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Ludum Dare 27

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Yet another Javascript Toolkit : JAMTK

Posted by
Sunday, August 10th, 2014 1:53 pm


When I ran Ludum Dare for the first time, I really wanted to make a complete game from scratch.

I choose Javascript because it was powerful, portable and adaptable.

After 3 participations, I’ve found lots of duplicate code in my entries. So I take some time to gather them all.

So, here it is : The “Jam Toolkit”. Feel free to try it !


Featuring :

  • ImageManager, SpriteSheet with basic animation support
  • InputManager : Smart mouse, touch and keyboard managment. ICade comming soon.
  • SoundManager : Basic MP3 play capabilities.
  • Storage : Mapped around Cookies.
  • AStar : Graph or Grid based pathfinder.
  • DomHelper : Some DOM utilities.
  • JsonLevelLoader : Basic tool for loading and delegating level building.
  • ControllerManager : Basic main controller and framework for customized concrete controllers.
  • Looper : Simple wrapper for setInterval, with frame duration.


Can’t wait next LD !

Super Robot Miner – Post Compo

Posted by
Tuesday, April 29th, 2014 5:54 am


I have just released a “post-compo” version of my game “Super Robot Miner”.

It contains small adjustments (about 2 hours of work), including a much better “Prospect Mode” and (I hope) better instructions. You can also now switch mode with [SPACE].


Please tell me what you think !
Thanks for all your comments and advices.


Make Way, version 2

Posted by
Saturday, October 26th, 2013 3:19 pm


For the last ludum dare, I have worked on a small puzzle game : Make Way. It was a great experience to make it.

Now, I wanted to show you a new version. There is still lots of work to do (sound, music, more levels), but I think it deserve a preview.

Here is the last version (with better graphics and detailled instructions) : http://nee.free.fr/ld27/final1/


You can compare with the original submission :

Thank you for playing !

Filtering by technology / compatibility

Posted by
Saturday, August 31st, 2013 3:07 am


It’s my first Ludum Dare participation, and it’s rating time.

Is there any way to filter the entries by technology and/or compatibility ?
I’d like to quickly see which games I can play (I have a Mac), and which sources will interest me (I don’t have Unity, for example).


PS: Don’t forget to check my entry (JS+HTML5 Canvas, no framework) : Make Way !

Make way !

Posted by
Monday, August 26th, 2013 8:42 am

sprite-chief For my first participation to Ludum Dare, I wanted to make a quick analysis for this WE.

sprite-minion-blocker The facts :

I have worked 2*12h on the project. I had the idea in mind since the last round of theme voting.
Everything is from scratch, no framework used.

sprite-minion-blocker The goods : 

– The game is short, but complete.
– I have implemented the A* algorithm for the minions.
– I have tried Javascript (“HTML5”) for this kind of developpement, and it is quite powerful.
– The game may be fun, with more levels.
– In general, the code is clean. Some shortcuts here and here, but the code is ready to handle evolutions and changes.
– Work on many browsers, including the iPad.

sprite-minion-blocker The bads :

– Graphics : I wanted to make a logo, and better sprites, but I only spent 1 hour to make them. However, the characters are ok, for this time budget.
– No animations.
– Sound : I have made a music and basic sound effect but no time to include it !
– The sprites are loaded one by one, helped by the HTML <img>. I definitly need to develop a media manager.
– I wanted to make more minions types and put actors : explosives, teleporters, fighters, traps… But I choose to finish cleanly and completely with only blockers. The good news is that the game engine is good enough to add them quickly.

sprite-minion-blocker The ugly :

– Nothing but now I know I am officialy a NERD when I say to my friends what I do on my WE :)

sprite-minion-blocker sprite-chief sprite-minion-blocker sprite-minion-blocker

Thanks for voting and commenting my entry : http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=14085


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