Ludum Dare 28
Ludum Dare 23
Ludum Dare 21
Ludum Dare 20
I have a solid base for my game. Now it’s on to graphics and gameplay… which I still have no idea about. I’m thinking an RPG. Possibly. Don’t really know.
This is what I have right now.
I’ve been adding to a bare bones AS3 engine for a while now, which handles all the boring stuff. Here it is. I may or may not use it, (probably not), but just in case.
Which means I’m in!
I’ll either be using FlashPunk, or my own personal library that I’ve been building up for a while, which I will declare closer to the time if I do intend to use it.
Either way, I’ll be using GIMP for graphics, FlashDevelop as my IDE and I’ll be drinking so much coffee.
As I couldn’t enter the last LD due to illness ( ), I will be attempting the sidequest I proposed last time.
Good luck to all, and may kittens finally be chosen.
So, here’s my doodle for MiniLD 33. If you can’t tell, it’s a tower on a floating island. I’m not sure what the gameplay’s going to be quite yet, but I also did a mockup of what I wanted it to look like:
- 20 gold coins
- Readable code
I’m setting myself a little challenge this LD – and that is to properly document all my code. I’m pretty sure a lot of us aren’t very good at commenting (I know I’m not), so I’ve decided that now is this time to rectify this – and I want you to too.
“But natpat, surely commenting my code will take up precious time!”
Of course it will. However, think back to previous LDs. Have you ever:
- been frantically searching for a last minute bug only to find yourself layers deep in spaghetti code, not knowing what half of it does?
- wanted to look back at a previous LD project to see how you did something, not to be able to understand most of it?
- fallen asleep at your computer, woken up and forgotten what the last 30 lines you coded do?
I know I’ve done all of them, and had I properly commented my code I would have been able to save time on all of them.
“But natpat, shouldn’t “good” code document itself?”
Yes. But this is Ludum Dare. There are only 48 hours. Writing “good” code is usually not high on my agenda, and I’m sure it’s not on most other peoples. Therefore, comment it!
“But natpat, why bother?”
It’s a good practice to get into. If you force yourself to do it when time is scarce or when you don’t need to, you’re more likely to do it when you do need to!
“But natpat, it’s only code for LD22 and I’m probably not going to ever look at it again!”
Yes, but someone else might want to. There have been numerous times when I’ve wondered how someone has done something in a Ludum Dare game, and since the source code is available, I’ve taken a look and not been able to understand half of it. If you take the time to properly document your code, any programmer who read it will be able to understand it!*
So, who’s with me? Take a stand against undocumented, unreadable, un-understandable (that’s not a word) code and comment your code!
- http://particletree.com/features/successful-strategies-for-commenting-code/ – broad article on commenting techniques
- http://www.craigsefton.com/programming/tips-better-code-comments/ – general tips on improving comments
For the third time running, I’m IN! Whooo!
For the last 2 LDs, I’ve been using AS3 with FlashPunk (which is an amazing engine). However, I’d like to branch out and widen my AS3 knowledge. I’d really like to use just AS3 without anything else, but I may go with Flixel or something else. Your thoughts?
Well, the title says it all really. Anyone interested in doing a relaxed collab for the October challenge? (http://www.ludumdare.com/compo/2010/09/27/the-october-challenge-begins-a-guide/)
I’d be primarily interested in collaborating with an artist, seeing as my artistic skills are very lacking, but I think it’d be nice to work with someone else, regardless
I work in AS3, so if you’re a programmer too, I’d obviously prefer if you did too.
Oh, and if you want to see some of my stuff just check out http://natpat.net
I somehow managed to get the Daily Fourth on Newgrounds yesterday. I’m amazed
I’m really quite pleased with how this turned out. Timelapse and post-mortem coming soon, but now sleep. Lots of it.