About Naouak (twitter: @Naouak)

Entries

 
Ludum Dare 29
 
Ludum Dare 23

Naouak's Trophies

Naouak's Archive

The customary first screenshot of the game

Posted by (twitter: @Naouak)
Saturday, August 25th, 2012 8:43 am

I did a lot of pause during this first part of the Ludum Dare. all because I received my Nexus 7 yesterday and I’m still playing a lot with it.

That’s also why I decided a fast to kind of game, a simple server oriented game.

Here what it looks like for now :

What is done :

A Javascript counter that increment itself in a precise way (there shouldn’t be any offset if you keep the page open long).

The counter is on the serverside too and is synchronized with all the counters opened.

The emergency button is also working and users who have the page open react when someone click.

 

What still needs to be done :

User management (in progress right now) : simple account creation, simple login.

Scoring system.

Backuping everything in a database to avoid data loss on server reboot (which happens a lot when developping :p).

 

What I will do if I still have enough time :

Chrome Extension to always keep an eye on the game.

Android version (I have to start somewhere with developping for my brand new Nexus 7).

 

That’s it. My entry for this Ludum Dare will be simple but I hope it would be fun enough for you guys to want to play it.

 

Oh, and BTW.

You can check the source code there : http://github.com/Naouak/ludum-dare24/

And you can try the game on my dev server there : http://tohko.musume.fr:8080/

 

I finally got my idea : Choose your own evolution

Posted by (twitter: @Naouak)
Saturday, August 25th, 2012 12:26 am

I finally got a concept for my game.

As I stated in my previous post, I want to make a browser game that is managed by a server (not a simple HTML5 game).

The player incarnate an evolution. An evolution is a  vector on a 2D plane.

On the game surface there is a timer with a reset button.

Every time someone hit that button, the target specie evolve according to the vector of the player.

Your aim is that the specie is the nearest of the half-line from the start following your vector.

PS: I hate this theme. It took me a lot of time to even get an idea.

I’m in !

Posted by (twitter: @Naouak)
Friday, August 24th, 2012 3:18 pm

it’s this time of the year again when we have to do a game in 48 hours.

This would be my third participation in this contest. The first one was a big failure and I didn’t deliver anything. The second time was far more better and I hope this one will be greater.

My first try was using JavaScript. The second time, I coded a shooter in c# with xna.

For this third participation, I decided to come up with a full web game managed by a server. I miss the time when I was playing games like games on my old IE5 or 6.

My tools will be:

– node.js for the server

– I will use express to be able to serve easily some web content with node.js

– The database will be a mongodb (fun fact: Mongod, the mongodb server executable means “my dildo” in french)

– I will use one of the nearest vks from oh as my server.

– As for the design, I think I will use twitter bootstrap to be able to do something that don’t look too much like a 1997 website.

By the way, the source code will be available on my github account (Naouak) during and after the ludum dare.

My tools are more or less ready and I can’t get any sleep waiting to get the theme. I hope I will have a great idea for this ludum dare.

Post-mortem : Fire Around

Posted by (twitter: @Naouak)
Thursday, April 26th, 2012 1:30 pm

Fire Around : My LD23 entry

That was my second attempt at Ludum Dare and my first success.

For my first participation in ludum dare I tried to do a web based game. I gave up halfway because my game was not really fun and there was huge performance problems.

For my second performance, I decided to use XNA because it seems simple to use and I would avoid these problems and also to not have to support any strange bug that web browser give us everydays.

This time I chose to do a shoot them up game as it appears to me that it was simple to code and to manage.

The theme was really good for shoot them up as they often relies on space and sci-fi thingies that goes well with “tiny world”. Ludum Dare is a competition where your aim is to do a good game but also to make it enjoyable and innovating. Hard to find an idea that would make a shoot them up innovating. A lot of good concepts exists in this genre and so I tried to think outside of the box.

I tried to search about tiny in dictionnary in case there was a sense that I didn’t that I could use for that but didn’t find much.

Finally I got my ideas by thinking “what if our world was very tiny, what would change?”. One of the first answer I got in my mind was : the floor wouldn’t be flat anymore but a curb.

That here that I got my idea : you play a shooter in a world so tiny that straight path are now curbs and you will go around the same tiny planet a lot.

What went well this time :

  • I was prepared : In Paris gathering we did a warmup before the start of the compo and it was really a great way to train myself to XNA.
  • I thought small then add things after : The first thing I tried was a simple ship rotating around a planet. From that I tried to add some fun stuff. If your core gameplay is solid, people will tends to like your game. And if you know that a small thing works good, you will end up adding features without having to worry much about introducing bugs in previous parts.
  • I made very public my commitment to ludum dare this time :  I told my twitter timeline several times that I was participating, I told my colleagues and friends too so that I would have to be in shame on Tuesday if I didn’t do something good.
  • I played my game a lot : I spent most of my time playing my game : doing some fun stuff with everything I coded for these game. Whenever I made some improvements I tested it a lot just to get some new motivation and grab some new gameplay mechanics ideas.

