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I’m here people! I’m sorry I just post that I did a game

Posted by
Monday, December 8th, 2014 7:31 pm

Hello! I participated in LD29. Yeah, everyone knows me! I won nothing :D!. Actually that’s false, we all know that you win just by finishing something, or just trying. Anyway!

I made this game called Orlyrinth. Here’s the entry: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=30442

It’s a little shoot-em up sidescroller (though the character shoots nothing!). Here is a little screen…


Wait! That shows nothing! Uh… okay, here is another one…


Dammit! Why I always die!


Urghhh… next!


Oh! Finally! Now as you can see there is a lot of things happening there, even if there is absolutely nothing in-screen. No enemies, I mean.

This game has leveling, a stamina meter (attacking depletes it, and defending too), a timer that tells ME when things are going to pop out. And a stage number. And score. I took up the time and the game uploads your score to GameJolt, I mean, it took me some minutes to do it, and several more to stop doing nothing and upload my entry.

Also this time I participated in the JAM. I wanted to be a little more calm, because this is what I do after finishing the semester. And there is something else still left to do, urgh, but whatever. Also I wanted to give someone else a chance at delving into game making, she helped me at several things, and well, yay! Maybe later we will retry! Bwahah!

So yeah, thanks for reading this. And I hope you give it a try. I beg pardon for difficulty, this game is pretty PRETTY unpolished. But pretty (?). ;o I’m an “artist”, not an avid game developer, even if I want to be one “orz. But I’m trying! I try.


Thanks for everything (I’m not dying tomorrow)

Posted by
Wednesday, May 21st, 2014 10:41 am

So I didn’t “won anything”, if we get to the idea of getting some medals (except for a coolness one… maybe?). But anyway, it was a nice experience. So thanks people for your support, and/or making some rad videogaemz. This was pretty cool. As always, you have that little bug stick on your butt, about what could have you done better, and whatnot, and why the hell *this* game is there (jealousy, perhaps?). Ahahaha, but WHATEVER, that’s human nature to you.

Had some trouble at having time for judging other games. I got to 70 coolness, not so bad, but I could had done better on that aspect. The first day I was pretty tired, and had to get a bus next day in the morning, so had to stop there. And the rest of the time, well, college. College every second. If not, then it’s my regular personal project in RPG Maker which I can’t abandon.

I got #72 in graphics. It’s fine, but I know I could have done better. Got a nice place at Theme too. But I don’t care, I just care about graphics because I’m mainly a graphical “artist”, and that’s the spot that hurts, you know! Damn! Heheh. Whatever, I’m being dramatic.

I care about making a good game too, but that’s when places doesn’t mean a thing. At least for myself and my own development (?). That’s why I say that my graphical me is the only one bothered by placing and being competitive. I should care more though, if not, what will be of me in the future, when I have bills to pay? “OTL.

As for Gravedigger 20XX, I have some plans for it, a little expansion on the concept, just to not let it there rotting without love (?). Just some time ago I was talking to a friend about it, and he gave me some nice ideas. And I had some too because I’m THAT awesome, YEAH. You see my face? No? Then picture it like this: It’s awesome.

Where was I? Oh right, so yeah. Nice party dudes and dudettes. So, till August, let’s meet again!

What is a Postmortem?

Posted by
Sunday, May 4th, 2014 5:02 pm

Ummm… yeah. I don’t know what dat is. But here I’m trying to write one. Because EVERYONE ELSE does. I blatantly copy the structure from other’s posts. I’m such a jerk… But that’s what YOU love about me, right?

About: Gravedigger 20XX is a game about a moleman, his sad story, being transformed into something he can’t describe, but also about his strong will, looking to defeat what was underground. Beyond the surface of the ground. (?).

The Good: It workz!!!!1. That’s all I see as good, I don’t know.

The Bad: Difficulty sucks, the spike at the end is insufferable. Water physics, which I added at the end, annoys a little. And the digging mechanic has a lot of flaws at how it selects the block to dig in.

What I learned: I don’t know. I think I learned something about platformers. But I can’t describe it. I just say, that the only way you can learn something is getting your hands dirty. So if there is something you want to do and haven’t, Start Doing It Right Naww.

This is all my postmortem.

Now, here comes the timelapse.

Apr25th – https://www.youtube.com/watch?v=3ZrMwHHDHss

Apr26th – https://www.youtube.com/watch?v=ZMLK9GqQuKk

Apr27th – https://www.youtube.com/watch?v=K8Y6I5HF7Lg

– Watch them -he says-.

Trivia: You probably guessed it. But 20XX is a random extra at the title. Has no meaning. Or does it?

MY BACK HURRRRRTS!!!1 But I won you this time, Time!

