About MunkeeBacon


Ludum Dare 30
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First time streaming!

Posted by
Saturday, August 27th, 2016 6:03 pm

Never streamed before, making an arena survival game using ancient weapons in the colloseum fighting weird monsters, lemme know what you think: https://www.twitch.tv/callgage/

Screen Shot 2016-08-27 at 4.02.14 PM

Cosmic Conqueror – Post Mortem

Posted by
Thursday, September 4th, 2014 4:10 pm

Cosmic Conqueror: A Radical Imperialistic Space Adventure



Play Here!


Cosmic Conqueror is a space exploration game we did for the jam and worked pretty much until the last minute on. We’re happy how it came out and we enjoy the concept so much that we’re actually gonna keep working on the game past Ludum Dare, we’ve already added a bunch of features! (But I’ll touch back on that later)

How It Started:¬†The game started with a base concept, explore planets, kill the aliens, get followers and make money. We didn’t really have an endgame goal for the game and we probably should have, instead the goal was just to collect as much money as you possibly could, which ended up pretty alright. We had a difficult time coming up with ideas for a game initially, we shied away from two world puzzle concepts and deep personal type games. We just wanted something simple and engaging, so what’s better then cosmic dominance? We discussed our planetary concept ideas and quickly got to work, we started within the first hour or so of the jam.


Ending Rush: At the end we finished up bridge building to connect the planets (which makes you more money) which was a bit of a challenge. We had to get the bridges connecting properly and menus in within about 6 hours and everything was coming to a sudden end, it was late at night, we hadn’t slept the night before, and we knew we had to iron these things out before we could release, so we got to work. Gage worked on getting the bridges to connect properly while I finished up some miscellaneous graphics. Finally the bridges were done with about an hour left, and us tired ready to submit dudes still had to make a menu; so we just quickly slapped together a somewhat buggy menu and it was good to go! Our submission was complete, and we were pretty excited about it!


POST LD: We released a post LD submission on the page a day later fixing some bugs with menus and bridges and it helped out quite a bit, we felt pretty good about it at that point. We’re still working on it now, fixing bugs, adding cool new things and expanding it quite a bit to make it into a real game! It’s a really neat project and we are very excited about it. Isn’t space just totally cool?

And, if you have any interest in what’s gonna happen to the game, you can follow us on twitter.
Programming: @MunkeeBacon
Art: @KeatonRMoody

Made a Trailer!

Posted by
Wednesday, August 29th, 2012 1:50 pm

I made a trailer for my game ‘The Plain of Evolution’. Please check it out! And a comment would mean the world!:D


Wooh! First Dare!:D

Posted by
Wednesday, April 18th, 2012 7:05 pm

This is my first time entering the jam. I started programming about a year ago and use a game engine called Love2d.

I will be working with some artists. But I’m the only programmer. So!

I will be using:




And Sublime Text Editor.

Does anyone have any tips?:D

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