About Mark Venturelli (twitter: @markventurelli)

My name is Mark and I design games with my friends. Designer of Chroma Squad, Dungeonland, Star Vikings, Relic Hunters and creator of the @SuperBRJam


Ludum Dare 33
Ludum Dare 31
Ludum Dare 29
Ludum Dare 28
Ludum Dare 27

Mark Venturelli's Trophies

Mark Venturelli's Archive

All characters are done!

Posted by (twitter: @markventurelli)
Saturday, August 22nd, 2015 4:31 pm

Harriet, Dr. Rocha and Leon are just chillin’ at the spaceship



Work progressing on our Multiplayer Story game

Posted by (twitter: @markventurelli)
Saturday, August 22nd, 2015 1:20 pm


Our world, characters and art are starting to come together! I coded the game structure from start to finish, but we still have no actual text :O


Which character style should we actually use?


We Will Make A Multiplayer Story Game

Posted by (twitter: @markventurelli)
Saturday, August 22nd, 2015 8:10 am

It is decided! =) We are gathered at Indie House Brasilia to make our game. It will be a multiplayer story game set in a sci-fi world and inspired by the poem “Howl” by Allen Ginsberg.


We hope you like it <3



*Team Rogue Snail*

Art – Betu Souza @betuiau

Art – Hugo Vaz

Design and Code – Mark Venturelli  @markventurelli

Writing – Ingrid Skare

Audio – Dan Oliveira

Multiplayer Code – Abraao Santana

My Favorites from LD27

Posted by (twitter: @markventurelli)
Wednesday, September 4th, 2013 8:01 am

Hi everyone,


Finally played enough games to feel like I can pick my favorites fairly ;D

Here they are in no particular order:


Bug Buster

This is less of a game and more of a really, really cool gimmick. It’s a side-scroller shmup where you can press a button to slow down time. Nothing new here, right? But the brilliance of this game is showing you a real-time replay of your match after it ends. It’s incredibly cool and you will feel like Goku or the Flash after you watch what you just did.


Total Spaghetification

I beg you to give this game a chance. The controls are weird, but the designer really incorporated them into the tightest level design I’ve seen in a jam entry. Really good game all around. TIP: to wall jump, you need to hold the jump button while you press the slide button to do the actual jumping!


Chrono Blood Ninja

This is very raw and simple, but I had to include it because it impersonates what I feel like should be the guideline for every jam game: do very little, but do whatever it is that you do very well. And this minimalist game really delivers on this regard – the very little art, gameplay and sound that exist are all exquisite. I would love to see a more developed version of this little game.


Every 10 Seconds a Window Washer Falls to Hit Death

One of the most polished game in this jam. Really funny as well! I won’t spoil it, just go and play the damn thing.



A 3D game that actually does not suck is a feat in and of itself in a game jam. This is not an original idea for a game by any stretch of the imagination, but the feel and controls are spot on. Really enjoyable!



I won’t spoil this one either. It’s just a good laugh, but what a good laugh it is!


Royal Defenestrator

The funniest entry in this jam, bar none. If I could give this 6 out of 5 stars for humour I would, since I was laughing my way through the entirety of it. That’s how mature I am.


10 Seconds Until the World Ends

Really moody and a very interesting idea. One of the most well-realised entries in this jam overall!


The Super Fair Trial Show

The most playable game I’ve tried in this jam. It’s not original in gameplay, but the theme and atmosphere are amazing, and it’s a game that you will actually want to keep playing instead of just quickly switching to the next one.


And of course I have to plug my own entry, Adventure Company:


I am proud of what I was able to do, especially considering this was my first jam by myself. If you like tactics game, Gauntlet, and/or ridiculous depictions of violence, I guarantee that you will like my game : D


Posted a “Let’s Play” video of my entry

Posted by (twitter: @markventurelli)
Thursday, August 29th, 2013 8:42 am


Hi LD,

Since some people were confused about how to play my game Adventure Company, I did a video gameplay of myself playing and explaining what is going on.

Hope you like it!



Posted by (twitter: @markventurelli)
Tuesday, August 27th, 2013 5:45 pm

Made a trailer for my entry, since I don’t have a Web version. Maybe this will encourage people to download it?


Hope you enjoy : D




Got bored, wasted some time making the MainMenu

Posted by (twitter: @markventurelli)
Saturday, August 24th, 2013 7:26 pm

Because that’s totally ok when your game doesn’t even animate properly xD



Game going well : D

Posted by (twitter: @markventurelli)
Saturday, August 24th, 2013 1:40 pm

I’m quite happy with my progress so far – only afraid if tomorrow I’ll be able to do all the graphics myself.

But today is gameplay day, and gameplay is looking good! Game is already fun as it is. Going to fine-tune and balance it a little bit, maybe throw in a couple more levels.



Good morning, LD!

Posted by (twitter: @markventurelli)
Saturday, August 24th, 2013 4:17 am

Got a really cool idea and the base gameplay is established. Today will be all about gameplay, making it fun and balanced and with all features I can. Tomorrow’s all about art+sound! : D



My “I’m In” Post!

Posted by (twitter: @markventurelli)
Friday, August 23rd, 2013 10:35 am

Hi everyone!

My name is Mark, I’m from Brazil and I work at Critical Studio – I designed Dungeonland : )

Super excited to be doing LD for the first time – and jamming all by myself for the first time!

Don’t have a lot of jam experience and never actually released anything that I’ve done alone, so this is quite exciting/intimidating.

My weapons of choice will be Game Maker Studio, sfxr and Photoshop! Hope something playable emerges on the other end of this thing    u.u

[cache: storing page]