About namrog84 (twitter: @namrog84)

merp derp

Entries

 
Ludum Dare 35
 
Ludum Dare 33
 
Ludum Dare 27
 
Ludum Dare 22

namrog84's Trophies

This is for being an awesome sport!
Awarded by Dizzyman572
on September 14, 2015
you know about SILX #LD27
Awarded by alvivar
on August 29, 2013

namrog84's Archive

Second official LD

Posted by (twitter: @namrog84)
Sunday, August 18th, 2013 9:22 pm

This will hopefully be my second Ludum Dare now, though I’ve tried to be in 5-6+, things always have gotten in the way! :(

Platform: Java

IDE: Eclipse

Library: LibGDX

Art: Paint.net and Photoshop

Music and Sound: Bfxr and abundant-music.com procedurally generated music

Typically go with more actiony type games and not much of slower/turned based, but we shall see!

Been working on a warm up game last few days, since I haven’t programmed/made games in well over a year :(

 

 

Second LD ever!

Posted by (twitter: @namrog84)
Wednesday, April 18th, 2012 8:21 pm

Gonna be using java, either same base template as last time(not sure where it is right now, will try and update before start) or I might go over to Slick/LWJGL

Was hoping to put a lot of effort into this one but I have a final in awful final exam monday morning so I’m not sure if I can devote fulltime to it :(

eclipse for ide and standard stuff for randomly generated sound/art, though I was considering trying to maybe make a lot of custom sounds that I record myself. pyew pyew!

My first ever LD completed!!

Posted by (twitter: @namrog84)
Sunday, December 18th, 2011 5:46 pm

http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=4313

I feel so good

This is my first ever attempt at LD and I actually finished.   Even though I wanted to do a lot more, I feel incredibly accomplished I got to submit anything at all. Especially because this was my 2nd game Ive ever made and my only game Ive ever finished!!

 

 

:)

Namrog84

 

slow progress

Posted by (twitter: @namrog84)
Saturday, December 17th, 2011 8:28 pm

I’ve never technically finished a game before.  Even the most basic art creation is taking a long time. Ive already implemented a bunch of things I never have before.

But here is a screenshot. I hope I can make it into a little game before tomorrow!

 

Welcome to Kitty City

Posted by (twitter: @namrog84)
Friday, December 16th, 2011 1:17 pm

(or kitten hell?!!!)  (I hope kitten’s don’t win)

normal: http://www.youtube.com/watch?v=jX3iLfcMDCw

fullWindow: http://www.youtube.com/v/jX3iLfcMDCw

meow meow
(I hope kitten’s don’t win)

First comp! A little framework maybe

Posted by (twitter: @namrog84)
Thursday, December 15th, 2011 8:00 am

I am super excited.  I have missed the last 4 competitions by several days. (forgetting to check often enough)

I just checked today, 1 day before event and actually am going to have a little prep time and am really really excited because itll be my first time.  I will be using Java,  though I haven’t programmed in Java in 5+ months due to C++ related school classes. Also haven’t done anything game related in a long time, so I’ll be hitting it pretty cold, but thats okay.

I just wnated to say framework blah blah
Java,  Possibly LWJGL and/or Slick2D.   and will be using some generic java4k template or maybe Perlins template cause I like his too. Though I have been considering using one of Notch’s old templates for one of his old LD games. Seems to work well.  Its less than 100 lines of code. Nothing special just update loop.

Pretty much I am going to try and do this as cold and empty as possible from the start. Probably mspaint or paint.net for most art, either that or 100% ingame procedural.

edit: I have considered trying C++ and using Qt, Ive never ever used it before, but i think it can be used to help make some basic 2d games and stuff?

First time here

Posted by (twitter: @namrog84)
Friday, April 29th, 2011 10:02 am

Newb going solo. First time.

language stuff: Java!, with lwjgl and maybe slick or jme middleware
arts: photoshop/paint.net/ms paint
sound: sfxr & ??

 

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