Ludum Dare 35
Coming April 15th-18th Weekend

Ludum Dare 34 Results

About ncannasse (twitter: @ncannasse)

Co-founder at Shiro Games (and before at Motion-Twin), author of the Haxe programming language (http://haxe.org). My blog : http://ncannasse.fr | Twitter @ncannasse

Entries

 
Ludum Dare 34
 
Ludum Dare 32
 
Ludum Dare 31
 
Ludum Dare 30
 
Ludum Dare 28
 
Ludum Dare 27
 
Ludum Dare 25
 
Ludum Dare 24
 
Ludum Dare 23
 
Ludum Dare 22

ncannasse's Trophies

Eating Your Own Dog Food Award
Awarded by blubberquark
on August 30, 2013
The Amazing Really Big 3D Maze Award
Awarded by LeReveur
on December 21, 2011
The "Trigono-maestria" award
Awarded by nSun
on December 19, 2011

ncannasse's Archive

Done !

Posted by (twitter: @ncannasse)
Sunday, December 13th, 2015 6:11 pm

I’ve just submit Heinsenberg ! Enjoy playing it here:

http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=8497

I had a lot of fun making it, using my camera to take photos and record sounds. I’ll try to make some post mortem in a few days after some rest.

sonoSmall

Heinsenberg

Posted by (twitter: @ncannasse)
Saturday, December 12th, 2015 6:24 pm

heisenberg

I’m making good progress on my LD34 game.

Something very different from what I’m used too. Instead of doing pixel art, I’m using my camera to take photos and record sounds. A lot of post processing until they get into the game, but I’m happy with the result so far.

I’m in !

Posted by (twitter: @ncannasse)
Saturday, August 22nd, 2015 5:59 am

Spent the whole week putting the finishing touches to Evoland 2, still have to make some pauses when I get a bug report, but I’ll be #LDJam’ing the whole week-end !

My usual toolset:

  • Haxe programming language
  • Heaps.io graphics library
  • GraphicsGale for GFX
  • LabChirp for SFX
  • Will try again something new for music !

Here’s a small screen on what I got after ~2 hours of gfx. I’m hoping to have again a TON of content this time!

screen1

Geting there

Posted by (twitter: @ncannasse)
Saturday, April 18th, 2015 5:12 pm

My whole morning was wasted trying different things and not succeeding in finding my unconventional weapon.

I wanted to make a MegaMan where you would win against TigerMan, expect that instead of getting Tiger weapon you would turn into Tiger Woods and have to use a golf club to aim at enemies. Turned out I couldn’t animate the character with a golf club in hand, that’s actually very hard.

So I stopped everything end started making music, which turned out to be more forest/jungle ambient, so I worked on a tileset, redraw the hero and found its unconventional weapon : his hair ! I have a few ideas on how it will be used, I will have to work on it tomorrow because it’s getting quite late already.

ludum

I’m IN

Posted by (twitter: @ncannasse)
Friday, April 17th, 2015 2:59 pm

Been very busy in the past weeks working on Evoland2 but I’m very happy to join another LD !

My usual tools:

  • Haxe language + Heaps.io engine
  • FlashDevelop IDE
  • Graphics Gale for GFX
  • LabChirp for SFX
  • Will most likely try again various tools for music (haven’t yet found the best for me)
  • Local food at Bordeaux (France) to survive the whole weekend

Good luck to all of you !

Summer is Saturated

Posted by (twitter: @ncannasse)
Sunday, December 7th, 2014 9:37 am

Summer is saturated, hope you like it

saturation

Hard times…

Posted by (twitter: @ncannasse)
Saturday, December 6th, 2014 8:56 am

I already tried three different games, stopped two because they were not fun to play and one other which was not fun to do.

I’m playing with graphics and trying to figure out a gameplay idea… Not sure what I will do yet.

snow

I’m IN !

Posted by (twitter: @ncannasse)
Monday, December 1st, 2014 2:37 pm

Very excited to make another Ludum Dare !

Currently very busy working on Evoland 2 but it’s always great to try out something new !

evo2

We will be around 9-10 people at our company Shiro Games, for something like 3 compo and 2 jams entries, we will have lunch and/or diner with our friends (almost) next door at Motion-Twin.

I’ll be doing the compo, my tools will be, as always:

  • Haxe language
  • Heaps.io graphics library
  • Graphics Gale for GFX
  • LabChirp for SFX
  • Various trackers and a lot of time lost trying to make a decent music :'( Maybe I should sing this time… (no – you DON’T want to hear that)

Title Screen

Posted by (twitter: @ncannasse)
Sunday, August 24th, 2014 2:02 pm

Done with Music (was hard as always) and SFXs, the Title screen and game win sequence are also completed. Just a few hours left to add mooooore levels.

title

It’s getting tricky !

Posted by (twitter: @ncannasse)
Sunday, August 24th, 2014 4:54 am

I’m trying to get 30 levels done, I have introduced new connected worlds such as the Pink World which has special rules when you’re into it. Now I need to design 13 more levels, and promise myself not to introduce new gameplay since there’s already quite a lot of possible combinations !

screen4

Level Design…

Posted by (twitter: @ncannasse)
Saturday, August 23rd, 2014 2:49 pm

Level Design is pretty hard for puzzle games. You have to make sure to introduce the new mecanics in order, while having the player not feeling like it’s a loooong tutorial.

I found some things that are pretty hard to find, great for the last levels !

screen3

Taking shape

Posted by (twitter: @ncannasse)
Saturday, August 23rd, 2014 10:23 am

The basic mecanisms are working, I’m quite happy with the mobs animations since they are easy to make, so I will be able to create a lot of content. Now I need to tune the different player actions and work more on the level design. The worlds really need to feel “connected”.

screen2

Animated Version

Posted by (twitter: @ncannasse)
Saturday, August 23rd, 2014 2:29 am

Animated version of my previous screen, just learnt how to capture gifsCropperCapture[3]

Getting started

Posted by (twitter: @ncannasse)
Saturday, August 23rd, 2014 2:13 am

Here’s a first screen after 2 hours of work. Starting to take shape :)

screen1

I’m in !

Posted by (twitter: @ncannasse)
Friday, August 22nd, 2014 10:14 pm

Just came back from a trip yesterday, let’s get started with a new LD !

My usual tools :

Good luck to everyone !

I think I’m out

Posted by (twitter: @ncannasse)
Friday, April 25th, 2014 8:33 pm

After 2.5 hours dabbling with various ideas, I really can’t find something that I want to make. Given my time restrictions I have to find something that can be done in one day, and the more I push ideas around the less time is left for doing actual work on the game.

I’m really looking forward this time to the top “Theme” results to see what kind of original ideas people will have came up with as I feel myself quite restricted by the theme.

As a bonus, here’s a small aquarium sim concept I did:

concept

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