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Posted by
Friday, December 13th, 2013 11:09 am

Unity w/ 2d Toolkit, Photoshop / GraphicsGale, BFXR.net, Pixitracker

Post-mortem: 10 Seconds to Loot..

Posted by
Thursday, August 29th, 2013 11:06 am

In 10 Seconds to Loot.., you’ve got 10 seconds to collect as much loot as you can before it quickly become impossible to escape alive. Gain as much wealth as you can and try to make it through to the last level.

This was my first time taking part in LD, and overall the experience was great. I actually finished something playable (!).

I had been banking on ‘death is useful’ and didn’t really have any solid ideas for 10 seconds.

After a couple of hours at the start, I decided on ‘10 second of greed / rapid dungeon crawler’.

What went well

I actually think, SOMEHOW, most things went right. This was my first time doing a jam like this and surprising nothing went dreadfully wrong.

The concept and the game are actually fun, mostly
I was afraid I’d end up with an unpolished game that wasn’t remotely fun, or was so unfinished it didn’t really come together. I’m really happy with the end product (although it is FAR from the ideas I have for it).
It all came together in the last 90 minutes – before that point I didn’t even have the facilities for multiple levels or victory/loss conditions.

I’m pleased I didn’t just use the 10 seconds as a ‘hard’ time limit on each level. That was the obvious approach and I wanted to try to do it a little differently. I think with a bit more polish the ‘level collapse’  mechanic I have (currently, fire quickly spawning throughout the level after 10 seconds) will work quite well.

This was the first time I’ve actually created some art for a game. I have always shied away from trying properly, as I am hopeless with colours and perspective. LD forced me to give this a go and in the end, after some research and the use of DawnBringer’s awesome 16 colour palette, I made some graphics which I’m quite pleased with.

As with graphics, I had never created sound or music for a game before – usually a big advocate of freesound.org. The combined might of BFXR and Pixitracker saved me on this front.

What could’ve been better

The code for the game is a shameful mess by my own standards. Bad practices and habits all over the place and it’s going to be hard to continue developing it. Not being familiar with Unity made this even worse.

Familiarity with tools
I decided this would be a great opportunity to develop a game using Unity for the first time, as it should save time overall. That probably wasn’t the best idea I ever had, as it quickly become slow-going while I figured things out, particularly on the coding side. I’d played around with things in Unity in the past but never actually created a game.

Time management
I got distracted by other things going on and other people too many times, and ended up losing a lot of time overall.
When it came to about 90 minutes before submission deadline, I realised I still only had one level, no victory condition and no title/menu screens. Woops.

Conclusion & future of the game

In the end this was a great experience and I’ve no doubt I’ll be taking part in many LDs to come. The best part is getting feedback from many different people and the community overall.

I’ve learnt most of all that I need to plan my time, prepare in advance and focus better.

I’m going to be developing this game further, I have a lot of ideas planned for it. Hopefully it’ll see the light of day again.. one day.

10 Seconds to Loot All the Things

Posted by
Tuesday, August 27th, 2013 3:41 am

I just added ports for my game for Windows and Linux (not tested) in addition to the web player version.

Will be writing a post-mortem later. You can play it here.

10 Seconds to Loot ALL the Things

Posted by
Sunday, August 25th, 2013 6:12 pm

I would have liked to spend more time cleaning up collision and adding a couple more mechanics, but time was something I didn’t have.

You can find 10 Seconds to Loot All the Things here. Plays in Unity web player.

There’s a first time for everything

Posted by
Thursday, August 22nd, 2013 9:51 am

So I decided I’ll take part for the first time.

Unity w/ 2D Tookit, GraphicsGale, BXFR

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