What went wrong :

  • Almost Nothing ! This time it was almost a bliss to participate and it was enjoyable from start to end. I did lose some motivation by the end when all I could do was tweaking and adding some new enemies and I end up not doing much of these and posting it earlier than planned.
  • I failed when configuring my chronolapse and I found out after 20 hours in that it wasn’t working. No timelapse for me this time.

What I will do better next time :

  • The last 10%. I will try to do it well. I will add more variety to my next game and I will try to balance it much more.
  • Graphics. I seriously need to improve my graphics. Grabbing a pen in paint.net and draw almost randomly rarely get you good results.
  • Music. I didn’t knew much about generating music before this ludum dare and I end up without any music because I couldn’t manage to create one that didn’t sound annoying.
  • Reporting. I didn’t post much here about my game and I think it was a mistake. I could have get some more opinion about my core gameplay mechanics earlier and I may have add some nice features to my game.

Play My game !

Here is a link to my compo page so you can test it.

It’s done with XNA4.0 and is playable with keyboard and xbox360 pad.

My entry !

Finally Done !

Posted by (twitter: @Naouak)
Sunday, April 22nd, 2012 2:13 pm

Yeah, My game is finally done and posted on the website.

 

I decided to call it Fire Around as it is a shmup in which you turn around a planet.

If I get enough feedback I think I will try to enhance the game after the Ludum Dare. For now, I’m a bit sleepy so I will go get some sleep.

 

BTW, here is the link to my entry : here

And also a screenshot :

My game is beginning to be playable

Posted by (twitter: @Naouak)
Saturday, April 21st, 2012 4:09 pm

Almost 24hours in and my game has some basic mechanics and graphics done.

The final gameplay is not decided yet but it will be shoothemup where you’re going around a small planet.

I have enemies and bullets working with collisions. I will now try to work on polishing graphics and add some interesting gameplay mechanics inside.

For now, here is a screenshot of the game :

Warmup in Paris Jam

Posted by (twitter: @Naouak)
Friday, April 20th, 2012 12:22 pm

We are currently doing a warmup here in Paris Gathering.

The theme is : you have to use this graphics only : http://t.co/ZclFLFeG

Timelimit : Beginning of the Ludum Dare.

I’m in!

Posted by (twitter: @Naouak)
Friday, April 20th, 2012 7:41 am

I’m in for a second attempt at ludum dare.

Last time I tried to do a game in HTML5/Canvas but I did bad and lost motivation halfway through.

This time I will try to do a simpler game with C#/XNA so performance should be less of a problem.

I will also be at Paris gathering to have motivation during all this ludum dare (and to get a good laugh with everyone (I hope)).

 

My tools will be :

  • XNA Game Studio 4.0
  • Visual Studio 2010
  • Sublime Text 2
  • sfxr
  • Paint.net
  • Chronolapse

 

 

Metal Guard Solid : Fornever Alone – Live demo

Posted by (twitter: @Naouak)
Friday, December 16th, 2011 10:59 pm

 

I’m starting to get something interesting so I put in online : http://ld22.musume.fr/

I’m not sure on which browser It works but I do all my test on Chrome.

For now (at the time of this post), tile system is working,  collissions are working too and finally player movement (it is registered only when you have focus on the input field below the map).

 

 

 

 

Metal Guard Solid : Fornever Alone – Concept

Posted by (twitter: @Naouak)
Friday, December 16th, 2011 7:56 pm

Ok, I got the concept :

 

The name is : Metal Guard Solid : Fornever Alone

 

The background of the game :

The player is a guard from a heavily guard facility. There is an intruder that kill every guard as stealthily as possible. If you are alone, he will kill you on the spot.

 

Player Goal :

Go to the safe zone without ever being alone : You have to be near another guard or on a surveillance camera at any time if you don’t want to be killed.

 

What about technologies ?

It will be a web based game with a simple tile engine for the levels.

I will use YUI as a javascript framework and I think it will only working on chrome.

 

That’s it for now !

I guess I’m *put sunglasses on* in.

Posted by (twitter: @Naouak)
Friday, December 16th, 2011 2:40 pm

I just discovered this contest this afternoon (just after sayin’ I will rest this week end) and I guees I will try to make some game.

I’ve never ever coded a game and I’ve almost no experience with graphical libraries (and even less with sounds).

I think my tool will be my browser and javascript for my first participation. I’m still trying to find something that will force me to work all these 48h.

Good luck everyones !

[cache: storing page]