About MvdLaar (twitter: @Matthijz)

One half of Twirlbound, an independent game AND website developer.


Ludum Dare 27

MvdLaar's Trophies

Unique artstyle goblin
Awarded by Mironix
on August 30, 2013

MvdLaar's Archive


Posted by (twitter: @Matthijz)
Monday, September 2nd, 2013 11:27 am

We are thoroughly enjoying the last bits of Ludum Dare!

We are also quite proud of our result, QuickHunt. Therefore we decided to make a trailer, as we had enough content to fill about 1:30min. Enjoy!

Also, don’t forget to play and vote!



QuickHunt is Done – The Hunt is On!

Posted by (twitter: @Matthijz)
Monday, August 26th, 2013 6:01 pm

The past three days have been amazing. We developed QuickHunt, an exciting action game to be played right in the browser. We learned so much and we were so lucky to have an absolutely spotless development process. Thanks to the Ludum Dare team for organizing such an amazing contest and thanks everyone for joining, it was great!





Almost there – Building…

Posted by (twitter: @Matthijz)
Monday, August 26th, 2013 3:32 pm

After three long days, QuickHunt is almost done! It has become more beautiful than we ever thought it would be and it’s good fun to, if you ask us. Stay tuned, more in about an hour!


End of a Second, Equally Amazing Day

Posted by (twitter: @Matthijz)
Sunday, August 25th, 2013 7:47 pm

None of us had this in mind when starting our first Ludum Dare: we managed to overachieve and keep overachieving over the course of 2 days. It’s 4:30 here in The Netherlands, so time to update and then go take a quick nap. We learned so much today!

We approached the game with a style we had been willing to do for about 2 years, but we never got to actually make it. We attempted some small experiments and within hours we had a style that we ourselves fell in love with… I hope you guys and gals like it as well!

This is our progress for today! Tomorrow we add two more animals (a chicken and a boar) and then the system is done, which leaves us with about 12 hours to playtest and finetune the gameplay.

The top image is an animated gif showing you really quickly what the game is about and how it moves. The player plays the world’s fastest hunter and he promises to take 10 seconds or less for every animal he hunts. In the bottom left corner is his hitlist: strike the next animal to proceed to another one and try to end up with the highest possible time score.

The game is almost done, as it is supposed to. It’s fun, it’s challenging… we’re very proud!




Last but not least, due to popular demand, we will release wallpapers of the QuickHunt animals when the jam is over.



Good night, folks!

The Forest is Alive

Posted by (twitter: @Matthijz)
Sunday, August 25th, 2013 8:21 am

It still all goes well, and it doesn’t seem to stop. More animals are being added, AI for them is being scripted, ready to be hunted. Instructions of the game come in the form of an advertisement of world’s fastest hunter!


Obviously new is our stylish Fox, currently chasing our new Frog. We’ll play with lighting some more to get the best results. Stay tuned!

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Lunch Time!

Posted by (twitter: @Matthijz)
Sunday, August 25th, 2013 5:28 am

QuickHunt is going very, very well! We will have lunch now, but that doesn’t mean a lot in our case, we just work with a sandwich in our mouth. Stay tuned and please enjoy this portrait of the world’s fastest hunter!


Night has Fallen

Posted by (twitter: @Matthijz)
Sunday, August 25th, 2013 2:26 am

But not for us… the second day has just begun!

We immediately went on with creating level borders, more animals to hunt for and an opening sequence / main menu. Here’s a quick screenshot! We play with the lighting some more and the skybox needs to be spiced up a bit. And of course, more trees and forest, but that’s a 2 minute job.


That’s it for now, stay tuned!

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The End of An Amazing First Day

Posted by (twitter: @Matthijz)
Saturday, August 24th, 2013 5:45 pm

So, that was that for our first day… it’s 2:43 here in The Netherlands and we’re tired but proud!




We hope you like it, see you tomorrow!

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Front-End is just as important

Posted by (twitter: @Matthijz)
Saturday, August 24th, 2013 3:41 pm

Not waiting until the end, because I know how important front-end interaction and layout is for the (first) impression!

Quickhunt has this really clean, flat-shaded style, in which these menus fit quite well. Thanks to DMesh, a piece of software that turns images into triangles with a special technique, I could turn my first-regular image of a scroll into something that fit the game better. Try it out! Beware: no undo function or zoom function; it’s no Photoshop.


Stay tuned!

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Posted by (twitter: @Matthijz)
Saturday, August 24th, 2013 2:38 pm

It’s a good feeling: finishing in 1 day what you didn’t expect to finish in three whole days.

Quick Hunter has become QuickHunt and it is going very, very well! Although the screenshot below is not the best, as the shadow quality is low and the rabits are placeholders, it does show our progress.


We had never expected to create as much as we have now in this amount of time. What the game already contains:

  • A randomly generated terrain with perlin noise procedural generation
  • An animated character
  • A throwing mechanic with physics
  • A time balance (the main mechanic, more about this in the future)

We’ll keep you posted!

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Twirlbound brings you QuickHunt

Posted by (twitter: @Matthijz)
Saturday, August 24th, 2013 4:26 am

For the first time, Twirlbound joins the party!

A quick introduction: we are Twirlbound, a group of very enthusiastic game developers. My name is Matthijs van de Laar, I take care the business side of the recently registered company. We consist of three students of International Game Architecture and Design:

  1. Marc Peyré, programmer
  2. Timo van Hugten, artist
  3. Matthijs van de Laar, designer & producer

A gamejam forms the perfect form of entertainment after working hard on our website and With the Wind, a mobile game we are currently developing. But that’s enough info for now: here’s our game!


We went with the following idea: 10 seconds is short, so it would have to be a repetitive process that still stays interesting. Interesting in two ways: every 10 seconds need to be interesting, but also the collective set of multiple repetitions needed to be interesting.

QuickHunt is a topdown shooter, where we took inspiration for the camera view and movement out of Minigore, but not your average one: you hunt animals and you need to be fast at it.

We’ll update some more in a bit, good luck everyone!

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