owls nest that has gold in it.

so the thing is there will be a power bar that will determine the force to launch the crate off the building and you have to hit the dam bird really hard to push him back.

its not really too late to switch to something else like a suicide game?  lol

hour 1, need some ideas

Posted by
Friday, August 8th, 2008 7:20 pm

looking at the crap in the irc channel and trying to think of an idea for the theme while eating my tuna salad.  So far nothing really…

tuna salad, hour 1

desk pic

Posted by
Friday, August 8th, 2008 6:58 pm

seconds before starting ld12, my desk

ld12 start


Posted by
Thursday, August 7th, 2008 7:59 pm

lose all sense of reality

final entry – minimalist rts

Posted by
Sunday, April 20th, 2008 5:42 pm

Ok, I am quite disapointed in myself. I wanted to have a fairly complete game, but I ended up screwing myself again like last time. I have a design document that outlines the entire game if anyone wants to know what I really wanted to make.

Becides that, what you CAN do in the game is create an apartment and create workers. I wanted to at least get the factories into the game, but I ran out of time.

I guess my entry can be known now as a minimalist rts. Its just a framework for one. 😀

download – windows binary + source code
design document -what I intended to create

april 21 1:30pm EST: I added the “.pyd” file so people can run the python source files with only python 2.5 installed. I am going to be making a playable version of this game this week, and I might compile a linux binary of my extension so linux users can run the game.


time to engage warp engines

Posted by
Saturday, April 19th, 2008 5:29 pm

ok. I haven’t spent much time today as I should have on the game. Instead I raced online in the fsr league today on Bahrain (http://www.formula-simracing.net) and got 7th place, yay.

I am gonna get the ball rolling tonight on getting the graphics done and basic design document im gonna follow for tommarows crunch. Meanwhile…

25hr screenshot, didnt spend much of the day on this

2nd food pic, 25hrs left

breakfast post

Posted by
Saturday, April 19th, 2008 5:19 am

Well, sitting during breakfast. I have a decent idea for a game. I already have a crappy piece of artwork done with my wacom for the background. The game will be an economy simulator, but in this game you might have starve, kill and put people in slave labor to get the economy growing profitably. I might add other ai players that try doing the same, and you try beating them. Its gonna be top-down 2d, the “workers” will be tiny pixels i think, but they will have a large array of variables that could kill them. Basicly, you work your people to death just enough so not alot of them die, or you have a good reproduction rate vs die rate.


first ld11 breakfast

last minute custom library

Posted by
Friday, April 18th, 2008 5:54 pm

I have been trying to get this small library working all day. It uses the python/c api. I am compiling the extension with mingw using the sdl and sdl_image libraries. I will add to this library as the weekend goes along as I need to. I am still not sure if ill use this library. It depends on the theme which will be announced in like 5 seconds. kthxbai.

pynitro v0.1 – its very basic right now. Just posted this to prove I couldnt possibly make a game from this yet, lol.

3rd times the charm?

Posted by
Monday, April 14th, 2008 11:28 am

This will be my 3rd ld I will enter in. I plan on using the torque engine this time around. Hopefully that will result in something that is actually fun to play this time AND have good graphics. I decided I wanted to concentrate on creating pure game play and making the game pretty instead of screwing around with just getting stuff to work like physics libraries (grrr pyode). Hopefully my 2 weeks of learning torque is enough :D.

GL all

Basecamp Chain Reaction – binary version

Posted by
Tuesday, December 18th, 2007 12:14 am

Finally I built a binary of the game with py2exe. I had trouble with pyopengl since it used a .egg file. I dont know how it was fixed, but Samiljan supplied me with a modified source code file for pyopengl and it works now. A few words to py2exe authors: include .egg support.

I was tempted to add game pad support, add sound and tweak the game play more. I dont think thats fair though =p

– binary executable for windows
download – multi-platform source and art files

Basecamp Chain Reaction v1 FINAL

Posted by
Sunday, December 16th, 2007 7:09 pm

The game is finally done, and just in time.  I made some basic instructions when starting the game.  I am sure everyone can figure out what each crate is and where to land for fuel xD.  I dont know if this game will be fitting the theme very well, but I never programed in python and this is my first time using a physics library.  Considering everything, I think the game is not bad.  Hope whoever plays it has fun.

The game requires python 2.5, pygame, pyopengl, pyode.  I will make a binary later on, but for now this is my final entry.

my final ld10 entry


making good progress

Posted by
Sunday, December 16th, 2007 10:49 am

Wow I am wicked tired right now, but I want to finish the game really bad.  I haven’t slept in 25 hours so far.  With 8 hours to go, i think I will make it.  I changed my mind about the game-play.

There is a base camp on the moon that needs supplies, and if you don’t deliver the correct packages on time the base camp instability will go down.  I guess ill have to finish it to see how it plays out.


taking some shape finally

Posted by
Sunday, December 16th, 2007 5:24 am

well, I have started working on gameplay stuff.  I figured out how to make levels with trimeshes, but its going to take some more work to get it textured and have full scrolling.  The ship now has working landing gear and I can connect bodies to the ship and fly around nicely!  So all thats left really is flesh out the level format.

The objective of the game will be will have carry any items in the map to a location to drop it off and land successfully.  The trick is that these items can swing and can cause a chain reaction which can make you crash.  I was even thinking about adding motors to items when you pick them up so it can get really nutty.  I know its not really fitting with the theme as best I would want, but oh well…the game should be fun anyways.

34th hour

30th hour meal

Posted by
Sunday, December 16th, 2007 12:45 am

you guys are soo lucky to see this picture. I shortly raped this after taking it. 😀


finally the physics work

Posted by
Saturday, December 15th, 2007 11:57 pm

Alright, I haven’t even made any real game-play with 19 hours to go.  Ive been screwing with ODE for the last 12 hours straight or so, and I have got it working perfect I believe.  Now I have to dump the messy code into something 1/2 usable so I can make a crude map format for levels.  We will see :'(

29th hour

[cache: storing page]