About Narkhos


October Challenge 2016
MiniLD 70
Ludum Dare 36

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RAsh MiniLD70 post-mortem

Posted by
Wednesday, October 5th, 2016 10:05 am

Hi there!

I am considering publishing RAsh, my MiniLD 70 project, as my october challenge game.
The game gathered encouraging feedbacks from my family and friends… but they are precisely my family and friends !
I would be grateful if some of you could give it a try and make some impartial feedback :)

project page

You’re probably wondering what the game looks like ( most likely, you don’t care ūüėȬ†) :


It’s a puzzle-platformer with a Diablo like inventory.
The hero moves automatically according to his environment (like in Lemmings games).
You have to equip the right item at the right moment to guide the hero to the exit while he is collecting items and treasures on his path.

Each feedback is welcome since I want to estimate the amount of work to bring the game to an optimal quality level.

Thank you for reading :)

It’s time for my self-debriefing

Posted by
Wednesday, August 31st, 2016 6:30 am


It was my first participation to a Ludum Dare and it was a lot of fun.
I wasn’t well prepared since I was not sure I could participate until friday.
It’s the reason why I failed doing something for the compo and posted my project to the Jam.

I first wanted to make a platformer game and spent the first day on the engine programming (using SDL2/Opengl).

Then I made a first sprite and that take me all sunday morning !

At this point I admit I panicked ! I really don’t thought I could do it in time. So I switch to another project.

And I know it was a mistake. Even if their was some hard work to go, the game was running.

If I took the time to think about it, I would probably end up with a solution to modarate my ambitions on this project and finish it in time.

So I switched to a puzzle game project and almost done it for the compo but wasn’t satisfied yet by the details.
I decided to take some extra time to implement a menu and make some art and published for the Jam.
And here it is :


It’s not¬† as appealing as I expected first but I’m happy with the concept and the gameplay. It’s a puzzle game based on Conway’s game of life where you aim at cleaning the board in few moves.

I would be glade to have¬†your opinions and critics about it. I’m considering doing more levels if someone¬†is¬†interested in it.

I already learned a lot participating of a single Ludum Dare ! But, for the next one, I must train my skills in graphics, sound and music. And I will focus on one single project, I promise ^^



I’m In

Posted by
Thursday, August 25th, 2016 2:23 pm

I’m about to participate to¬†my first Ludum Dare.

My Weapons of Choice : C++, SDL2/Opengl, Inkscape/Gimp, bfxr

Can’t wait¬†to see¬†what will everyone come up with :)

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