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From Below – Postmortem

Posted by (twitter: @muh_h)
Thursday, May 1st, 2014 6:23 pm

From Below is my entry for LD29 jam rules, this is the second time I submited a game.
Play From Below here

Title Screen

The Concept

My first ideias were :

  • Something with subways
  • rats
  • living in the swears/slums
  • giant worms from beneath
  • monsters that cause earthquakes

Initial ideias

In the end I mixed the last two an I the main concept end up being “Giant worms cause earthquakes our job is to make them weak as possible”

Tools
I’m a programmer but I decided that I have to improve other skills (for this LD teh skill was just finish a game) so I choose Construct 2 to make the game so I wouldn’t have to program at all. For sound effects I picked sfxr and audacity and for music autotracker.py. For graphics Photoshop and Illustrator.

Graphics
Even before the compo started I knew I didn’t want to lose time trying to make art, so I used @KenneyWings assets pack

Mechanics

First the main character is the monster so the camera scrolls with him. In the begining there were walls in the sides of the level but that limited the movement to much so I remove the and let the player warp from on side to another. Since is a GIANT WORM moving beneath the surface I added diferent kinds off falling rocks that damage and throw the player down. To make the worm weaker so the earthquake would be weake as possible the player shoot lasers that can be upagraded with powerups, tha are not easy to get. When the worm hits the surface the highest earthquake is 10.0 and the lowest is 1.0.

The right and good things

  • Construct2 and KenneyWings pack were my best decisions because I was able to focus on the gameplay and could easely make chances in the gameplay when I thougth something was worng
  • The concept : I am really happy with the ideia I choose, with more effort it can be a much better game

The wrong and bad things

  • The difficulty : the game is hard, is frustrating to die, the plataforms are to short. I need to pratice level design
  • Only have one level, I wish I had time to make procedural generated levels
  • Better feedbacks to the player

From Below

PS. Sorry for my english I need to pratice that too.

First screenshot – no name

Posted by (twitter: @muh_h)
Saturday, December 14th, 2013 12:37 pm

I really want to finish this one

There is this giant coming to your village and the only way to stop him is to hit in his weak spot. But the only sword in the village is to weak and will last only one hit(except hitting the air) and the arrow maker runway and he left only one arrow, so you don’t have many chances

1

Update

Posted by (twitter: @muh_h)
Saturday, April 27th, 2013 9:44 am

After searching and think, I give up with HTML5,maybe next time I’ll use Flash develop and FlashPunk

I’m in … little late

Posted by (twitter: @muh_h)
Saturday, April 27th, 2013 8:05 am

Hi,
I don’t think that the theme sucks, I see it as a great challenge.
I’ve already decide my game ideia, spent all nith thinking but only this morning(GMT -3, GO BRAZIL), I came up with something that I liked
My tools(so far)
Sublime Text 2
Git
Chrome
I’m still deciding which HTML5/JS library to use

Sorry for poor english.

We are in

Posted by (twitter: @muh_h)
Monday, December 10th, 2012 2:41 pm

This will be my second Ludum Dare
But this time I will Jam with my girlfriend @lumah_h

Still didn’t decided all the tools

Framework/Engine = Unity or FlashPunk
Sounds = bfxr and sfxr
Music = ? Any good alternative to aviary roc ?
Textures = Photoshop
Graphics = Maya/Unity or

That’s all

“May the odds be ever in you favor” – Hunger Games

Magic Cow Studio

FronSkratx (WTF is this name) is done

Posted by (twitter: @muh_h)
Sunday, August 26th, 2012 12:53 pm

Feels really good to finish my first ludum dare compo, can’t wait for the next time

I wanna thanks my girlfriend for the supporting me

And goog luck to everybody

 

FronSkratx – Evolve de game from scratch to a game with sounds, music, sprits and enemys, then see how much time do you survive

 

Click here to play

10 hours left

Posted by (twitter: @muh_h)
Sunday, August 26th, 2012 8:00 am

Now I can work to make the game fun and a logo for the title

No name so far but…

Posted by (twitter: @muh_h)
Sunday, August 26th, 2012 12:26 am

Code : 75%

Graphics: 50%

SFX: 50%

Title Screen : 40%

I’m going to rest a little now, if nothing goes wrong I‘ll come back in a couple hours

 

 

 

Progress and dessert

Posted by (twitter: @muh_h)
Saturday, August 25th, 2012 1:18 pm

Hi there. Basic gameplay done. 1% graphics and 0% sound.

But my girlfriend cooked ‘brigadeiro’ (it’s a dessert made with chocolate, but I don’t know the name in English).

I’m in, from Brasil

Posted by (twitter: @muh_h)
Friday, August 24th, 2012 4:35 pm

Really want to finish this time, LD23 i couldon’t focus because of college works.

But this time I’ll do my best do finish

I’m a programmer, no good at all with graphic or sound, but that is why I’m here to do my best and improve my skills

“May the odds be ever in your favor”

Posted by (twitter: @muh_h)
Saturday, April 21st, 2012 11:49 am
My progress so far

My progress so far

Introducing my self and my progress so far

Basic game play is done,

I still not sure if I’ll submit to the Compo or Jam

 

Have you ever wonder that internet made the world so small

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