Posted by
Sunday, April 27th, 2014 6:29 pm

Yaaaeeeeeaaaeeeeeaeae! I won! I’m now one of the grreatest faces in Koridai!

Here is Link!


Now, it’s time for me to die. I was glad to meet you nice people… cough cough… the light. Seems like… a beautiful maiden with… hamsters everywhere…

…I’ll revive in August. Probably.

Timelapses -1st and 2nd day

Posted by
Sunday, April 27th, 2014 12:05 am

Since it ends up being like 500mb of JPGs per day, I’m dividing the timelapse by day. So, I thought it would be fine to upload them right now.

So here they are. 1st and 2nd day. Because of GMT-6 (?). I’ll include them later at the submit form, but whatever.

1st Day (2:16) – http://youtu.be/3ZrMwHHDHss

2nd Day (5:42) – http://youtu.be/ZMLK9GqQuKk

EDIT: I also share this, in case someone needs a TTF pixel font… http://fontstruct.com/fontstructions/show/ffl2_pixelfont

End of the day, today’s day

Posted by
Saturday, April 26th, 2014 11:03 pm

You know, this happens when your timezone doesn’t corresponds to other’s timezone. You call it a day HOURS after everyone else does (or before). Heh, anyway.

I think I’ve accomplished all of my objectives for today. All the necessary gameplay elements are done (except for the FINAL BOSS, in which I’ll work at the end). Now I’m polishing the second area, the basic structure and stuff, and I’ll finish up detailing it tomorrow.

These last hours will be almost completely dedicated to mapping areas and doing all required graphical assets for them.

Now, since there is not a new area, I’ll just show the elements.


snake_0 My little snaa~ake (?). She bites you at close range.

ghoul_0A zombie/ghoul. He spits corrosive *flowers and rainbows* at your face wherever he sees you. Actually, know what? Spitting flowers and rainbows would had been fine… but nope, it’s just common corrosive spit.


roller_0 The roller. He just rolls over you.

earthworm_0  Finally an earthworm. Moles like these, so eat them regularly.

There you can see’em doing stuff. The ghoumbie (ghoul or zombie, can’t decide) is secretly loading his inexistent spit bar.

And that’s it for me today! Be healthy people, and have fun coding and stuff!

Here is some update

Posted by
Saturday, April 26th, 2014 6:20 pm

Well, since yesterday, things have been progressing. Not really fast, but considering some *things* it’s not that bad.

This is today’s progress so far:

  • AI for a snake. It will be used as base for other more complex enemy AIs (not super-duper complex but anyway, I’m still pretty bad at platformers).
  • Added sounds and the first area music.
  • Added introductory text, title screen and death. The snake can kill you, yay! And you can kill her, awwwww…
  • You can dig holes, tile-based style. Not going to ever bother with pixel-perfect destructible environments, sorry!
  • The first area is done.

Things to finish up today:

  • 1 or 2 more enemy kinds.
  • Health recovery item.
  • Second area.

Lastly, here some screenshots.


And that’s it for the moment.

Early stages: the hen lays the egg

Posted by
Friday, April 25th, 2014 10:44 pm

So this is Gravedigger on its VERY early stages.


After all it will be a platformer, heh.

I have already planned the main features of it, and have basic platforming working, along with the most basic animations, so now it’s about working on those features, and making some level design. I need to plan ahead what kinds of things will populate the world, to have a better understanding of how much time I can spend on each thing.

So here is my course of action. I’ll be finishing the main character’s main feature. After that, I’ll go and get some sleep, I’m pretty tired right now, this day wasn’t specially an easy one. While I get some sleep, I’ll do some paper work (?), level sketches and a list of objectives. Then, my secret technique. Sleep Talk. Sleeping is the best weapon against mind disorganization.

Another update tomorrow. Sketches, or something.

Ummm yeah, so hi

Posted by
Thursday, April 24th, 2014 9:38 pm

I don’t know if this is even necessary, but hell, there it goes. Muramasa reporting that he will be in. Heh, I’m referring to myself in third person, whatever…

I’m going to mimic what I’ve seen other people do, because I’m that much of a monkey 😀 (?).

Engine: Game Maker

Language: GML -not much of a choice-

Tools to use: GraphicsGale for graphics. BFXR, FamiTracker, Audacity for sound/music.

Now, I want to share some of the dev time (or whatever). The PC I’ll be using has some problems with streaming, so I’ll be making a timelapse. ChronoLapse SHOULD work there, if not then I’ll commit suicide. Nope, not really.

I need to travel tomorrow to my parents house for something… After that, I’ll finally meet up with my compo partner (my PC <3), and then 48h of pure gaem maek!

So yeah! That’s all the story. Now let’s see what the theme ends up being…

And this is my first time, so please be gentle. <3

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